quakeforge/libs/video/renderer
Bill Currie 437e447b6b [renderer] Add a buffer print function
It handles basic cursor motion respecting \r \n \f and \t (might be a
problem for id chars), wraps at the right edge, and automatically
scrolls when the cursor tries to pass the bottom of the screen.

Clearing the buffer resets its cursor to the upper left.
2022-09-16 00:58:25 +09:00
..
gl [renderer] Add a cell-based character buffer 2022-09-15 14:24:33 +09:00
glsl [renderer] Add a cell-based character buffer 2022-09-15 14:24:33 +09:00
sw [renderer] Add a cell-based character buffer 2022-09-15 14:24:33 +09:00
vulkan [renderer] Add a cell-based character buffer 2022-09-15 14:24:33 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [renderer] Add a cell-based character buffer 2022-09-15 14:24:33 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_billboard.c [renderer] Move a couple functions to using vec4f_t 2022-03-30 23:53:30 +09:00
r_bsp.c [model] Move visframe out of msurface_t 2022-05-22 16:38:50 +09:00
r_cvar.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_draw.c [renderer] Add a buffer print function 2022-09-16 00:58:25 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
r_ent.c [sound] Remove a pile of unwanted sound.h includes 2022-06-03 15:43:53 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_font.c [renderer] Fix access to freed memory loading fonts 2022-09-15 14:32:16 +09:00
r_graph.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_init.c [plugin] Ensure plugins get unloaded during shutdown 2022-05-12 20:58:39 +09:00
r_iqm.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_light.c [model] Move visframe out of msurface_t 2022-05-22 16:38:50 +09:00
r_main.c [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
r_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_progs.c [renderer] Add a buffer print function 2022-09-16 00:58:25 +09:00
r_scrap.c [renderer] Use VRect_SubRect for scrap allocation 2022-09-02 19:08:58 +09:00
r_screen.c [model] Move visframe out of msurface_t 2022-05-22 16:38:50 +09:00
r_sprite.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_text.c [renderer] Switch to using HarfBuzz for glyph positioning 2022-09-04 20:56:38 +09:00
vid_common.c [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
vid_render_gl.c [renderer] Add a cell-based character buffer 2022-09-15 14:24:33 +09:00
vid_render_glsl.c [renderer] Add a cell-based character buffer 2022-09-15 14:24:33 +09:00
vid_render_sw.c [renderer] Add a cell-based character buffer 2022-09-15 14:24:33 +09:00
vid_render_vulkan.c [renderer] Add a cell-based character buffer 2022-09-15 14:24:33 +09:00