..
gl
[renderer] Add a cell-based character buffer
2022-09-15 14:24:33 +09:00
glsl
[renderer] Add a cell-based character buffer
2022-09-15 14:24:33 +09:00
sw
[renderer] Add a cell-based character buffer
2022-09-15 14:24:33 +09:00
vulkan
[renderer] Add a cell-based character buffer
2022-09-15 14:24:33 +09:00
crosshair.c
Add a new crosshair.
2012-12-12 19:36:50 +09:00
font8x8.c
[renderer] Add a default 8x8 font
2021-01-08 14:37:52 +09:00
Makemodule.am
[renderer] Add a cell-based character buffer
2022-09-15 14:24:33 +09:00
noisetextures.c
Change pointer_t to unsigned and clean up the mess.
2012-12-21 21:53:13 +09:00
r_alias.c
[scene] Move entity_t etc into scene headers
2022-03-29 14:43:38 +09:00
r_billboard.c
[renderer] Move a couple functions to using vec4f_t
2022-03-30 23:53:30 +09:00
r_bsp.c
[model] Move visframe out of msurface_t
2022-05-22 16:38:50 +09:00
r_cvar.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
r_draw.c
[renderer] Add a buffer print function
2022-09-16 00:58:25 +09:00
r_dyn_textures.c
[image] Change tex_t data from array to pointer
2021-01-25 00:54:41 +09:00
r_efrag.c
[model] Move plane info into mnode_t, and visframe out
2022-05-22 12:41:23 +09:00
r_ent.c
[sound] Remove a pile of unwanted sound.h includes
2022-06-03 15:43:53 +09:00
r_fog.c
[renderer] Fix some non-static linking issues
2022-03-09 06:55:31 +09:00
r_font.c
[renderer] Fix access to freed memory loading fonts
2022-09-15 14:32:16 +09:00
r_graph.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
r_init.c
[plugin] Ensure plugins get unloaded during shutdown
2022-05-12 20:58:39 +09:00
r_iqm.c
[scene] Move entity_t etc into scene headers
2022-03-29 14:43:38 +09:00
r_light.c
[model] Move visframe out of msurface_t
2022-05-22 16:38:50 +09:00
r_main.c
[model] Move plane info into mnode_t, and visframe out
2022-05-22 12:41:23 +09:00
r_part.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
r_progs.c
[renderer] Add a buffer print function
2022-09-16 00:58:25 +09:00
r_scrap.c
[renderer] Use VRect_SubRect for scrap allocation
2022-09-02 19:08:58 +09:00
r_screen.c
[model] Move visframe out of msurface_t
2022-05-22 16:38:50 +09:00
r_sprite.c
[scene] Move entity_t etc into scene headers
2022-03-29 14:43:38 +09:00
r_text.c
[renderer] Switch to using HarfBuzz for glyph positioning
2022-09-04 20:56:38 +09:00
vid_common.c
[renderer] Clean up particles a little
2022-03-29 14:43:38 +09:00
vid_render_gl.c
[renderer] Add a cell-based character buffer
2022-09-15 14:24:33 +09:00
vid_render_glsl.c
[renderer] Add a cell-based character buffer
2022-09-15 14:24:33 +09:00
vid_render_sw.c
[renderer] Add a cell-based character buffer
2022-09-15 14:24:33 +09:00
vid_render_vulkan.c
[renderer] Add a cell-based character buffer
2022-09-15 14:24:33 +09:00