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d13df6cd37
I was looking through the code for Con_BufferAddText trying to figure out what it was doing (answer: ring buffer for both text and lines) and got suspicious about its handling of the line objects. I decided an automated test was in order. It turns out I was right: filling the buffer with a single long line causes the tail line to trample the current line, setting its pointer and length to 0 when the final character is put in the buffer. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |