mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
c8472755d1
One more step towards BSP thread-safety. This one brought with it a very noticeable speed boost (ie, not lost in the noise) thanks to the face visframes being in tightly packed groups instead of 128 bytes apart, though the sw render's boost is lost in the noise (but it's very fill-rate limited).
532 lines
12 KiB
C
532 lines
12 KiB
C
/*
|
|
screen.c
|
|
|
|
master for refresh, status bar, console, chat, notify, etc
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/cmd.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/draw.h"
|
|
#include "QF/dstring.h"
|
|
#include "QF/image.h"
|
|
#include "QF/png.h"
|
|
#include "QF/pcx.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/render.h"
|
|
#include "QF/screen.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/va.h"
|
|
|
|
#include "QF/scene/entity.h"
|
|
#include "QF/scene/scene.h"
|
|
#include "QF/scene/transform.h"
|
|
#include "QF/ui/view.h"
|
|
|
|
#include "compat.h"
|
|
#include "r_internal.h"
|
|
#include "sbar.h"
|
|
|
|
// only the refresh window will be updated unless these variables are flagged
|
|
int scr_copytop;
|
|
byte *draw_chars; // 8*8 graphic characters FIXME location
|
|
qboolean r_cache_thrash; // set if surface cache is thrashing
|
|
int *r_node_visframes; //FIXME per renderer
|
|
int *r_leaf_visframes; //FIXME per renderer
|
|
int *r_face_visframes; //FIXME per renderer
|
|
|
|
qboolean scr_skipupdate;
|
|
static qboolean scr_initialized;// ready to draw
|
|
static qpic_t *scr_ram;
|
|
static qpic_t *scr_turtle;
|
|
|
|
static framebuffer_t *fisheye_cube_map;
|
|
static framebuffer_t *warp_buffer;
|
|
|
|
static float fov_x, fov_y;
|
|
static float tan_fov_x, tan_fov_y;
|
|
static scene_t *scr_scene;//FIXME don't want this here
|
|
|
|
static mat4f_t box_rotations[] = {
|
|
[BOX_FRONT] = {
|
|
{ 1, 0, 0, 0},
|
|
{ 0, 1, 0, 0},
|
|
{ 0, 0, 1, 0},
|
|
{ 0, 0, 0, 1}
|
|
},
|
|
[BOX_RIGHT] = {
|
|
{ 0,-1, 0, 0},
|
|
{ 1, 0, 0, 0},
|
|
{ 0, 0, 1, 0},
|
|
{ 0, 0, 0, 1}
|
|
},
|
|
[BOX_BEHIND] = {
|
|
{-1, 0, 0, 0},
|
|
{ 0,-1, 0, 0},
|
|
{ 0, 0, 1, 0},
|
|
{ 0, 0, 0, 1}
|
|
},
|
|
[BOX_LEFT] = {
|
|
{ 0, 1, 0, 0},
|
|
{-1, 0, 0, 0},
|
|
{ 0, 0, 1, 0},
|
|
{ 0, 0, 0, 1}
|
|
},
|
|
[BOX_TOP] = {
|
|
{ 0, 0, 1, 0},
|
|
{ 0, 1, 0, 0},
|
|
{-1, 0, 0, 0},
|
|
{ 0, 0, 0, 1}
|
|
},
|
|
[BOX_BOTTOM] = {
|
|
{ 0, 0,-1, 0},
|
|
{ 0, 1, 0, 0},
|
|
{ 1, 0, 0, 0},
|
|
{ 0, 0, 0, 1}
|
|
},
|
|
};
|
|
|
|
static void
|
|
set_vrect (const vrect_t *vrectin, vrect_t *vrect, int lineadj)
|
|
{
|
|
float size;
|
|
int h;
|
|
|
|
size = min (r_viewsize, 100);
|
|
if (r_data->force_fullscreen) {
|
|
// intermission is always full screen
|
|
size = 100.0;
|
|
lineadj = 0;
|
|
}
|
|
size /= 100.0;
|
|
|
|
h = vrectin->height - lineadj;
|
|
|
|
vrect->width = vrectin->width * size + 0.5;
|
|
if (vrect->width < 96) {
|
|
size = 96.0 / vrectin->width;
|
|
vrect->width = 96; // min for icons
|
|
}
|
|
vrect->width &= ~7;
|
|
|
|
vrect->height = vrectin->height * size + 0.5;
|
|
if (vrect->height > h)
|
|
vrect->height = h;
|
|
vrect->height &= ~1;
|
|
|
|
vrect->x = (vrectin->width - vrect->width) / 2;
|
|
vrect->y = (h - vrect->height) / 2;
|
|
}
|
|
|
|
void//FIXME remove when sw warp is cleaned up
|
|
R_SetVrect (const vrect_t *vrectin, vrect_t *vrect, int lineadj)
|
|
{
|
|
set_vrect (vrectin, vrect, lineadj);
|
|
}
|
|
|
|
void
|
|
SCR_SetFOV (float fov)
|
|
{
|
|
|
|
refdef_t *refdef = r_data->refdef;
|
|
|
|
double f = fov * M_PI / 360;
|
|
double c = cos(f);
|
|
double s = sin(f);
|
|
double w = refdef->vrect.width;
|
|
double h = refdef->vrect.height;
|
|
|
|
fov_x = fov;
|
|
fov_y = 360 * atan2 (s * h, c * w) / M_PI;
|
|
tan_fov_x = s / c;
|
|
tan_fov_y = (s * h) / (c * w);
|
|
r_funcs->set_fov (tan_fov_x, tan_fov_y);
|
|
}
|
|
|
|
static void
|
|
SCR_CalcRefdef (void)
|
|
{
|
|
view_t *view = r_data->scr_view;
|
|
const vrect_t *rect = &r_data->refdef->vrect;
|
|
|
|
r_data->vid->recalc_refdef = 0;
|
|
|
|
view_setgeometry (view, rect->x, rect->y, rect->width, rect->height);
|
|
|
|
// force a background redraw
|
|
r_data->scr_fullupdate = 0;
|
|
}
|
|
|
|
static void
|
|
render_scene (void)
|
|
{
|
|
r_framecount++;
|
|
EntQueue_Clear (r_ent_queue);
|
|
r_funcs->render_view ();
|
|
r_funcs->draw_entities (r_ent_queue);
|
|
r_funcs->draw_particles (&r_psystem);
|
|
r_funcs->draw_transparent ();
|
|
}
|
|
|
|
static void
|
|
render_side (int side)
|
|
{
|
|
mat4f_t camera;
|
|
mat4f_t camera_inverse;
|
|
mat4f_t rotinv;
|
|
|
|
memcpy (camera, r_refdef.camera, sizeof (camera));
|
|
memcpy (camera_inverse, r_refdef.camera_inverse, sizeof (camera_inverse));
|
|
mmulf (r_refdef.camera, camera, box_rotations[side]);
|
|
mat4ftranspose (rotinv, box_rotations[side]);
|
|
mmulf (r_refdef.camera_inverse, rotinv, camera_inverse);
|
|
|
|
//FIXME see fixme in r_screen.c
|
|
r_refdef.frame.mat[0] = -r_refdef.camera[1];
|
|
r_refdef.frame.mat[1] = r_refdef.camera[0];
|
|
r_refdef.frame.mat[2] = r_refdef.camera[2];
|
|
r_refdef.frame.mat[3] = r_refdef.camera[3];
|
|
|
|
refdef_t *refdef = r_data->refdef;
|
|
R_SetFrustum (refdef->frustum, &refdef->frame, 90, 90);
|
|
|
|
r_funcs->bind_framebuffer (&fisheye_cube_map[side]);
|
|
render_scene ();
|
|
|
|
memcpy (r_refdef.camera, camera, sizeof (camera));
|
|
memcpy (r_refdef.camera_inverse, camera_inverse, sizeof (camera_inverse));
|
|
}
|
|
|
|
void
|
|
SCR_UpdateScreen (transform_t *camera, double realtime, SCR_Func *scr_funcs)
|
|
{
|
|
if (scr_skipupdate || !scr_initialized) {
|
|
return;
|
|
}
|
|
|
|
if (r_timegraph || r_speeds || r_dspeeds) {
|
|
r_time1 = Sys_DoubleTime ();
|
|
}
|
|
|
|
if (scr_fisheye && !fisheye_cube_map) {
|
|
fisheye_cube_map = r_funcs->create_cube_map (r_data->vid->height);
|
|
}
|
|
|
|
refdef_t *refdef = r_data->refdef;
|
|
if (camera) {
|
|
Transform_GetWorldMatrix (camera, refdef->camera);
|
|
Transform_GetWorldInverse (camera, refdef->camera_inverse);
|
|
} else {
|
|
mat4fidentity (refdef->camera);
|
|
mat4fidentity (refdef->camera_inverse);
|
|
}
|
|
|
|
// FIXME pre-rotate the camera 90 degrees about the z axis such that the
|
|
// camera forward vector (camera Y) points along the world +X axis and the
|
|
// camera right vector (camera X) points along the world -Y axis. This
|
|
// should not be necessary here but is due to AngleVectors (and thus
|
|
// AngleQuat for compatibility) treating X as forward and Y as left (or -Y
|
|
// as right). Fixing this would take an audit of the usage of both, but is
|
|
// probably worthwhile in the long run.
|
|
refdef->frame.mat[0] = -refdef->camera[1];
|
|
refdef->frame.mat[1] = refdef->camera[0];
|
|
refdef->frame.mat[2] = refdef->camera[2];
|
|
refdef->frame.mat[3] = refdef->camera[3];
|
|
R_SetFrustum (refdef->frustum, &refdef->frame, fov_x, fov_y);
|
|
|
|
r_data->realtime = realtime;
|
|
scr_copytop = r_data->scr_copyeverything = 0;
|
|
|
|
if (r_data->vid->recalc_refdef) {
|
|
SCR_CalcRefdef ();
|
|
}
|
|
|
|
R_RunParticles (r_data->frametime);
|
|
R_AnimateLight ();
|
|
if (scr_scene && scr_scene->worldmodel) {
|
|
scr_scene->viewleaf = 0;
|
|
vec4f_t position = refdef->frame.position;
|
|
scr_scene->viewleaf = Mod_PointInLeaf (position, scr_scene->worldmodel);
|
|
r_dowarpold = r_dowarp;
|
|
if (r_waterwarp) {
|
|
r_dowarp = scr_scene->viewleaf->contents <= CONTENTS_WATER;
|
|
}
|
|
if (r_dowarp && !warp_buffer) {
|
|
warp_buffer = r_funcs->create_frame_buffer (r_data->vid->width,
|
|
r_data->vid->height);
|
|
}
|
|
R_MarkLeaves (scr_scene->viewleaf, r_node_visframes, r_leaf_visframes,
|
|
r_face_visframes);
|
|
}
|
|
R_PushDlights (vec3_origin);
|
|
|
|
r_funcs->begin_frame ();
|
|
if (r_dowarp) {
|
|
r_funcs->bind_framebuffer (warp_buffer);
|
|
}
|
|
if (scr_fisheye && fisheye_cube_map) {
|
|
int side = fisheye_cube_map->width;
|
|
vrect_t feye = { 0, 0, side, side };
|
|
r_funcs->set_viewport (&feye);
|
|
r_funcs->set_fov (1, 1); //FIXME shouldn't be every frame (2d stuff)
|
|
switch (scr_fviews) {
|
|
case 6: render_side (BOX_BEHIND);
|
|
case 5: render_side (BOX_BOTTOM);
|
|
case 4: render_side (BOX_TOP);
|
|
case 3: render_side (BOX_LEFT);
|
|
case 2: render_side (BOX_RIGHT);
|
|
default:render_side (BOX_FRONT);
|
|
}
|
|
r_funcs->bind_framebuffer (0);
|
|
r_funcs->set_viewport (&r_refdef.vrect);
|
|
r_funcs->post_process (fisheye_cube_map);
|
|
} else {
|
|
r_funcs->set_viewport (&r_refdef.vrect);
|
|
render_scene ();
|
|
if (r_dowarp) {
|
|
r_funcs->bind_framebuffer (0);
|
|
r_funcs->post_process (warp_buffer);
|
|
}
|
|
}
|
|
r_funcs->set_2d (0);
|
|
view_draw (r_data->scr_view);
|
|
r_funcs->set_2d (1);
|
|
while (*scr_funcs) {
|
|
(*scr_funcs) ();
|
|
scr_funcs++;
|
|
}
|
|
r_funcs->end_frame ();
|
|
}
|
|
|
|
static void
|
|
update_vrect (void)
|
|
{
|
|
r_data->vid->recalc_refdef = 1;
|
|
|
|
vrect_t vrect;
|
|
refdef_t *refdef = r_data->refdef;
|
|
|
|
vrect.x = 0;
|
|
vrect.y = 0;
|
|
vrect.width = r_data->vid->width;
|
|
vrect.height = r_data->vid->height;
|
|
|
|
set_vrect (&vrect, &refdef->vrect, r_data->lineadj);
|
|
SCR_SetFOV (scr_fov);
|
|
}
|
|
|
|
void
|
|
SCR_SetFullscreen (qboolean fullscreen)
|
|
{
|
|
if (r_data->force_fullscreen == fullscreen) {
|
|
return;
|
|
}
|
|
|
|
r_data->force_fullscreen = fullscreen;
|
|
update_vrect ();
|
|
}
|
|
|
|
void
|
|
SCR_SetBottomMargin (int lines)
|
|
{
|
|
r_data->lineadj = lines;
|
|
update_vrect ();
|
|
}
|
|
|
|
typedef struct scr_capture_s {
|
|
dstring_t *name;
|
|
QFile *file;
|
|
} scr_capture_t;
|
|
|
|
static void
|
|
scr_write_caputre (tex_t *tex, void *data)
|
|
{
|
|
scr_capture_t *cap = data;
|
|
|
|
if (tex) {
|
|
WritePNG (cap->file, tex);
|
|
free (tex);
|
|
Sys_Printf ("Wrote %s/%s\n", qfs_userpath, cap->name->str);
|
|
} else {
|
|
Sys_Printf ("Capture failed\n");
|
|
}
|
|
Qclose (cap->file);
|
|
dstring_delete (cap->name);
|
|
free (cap);
|
|
}
|
|
|
|
static void
|
|
ScreenShot_f (void)
|
|
{
|
|
dstring_t *name = dstring_new ();
|
|
QFile *file;
|
|
|
|
// find a file name to save it to
|
|
if (!(file = QFS_NextFile (name, va (0, "%s/qf", qfs_gamedir->dir.shots),
|
|
".png"))) {
|
|
Sys_Printf ("SCR_ScreenShot_f: Couldn't create a PNG file: %s\n",
|
|
name->str);
|
|
dstring_delete (name);
|
|
} else {
|
|
scr_capture_t *cap = malloc (sizeof (scr_capture_t));
|
|
cap->file = file;
|
|
cap->name = name;
|
|
r_funcs->capture_screen (scr_write_caputre, cap);
|
|
}
|
|
}
|
|
|
|
/*
|
|
SCR_SizeUp_f
|
|
|
|
Keybinding command
|
|
*/
|
|
static void
|
|
SCR_SizeUp_f (void)
|
|
{
|
|
if (scr_viewsize < 120) {
|
|
scr_viewsize = scr_viewsize + 10;
|
|
r_data->vid->recalc_refdef = 1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
SCR_SizeDown_f
|
|
|
|
Keybinding command
|
|
*/
|
|
static void
|
|
SCR_SizeDown_f (void)
|
|
{
|
|
scr_viewsize = scr_viewsize - 10;
|
|
r_data->vid->recalc_refdef = 1;
|
|
}
|
|
|
|
void
|
|
SCR_DrawRam (void)
|
|
{
|
|
if (!scr_showram)
|
|
return;
|
|
|
|
if (!r_cache_thrash)
|
|
return;
|
|
|
|
//FIXME view
|
|
r_funcs->Draw_Pic (r_data->scr_view->xpos + 32, r_data->scr_view->ypos,
|
|
scr_ram);
|
|
}
|
|
|
|
void
|
|
SCR_DrawTurtle (void)
|
|
{
|
|
static int count;
|
|
|
|
if (!scr_showturtle)
|
|
return;
|
|
|
|
if (r_data->frametime < 0.1) {
|
|
count = 0;
|
|
return;
|
|
}
|
|
|
|
count++;
|
|
if (count < 3)
|
|
return;
|
|
|
|
//FIXME view
|
|
r_funcs->Draw_Pic (r_data->scr_view->xpos, r_data->scr_view->ypos,
|
|
scr_turtle);
|
|
}
|
|
|
|
void
|
|
SCR_DrawPause (void)
|
|
{
|
|
qpic_t *pic;
|
|
|
|
if (!scr_showpause) // turn off for screenshots
|
|
return;
|
|
|
|
if (!r_data->paused)
|
|
return;
|
|
|
|
//FIXME view conwidth
|
|
pic = r_funcs->Draw_CachePic ("gfx/pause.lmp", true);
|
|
r_funcs->Draw_Pic ((r_data->vid->conview->xlen - pic->width) / 2,
|
|
(r_data->vid->conview->ylen - 48 - pic->height) / 2,
|
|
pic);
|
|
}
|
|
|
|
static void
|
|
viewsize_listener (void *data, const cvar_t *cvar)
|
|
{
|
|
update_vrect ();
|
|
}
|
|
|
|
void
|
|
SCR_Init (void)
|
|
{
|
|
// register our commands
|
|
Cmd_AddCommand ("screenshot", ScreenShot_f, "Take a screenshot, "
|
|
"saves as qfxxxx.png in the QF directory");
|
|
Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "Increases the screen size");
|
|
Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "Decreases the screen size");
|
|
|
|
scr_ram = r_funcs->Draw_PicFromWad ("ram");
|
|
scr_turtle = r_funcs->Draw_PicFromWad ("turtle");
|
|
|
|
scr_initialized = true;
|
|
|
|
r_ent_queue = EntQueue_New (mod_num_types);
|
|
|
|
cvar_t *var = Cvar_FindVar ("viewsize");
|
|
Cvar_AddListener (var, viewsize_listener, 0);
|
|
update_vrect ();
|
|
}
|
|
|
|
void
|
|
SCR_NewScene (scene_t *scene)
|
|
{
|
|
scr_scene = scene;
|
|
if (scene) {
|
|
mod_brush_t *brush = &scr_scene->worldmodel->brush;
|
|
int count = brush->numnodes + brush->modleafs
|
|
+ brush->numsurfaces;
|
|
int size = count * sizeof (int);
|
|
r_node_visframes = Hunk_AllocName (0, size, "visframes");
|
|
r_leaf_visframes = r_node_visframes + brush->numnodes;
|
|
r_face_visframes = r_leaf_visframes + brush->modleafs;
|
|
r_funcs->set_fov (tan_fov_x, tan_fov_y);
|
|
r_funcs->R_NewScene (scene);
|
|
} else {
|
|
r_funcs->R_ClearState ();
|
|
}
|
|
}
|