quakeforge/libs/video/renderer/vulkan/shader
Bill Currie db6c76d583 [vulkan] Abandon bindless rendering
At least for now, it is more trouble than it is worth as it (or my
implementation of it) breaks lavapipe and renderdoc.
2021-12-24 06:45:13 +09:00
..
alias.frag
alias.vert [vulkan] Update shaders and layouts for new scheme 2021-12-24 06:45:13 +09:00
alias_depth.vert [vulkan] Update shaders and layouts for new scheme 2021-12-24 06:45:13 +09:00
alias_gbuf.frag [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
alias_shadow.vert [vulkan] Start work on shadows 2021-04-24 10:40:39 +09:00
bsp_depth.vert [vulkan] Update shaders and layouts for new scheme 2021-12-24 06:45:13 +09:00
bsp_gbuf.frag [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
bsp_gbuf.geom [vulkan] Update shaders and layouts for new scheme 2021-12-24 06:45:13 +09:00
bsp_gbuf.vert [vulkan] Update shaders and layouts for new scheme 2021-12-24 06:45:13 +09:00
bsp_shadow.vert [vulkan] Start work on shadows 2021-04-24 10:40:39 +09:00
bsp_sky.frag [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
bsp_turb.frag [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
compose.frag [vulkan] Tweak the lighting to look a bit better 2021-03-20 19:15:06 +09:00
lighting.frag [vulkan] Fix some mostly harmless typos 2021-12-24 06:45:13 +09:00
particle.frag [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
particle.geom [vulkan] Start work on particles for Vulkan 2021-12-24 06:45:13 +09:00
particle.vert [vulkan] Start work on particles for Vulkan 2021-12-24 06:45:13 +09:00
partphysics.comp [vulkan] Use the particle system buffer for indirect draws 2021-12-24 06:45:13 +09:00
partupdate.comp [vulkan] Use the particle system buffer for indirect draws 2021-12-24 06:45:13 +09:00
passthrough.vert
pushcolor.frag
quakebsp.frag
quakebsp.vert [vulkan] Update shaders and layouts for new scheme 2021-12-24 06:45:13 +09:00
shadow.geom [vulkan] Start work on shadows 2021-04-24 10:40:39 +09:00
sprite_depth.frag [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
sprite_depth.vert [vulkan] Implement the sprite render passes 2021-12-24 06:45:13 +09:00
sprite_gbuf.frag [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
sprite_gbuf.vert [vulkan] Implement the sprite render passes 2021-12-24 06:45:13 +09:00
twod.frag [vulkan] Move matrices into per-frame buffers 2021-12-24 06:45:13 +09:00
twod.vert [vulkan] Move matrices into per-frame buffers 2021-12-24 06:45:13 +09:00