quakeforge/libs
Bill Currie cfe7c44df0 [gamecode] Rename ev_integer to ev_int
And other related fields so integer is now int (and uinteger is uint). I
really don't know why I went with integer in the first place, but this
will make using macros easier for dealing with types.
2022-01-18 13:27:19 +09:00
..
audio [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
client [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
console [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
gamecode [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
gib [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Get single axis info for unbound devices 2021-12-24 06:45:13 +09:00
models [math] Clean up vector component operations 2022-01-02 01:15:17 +09:00
net [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
scene [scene] Provide direct access to the world matrix 2021-12-24 06:45:13 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [sys] Use tailless INT64_C macro 2022-01-06 22:27:42 +09:00
video [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00