quakeforge/libs/video/renderer
Bill Currie cfe7c44df0 [gamecode] Rename ev_integer to ev_int
And other related fields so integer is now int (and uinteger is uint). I
really don't know why I went with integer in the first place, but this
will make using macros easier for dealing with types.
2022-01-18 13:27:19 +09:00
..
gl [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
glsl [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
sw [sw] Update for changed particle field names 2021-12-24 19:33:06 +09:00
sw32 [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
vulkan [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
r_billboard.c [renderer] Make R_BillboarFrame's comments true 2021-12-24 06:45:13 +09:00
r_bsp.c [model] Remove the confusion about numleafs 2021-07-27 12:38:08 +09:00
r_cvar.c [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
r_ent.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
r_graph.c [qw] Clean up netgraph somewhat 2021-07-11 10:59:27 +09:00
r_init.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
r_iqm.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
r_light.c [model] Remove the confusion about numleafs 2021-07-27 12:38:08 +09:00
r_main.c [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
r_part.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
r_progs.c [gamecode] Make PR_RESMAP macros more function-like 2021-03-21 21:26:36 +09:00
r_scrap.c [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
r_screen.c [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
r_sprite.c [renderer] Start merging sprite frame calculation 2021-12-24 06:45:13 +09:00
vid_common.c [video] Use views instead of conwidth and conheight 2021-07-10 18:04:34 +09:00
vid_render_gl.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
vid_render_glsl.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
vid_render_sw.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
vid_render_sw32.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
vid_render_vulkan.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00