..
.gitignore
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
bothdefs.h
sw_rmain.c is now client and chase clean.
2001-05-20 20:38:51 +00:00
cl_cam.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
cl_demo.h
timeframes patch I made so long ago. use cl_timeframes 1 before
2001-08-21 05:35:35 +00:00
cl_ents.h
First pass at updating nq particles. Compiles. Crashes. Taniwha wanted a look. Flee in terror.
2001-05-09 05:41:34 +00:00
cl_input.h
getting closer to building the vid libs.
2001-04-15 07:18:04 +00:00
cl_main.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
cl_parse.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
cl_pred.h
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
cl_skin.h
split out the qw client specific skin code from skin.c
2001-05-11 22:47:15 +00:00
cl_slist.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
cl_tent.h
r_efrag.c no longer relies on cl*.h
2001-05-20 02:39:56 +00:00
client.h
bring forward the sv_extentions and stdver changes from 0.3
2001-09-11 03:50:24 +00:00
crudefile.h
Add a set of "crudefile" file io functions. Reads or writes an
2001-07-22 19:03:26 +00:00
game.h
no header includes cvar.h now
2001-05-31 03:41:35 +00:00
host.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
Makefile.am
progdefs? where we're going we dont need... progdefs
2001-08-27 21:09:13 +00:00
msg_ucmd.h
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
net.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
pmove.h
support arbitrary hulls for players, too
2001-07-26 21:37:34 +00:00
protocol.h
total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused)
2001-08-27 23:21:09 +00:00
server.h
total nukage of Con_*Printf calls from libs (except for video). Sys_*Printf
2001-09-21 04:22:46 +00:00
sv_pr_cmds.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
sv_progs.h
change all the SVFIELD calls to SVtype. this should make the code a little
2001-08-08 20:28:53 +00:00
world.h
sort-of merge world.h and (mostly: Sys/Con vs SV) world.c this winds up
2001-08-27 22:16:11 +00:00