quakeforge/libs/gamecode/builtins
Bill Currie d328e18de2 implement the "new" inputline api making it possible to pull the Draw_*
functions out of bi_inputline.c. now somebody can be insane enough to
implement a qc controled console for the server ;) (more importantly, one
step closer to being able to have the server link with libQFcsqc (hah!))
2002-08-20 21:19:53 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
bi_cbuf.c Make the cbuf api use a supplied cbuf rather than allocating its own. Kills 2002-08-14 18:45:09 +00:00
bi_cmd.c take cmd.[ch] back to basics. the gib code is temporarily gone pending 2002-07-31 05:19:03 +00:00
bi_cvar.c use P_* for params and R_* for return values in builtins code 2002-07-24 21:42:33 +00:00
bi_file.c use P_* for params and R_* for return values in builtins code 2002-07-24 21:42:33 +00:00
bi_init.c and the command api to csqc and use it to bind menu_load and menu_save. F2 2002-04-12 17:19:49 +00:00
bi_inputline.c implement the "new" inputline api making it possible to pull the Draw_* 2002-08-20 21:19:53 +00:00
bi_keys.c fix the menu keybinding not working bug 2002-08-19 02:48:38 +00:00
bi_strhash.c use P_* for params and R_* for return values in builtins code 2002-07-24 21:42:33 +00:00
bi_string.c use P_* for params and R_* for return values in builtins code 2002-07-24 21:42:33 +00:00
Makefile.am we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+). 2002-08-01 19:49:10 +00:00
pr_cmds.c using R_FLOAT for setting individual fields of the return vector ain't so 2002-07-25 14:58:02 +00:00