quakeforge/libs/video/renderer
Bill Currie b286a35281 Sort transparent surfaces back to front.
This allows overlapping transparent surfaces to look like they are
overlapping each other rather than only the nearest one showing.
2012-01-31 16:17:09 +09:00
..
gl Merge branch 'master' into glsl 2012-01-29 22:36:35 +09:00
glsl Sort transparent surfaces back to front. 2012-01-31 16:17:09 +09:00
sw Fix some integer shift overflows. 2012-01-30 09:13:06 +09:00
sw32 Fix some integer shift overflows. 2012-01-30 09:13:06 +09:00
crosshair.c Make the cross-hair data sharable between renderers. 2011-12-26 21:43:15 +09:00
Makefile.am Make the dynamic textures more readily available. 2012-01-21 19:13:01 +09:00
noisetextures.c Make the dynamic textures more readily available. 2012-01-21 19:13:01 +09:00
r_alias.c Break out the entity blend calculations. 2012-01-04 18:30:47 +09:00
r_bsp.c Fix the missing world on map reload. 2012-01-29 16:09:35 +09:00
r_cvar.c Add support for vertex colors. 2011-12-28 09:04:26 +09:00
r_dyn_textures.c Make the dynamic textures more readily available. 2012-01-21 19:13:01 +09:00
r_efrag.c Make R_SplitEntityOnNode easier to read. 2012-01-03 23:19:21 +09:00
r_ent.c Break out the entity blend calculations. 2012-01-04 18:30:47 +09:00
r_graph.c Clean up all the "set but not used" warnings. 2011-06-19 10:48:02 +09:00
r_light.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
r_main.c
r_part.c Merge the particle physics. 2012-01-15 20:14:36 +09:00
r_progs.c
r_screen.c