quakeforge/libs/video/renderer/glsl
Bill Currie b286a35281 Sort transparent surfaces back to front.
This allows overlapping transparent surfaces to look like they are
overlapping each other rather than only the nearest one showing.
2012-01-31 16:17:09 +09:00
..
glsl_alias.c Implement global fog. 2012-01-29 10:27:28 +09:00
glsl_bsp.c Sort transparent surfaces back to front. 2012-01-31 16:17:09 +09:00
glsl_draw.c Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
glsl_fog.c Implement global fog. 2012-01-29 10:27:28 +09:00
glsl_lightmap.c Ensure the lightmap gets rebuilt when the dlights disappear. 2012-01-30 18:41:27 +09:00
glsl_main.c Fix the missing world on map reload. 2012-01-29 16:09:35 +09:00
glsl_particles.c Fix the missing fog on particles and sprites. 2012-01-29 10:35:23 +09:00
glsl_screen.c Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
glsl_sprite.c Fix the missing fog on particles and sprites. 2012-01-29 10:35:23 +09:00
glsl_textures.c Allow clearing of a scrap. 2012-01-17 19:31:50 +09:00
Makefile.am Implement global fog. 2012-01-29 10:27:28 +09:00
quake2d.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakebsp.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakebsp.vert Implement water alpha. 2012-01-28 21:20:34 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakepar.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepar.vert Implement QF style particles. 2012-01-21 19:51:18 +09:00
quakepnt.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepnt.vert Tweak the size of point particles. 2012-01-21 22:05:24 +09:00
quakeskb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakeski.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakesky.vert Perform some black magic. 2012-01-12 21:23:39 +09:00
quakespr.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketrb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quaketxt.vert Add support for vertex colors. 2011-12-28 09:04:26 +09:00