..
gl_draw.c
Revamp cshifts and implement in glsl.
2012-01-28 20:45:14 +09:00
gl_dyn_lights.c
hah, should have been using __attribute__((used)) all that time (rather
2005-08-04 15:27:09 +00:00
gl_dyn_part.c
Zap some magic numbers.
2012-01-19 10:36:10 +09:00
gl_dyn_textures.c
Make the dynamic textures more readily available.
2012-01-21 19:13:01 +09:00
gl_fog.c
The beginnings of fog support.
2010-12-10 17:17:30 +09:00
gl_graph.c
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
gl_lightmap.c
Merge brush model with world model rendering.
2011-12-18 08:09:55 +09:00
gl_mod_alias.c
Gut most of the old skin code.
2012-01-23 16:16:30 +09:00
gl_mod_sprite.c
Move the entity transform setup into the clients.
2011-12-15 17:09:01 +09:00
gl_rmain.c
Revamp cshifts and implement in glsl.
2012-01-28 20:45:14 +09:00
gl_rmisc.c
Fix the missing world on map reload.
2012-01-29 16:09:35 +09:00
gl_rsurf.c
Remove some redundate statements.
2012-01-08 20:38:56 +09:00
gl_screen.c
Revamp cshifts and implement in glsl.
2012-01-28 20:45:14 +09:00
gl_sky.c
Rename some headers to fix doxygen warnings.
2011-07-23 15:58:45 +09:00
gl_sky_clip.c
Fix a gl matrix stack overflow.
2012-01-24 12:08:12 +09:00
gl_textures.c
Move min/max/bound and field_offset into better locations.
2011-12-24 10:04:33 +09:00
gl_warp.c
hah, should have been using __attribute__((used)) all that time (rather
2005-08-04 15:27:09 +00:00
Makefile.am
Gut most of the old skin code.
2012-01-23 16:16:30 +09:00