quakeforge/libs/video/renderer/gl
Bill Currie 8f869c001b Fix the missing world on map reload.
If the map got reloaded but the current leaf didn't change the world (and
most entities) didn't get drawn. Forcing a vis update by first setting
r_viewleaf to null and marking surfaces does the trick :)
2012-01-29 16:09:35 +09:00
..
gl_draw.c Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
gl_dyn_lights.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
gl_dyn_part.c Zap some magic numbers. 2012-01-19 10:36:10 +09:00
gl_dyn_textures.c Make the dynamic textures more readily available. 2012-01-21 19:13:01 +09:00
gl_fog.c The beginnings of fog support. 2010-12-10 17:17:30 +09:00
gl_graph.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
gl_lightmap.c Merge brush model with world model rendering. 2011-12-18 08:09:55 +09:00
gl_mod_alias.c Gut most of the old skin code. 2012-01-23 16:16:30 +09:00
gl_mod_sprite.c Move the entity transform setup into the clients. 2011-12-15 17:09:01 +09:00
gl_rmain.c Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
gl_rmisc.c Fix the missing world on map reload. 2012-01-29 16:09:35 +09:00
gl_rsurf.c Remove some redundate statements. 2012-01-08 20:38:56 +09:00
gl_screen.c Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
gl_sky.c Rename some headers to fix doxygen warnings. 2011-07-23 15:58:45 +09:00
gl_sky_clip.c Fix a gl matrix stack overflow. 2012-01-24 12:08:12 +09:00
gl_textures.c Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
gl_warp.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
Makefile.am Gut most of the old skin code. 2012-01-23 16:16:30 +09:00