quakeforge/libs/gamecode/engine
2006-12-09 00:02:57 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
pr_builtins.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pr_debug.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pr_edict.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pr_exec.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pr_load.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pr_opcode.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pr_parse.c progs now internally uses plists for entity/global initialization, with support for direct conversion from id's format. This means that the entity string in a map (or the external ent file) can be a plist. 2006-12-09 00:02:57 +00:00
pr_resolve.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pr_resource.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pr_strings.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pr_zone.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00