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.gitignore
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- add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
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2001-08-21 22:34:20 +00:00 |
Makefile.am
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several libs can now get built as dlls in windows: console, gamecode,
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2004-01-19 07:47:41 +00:00 |
pr_builtins.c
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hah, should have been using __attribute__((used)) all that time (rather
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2005-08-04 15:27:09 +00:00 |
pr_debug.c
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hah, should have been using __attribute__((used)) all that time (rather
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2005-08-04 15:27:09 +00:00 |
pr_edict.c
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hah, should have been using __attribute__((used)) all that time (rather
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2005-08-04 15:27:09 +00:00 |
pr_exec.c
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hah, should have been using __attribute__((used)) all that time (rather
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2005-08-04 15:27:09 +00:00 |
pr_load.c
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hah, should have been using __attribute__((used)) all that time (rather
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2005-08-04 15:27:09 +00:00 |
pr_opcode.c
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hah, should have been using __attribute__((used)) all that time (rather
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2005-08-04 15:27:09 +00:00 |
pr_parse.c
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progs now internally uses plists for entity/global initialization, with support for direct conversion from id's format. This means that the entity string in a map (or the external ent file) can be a plist.
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2006-12-09 00:02:57 +00:00 |
pr_resolve.c
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hah, should have been using __attribute__((used)) all that time (rather
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2005-08-04 15:27:09 +00:00 |
pr_resource.c
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hah, should have been using __attribute__((used)) all that time (rather
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2005-08-04 15:27:09 +00:00 |
pr_strings.c
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hah, should have been using __attribute__((used)) all that time (rather
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2005-08-04 15:27:09 +00:00 |
pr_zone.c
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hah, should have been using __attribute__((used)) all that time (rather
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2005-08-04 15:27:09 +00:00 |