quakeforge/libs/gamecode
2006-12-09 00:02:57 +00:00
..
builtins use handles rather than pointers (whatever was I thinking?) 2006-12-02 06:50:59 +00:00
engine progs now internally uses plists for entity/global initialization, with support for direct conversion from id's format. This means that the entity string in a map (or the external ent file) can be a plist. 2006-12-09 00:02:57 +00:00
.gitignore Shared library support. The util and gamecode libraries are now shared, 2001-03-29 09:07:44 +00:00
Makefile.am this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00