..
QF
Made reference counting of objects more sane. If a message is sent by an
2003-09-11 08:51:44 +00:00
win32
clean out the old win32 support. it's obsolete or dead or only semi-legal
2002-10-30 06:06:57 +00:00
.gitignore
Clean up TODO a bit, make gitignore actually ignore all generated files...
2001-10-03 21:38:54 +00:00
adivtab.h
Merge adivtab.h while I'm at it.
2001-05-09 17:24:41 +00:00
alsa_funcs_list.h
get the new sound system mostly working. just getting a bogus read count
2003-04-15 02:34:17 +00:00
anorm_dots.h
make the two normals arrays consistent
2003-08-26 07:00:13 +00:00
anorms.h
Merge anorms.h and anorm_dots.h.
2001-05-09 17:22:27 +00:00
asm_draw.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
asm_i386.h
rename sfxcache_t size to bytes
2002-06-16 04:21:25 +00:00
block8.h
More header merging.
2001-05-09 17:29:07 +00:00
block16.h
More header merging.
2001-05-09 17:29:07 +00:00
buildnum.h
More merging. Become one with the shoggoth. Poor hungry shoggoth...
2001-05-10 02:29:38 +00:00
compat.h
Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL.
2002-06-26 22:20:12 +00:00
context_sdl.h
missed this file
2003-01-06 20:01:13 +00:00
context_x11.h
in_mouse_accel patch from qize@gmx.net
2003-09-04 22:29:40 +00:00
d_iface.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
d_ifacea.h
Minor bugfix.
2002-01-04 04:05:46 +00:00
d_local.h
big protototype cleanup. Now, except for a few cases, all non-static
2002-11-05 19:12:51 +00:00
dga_check.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
exp.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
fbset.h
big protototype cleanup. Now, except for a few cases, all non-static
2002-11-05 19:12:51 +00:00
getopt.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
gib_buffer.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gib_builtin.h
Moved gib_*.h into include/ and moved the necessary declarations and struct
2003-04-13 22:07:58 +00:00
gib_classes.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gib_execute.h
Moved gib_*.h into include/ and moved the necessary declarations and struct
2003-04-13 22:07:58 +00:00
gib_function.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gib_handle.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gib_object.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gib_parse.h
Moved gib_*.h into include/ and moved the necessary declarations and struct
2003-04-13 22:07:58 +00:00
gib_process.h
Moved gib_*.h into include/ and moved the necessary declarations and struct
2003-04-13 22:07:58 +00:00
gib_regex.h
Add support for run-time regex options (REG_NOTBOL and REG_NOTEOL),
2003-07-15 21:40:37 +00:00
gib_semantics.h
Moved gib_*.h into include/ and moved the necessary declarations and struct
2003-04-13 22:07:58 +00:00
gib_thread.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gib_tree.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gib_vars.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gl_warp_sin.h
Ack, where did all the chairs go!
2001-05-09 18:45:38 +00:00
in_win.h
make stuff static that can be and nuke some useless stuff
2002-12-16 23:26:14 +00:00
logos.h
*shuffle*
2001-05-10 04:16:39 +00:00
Makefile.am
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
menu.h
Let's get this into CVS, even if it's not used yet.
2001-04-17 23:04:54 +00:00
net_dgrm.h
link in hw, move the qw and nq networking code into libs/net and make
2003-02-11 22:48:57 +00:00
net_loop.h
link in hw, move the qw and nq networking code into libs/net and make
2003-02-11 22:48:57 +00:00
net_udp.h
link in hw, move the qw and nq networking code into libs/net and make
2003-02-11 22:48:57 +00:00
net_vcr.h
link in hw, move the qw and nq networking code into libs/net and make
2003-02-11 22:48:57 +00:00
net_wins.h
link in hw, move the qw and nq networking code into libs/net and make
2003-02-11 22:48:57 +00:00
netchan.h
get packet logging working with mvds
2003-03-16 03:17:50 +00:00
netmain.h
missed a net.h -> netmain.h
2003-02-12 20:08:55 +00:00
old_keys.h
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
ops.h
Removed the 'random' GIB builtin and replaced it with the rand() math
2003-02-23 22:14:07 +00:00
qstring.h
re-arrange things so __attribute__ and __builtin_expect are properly
2003-01-15 15:31:36 +00:00
quakeasm.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
r_cvar.h
Qize's patches. Add some more backwards-compatibility aliases to ln.gib,
2003-09-01 01:52:20 +00:00
r_dynamic.h
Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet).
2003-03-20 19:58:18 +00:00
r_local.h
Prettier particles! Renderer is now informed of sv_gravity changes in qw. Not
2003-08-27 22:20:03 +00:00
r_screen.h
merge the bulk of the three screen files into r_screen.c so all common code
2002-12-11 17:34:48 +00:00
r_shared.h
first stab at colored alias model lighting
2002-08-12 06:14:55 +00:00
regex.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
sbar.h
qw now has centered scoreboard :)
2003-05-07 17:23:18 +00:00
skin_stencil.h
don't install skin_stencil.h
2001-11-05 16:22:03 +00:00
snd_render.h
added SND_NoResampleStereo so that streams that don't need resampling aren't forced to, also added midi support via libWildMidi, MIDI FILES RULE
2003-09-10 05:20:51 +00:00
varrays.h
Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet).
2003-03-20 19:58:18 +00:00
vgamodes.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
view.h
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
vregset.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
winquake.h
windows has a LoadImage #define, so kill it :)
2003-09-08 15:49:21 +00:00
world.h
big protototype cleanup. Now, except for a few cases, all non-static
2002-11-05 19:12:51 +00:00