quakeforge/libs/video/renderer
Bill Currie cc57d2bc5b [vulkan] Remove double-draw of skies
Due to doing most of my testing using the demos, I hadn't noticed the
double-draw until flying around with the debug camera (and it showed as
a weird shimmer behind the sky layers).
2023-07-14 00:44:09 +09:00
..
gl [renderer] Clean up R_MarkLeaves 2023-06-29 00:49:14 +09:00
glsl [glsl] Use a unified queue for batched quads 2023-07-10 19:12:41 +09:00
sw [sw] Separate draw frames from render frames 2023-06-29 01:26:54 +09:00
vulkan [vulkan] Remove double-draw of skies 2023-07-14 00:44:09 +09:00
crosshair.c
font8x8.c
Makemodule.am [vulkan] Add a very simple job window 2023-07-13 15:41:49 +09:00
noisetextures.c
r_alias.c
r_billboard.c
r_bsp.c [renderer] Clean up R_MarkLeaves 2023-06-29 00:49:14 +09:00
r_cvar.c
r_draw.c
r_dyn_textures.c
r_ent.c
r_fog.c
r_graph.c
r_init.c
r_iqm.c
r_light.c [renderer] Clean up R_MarkLeaves 2023-06-29 00:49:14 +09:00
r_main.c [renderer] Clean up R_MarkLeaves 2023-06-29 00:49:14 +09:00
r_part.c
r_progs.c
r_scrap.c
r_screen.c [renderer] Allow the camera to be overridden 2023-07-12 00:47:40 +09:00
r_sprite.c
vid_common.c
vid_render_gl.c
vid_render_glsl.c
vid_render_sw.c
vid_render_vulkan.c [ui] Implement a basic menu system 2023-07-13 23:16:26 +09:00