[vulkan] Remove double-draw of skies

Due to doing most of my testing using the demos, I hadn't noticed the
double-draw until flying around with the debug camera (and it showed as
a weird shimmer behind the sky layers).
This commit is contained in:
Bill Currie 2023-07-14 00:44:09 +09:00
parent 12b4cd8aba
commit cc57d2bc5b

View file

@ -1383,8 +1383,6 @@ renderpasses = {
tasks = (
{ func = bsp_draw_queue;
params = (main, solid, 1); },
{ func = bsp_draw_queue;
params = (main, sky, 1); },
);
stages = (