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[vulkan] Remove double-draw of skies
Due to doing most of my testing using the demos, I hadn't noticed the double-draw until flying around with the debug camera (and it showed as a weird shimmer behind the sky layers).
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@ -1383,8 +1383,6 @@ renderpasses = {
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tasks = (
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{ func = bsp_draw_queue;
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params = (main, solid, 1); },
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{ func = bsp_draw_queue;
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params = (main, sky, 1); },
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);
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stages = (
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