[renderer] Clean up R_MarkLeaves

Really? More to clean up before (vulkan) bsp rendering is thread-safe?
However, R_MarkLeaves was pretty close: just oldviewleaf and
visframecount, but that's still too much. Also, the reliance on
r_refdef.worldmodel irked me.
This commit is contained in:
Bill Currie 2023-06-28 23:44:38 +09:00
parent ecb9a15946
commit 585f1161db
15 changed files with 67 additions and 64 deletions

View file

@ -45,7 +45,6 @@ typedef enum {
struct entity_s;
void R_PushDlights (const vec3_t entorigin);
void R_MaxDlightsCheck (int max_dlights);
void R_Particles_Init_Cvars (void);
void R_InitBubble (void);

View file

@ -50,8 +50,19 @@ void R_RunParticles (float dT);
struct scene_s;
void R_NewScene (struct scene_s *scene);
typedef struct visstate_s {
const struct mleaf_s *viewleaf;
int *node_visframes;
int *leaf_visframes;
int *face_visframes;
int visframecount;
struct mod_brush_s *brush;
} visstate_t;
extern visstate_t r_visstate;//FIXME
// LordHavoc: relative bmodel lighting
void R_PushDlights (const vec3_t entorigin);
void R_PushDlights (const vec3_t entorigin, const visstate_t *visstate);
void R_DrawWaterSurfaces (void);
void *D_SurfaceCacheAddress (void) __attribute__((pure));
@ -77,11 +88,7 @@ struct animation_s;
struct transform_s;
void R_DrawAliasModel (struct entity_s *e);
void R_MarkLeaves (struct mleaf_s *viewleaf, int *node_visframes,
int *leaf_visframes, int *face_visframes);
extern int *r_node_visframes;
extern int *r_leaf_visframes;
extern int *r_face_visframes;
void R_MarkLeaves (visstate_t *state, const struct mleaf_s *viewleaf);
void GL_SetPalette (void *data, const byte *palette);
void GLSL_SetPalette (void *data, const byte *palette);

View file

@ -120,8 +120,6 @@ extern plane_t screenedge[4];
extern vec4f_t r_entorigin;
extern int r_visframecount;
//=============================================================================
extern int vstartscan;

View file

@ -168,9 +168,6 @@ gl_R_NewScene (scene_t *scene)
r_refdef.worldmodel = scene->worldmodel;
brush = &scene->worldmodel->brush;
// Force a vis update
R_MarkLeaves (0, 0, 0, 0);
R_ClearParticles ();
GL_BuildLightmaps (scene->models, scene->num_models);

View file

@ -617,7 +617,7 @@ visit_node (glbspctx_t *bctx, mnode_t *node, int side)
int surf_id = node->firstsurface;
surf = bctx->brush->surfaces + surf_id;
for (; c; c--, surf++, surf_id++) {
if (r_face_visframes[surf_id] != r_visframecount)
if (r_visstate.face_visframes[surf_id] != r_visstate.visframecount)
continue;
// side is either 0 or SURF_PLANEBACK
@ -634,7 +634,7 @@ test_node (glbspctx_t *bctx, int node_id)
{
if (node_id < 0)
return 0;
if (r_node_visframes[node_id] != r_visframecount)
if (r_visstate.node_visframes[node_id] != r_visstate.visframecount)
return 0;
mnode_t *node = bctx->brush->nodes + node_id;
if (R_CullBox (r_refdef.frustum, node->minmaxs, node->minmaxs + 3))

View file

@ -758,7 +758,7 @@ visit_node (glslbspctx_t *bctx, mnode_t *node, int side)
int surf_id = node->firstsurface;
surf = bctx->brush->surfaces + surf_id;
for (; c; c--, surf++, surf_id++) {
if (r_face_visframes[surf_id] != r_visframecount)
if (r_visstate.face_visframes[surf_id] != r_visstate.visframecount)
continue;
// side is either 0 or SURF_PLANEBACK
@ -777,7 +777,7 @@ test_node (glslbspctx_t *bctx, int node_id)
{
if (node_id < 0)
return 0;
if (r_node_visframes[node_id] != r_visframecount)
if (r_visstate.node_visframes[node_id] != r_visstate.visframecount)
return 0;
mnode_t *node = bctx->brush->nodes + node_id;
if (R_CullBox (r_refdef.frustum, node->minmaxs, node->minmaxs + 3))

View file

@ -213,9 +213,6 @@ glsl_R_NewScene (scene_t *scene)
r_refdef.worldmodel = scene->worldmodel;
// Force a vis update
R_MarkLeaves (0, 0, 0, 0);
R_ClearParticles ();
glsl_R_RegisterTextures (scene->models, scene->num_models);
glsl_R_BuildLightmaps (scene->models, scene->num_models);

View file

@ -43,37 +43,39 @@
#include "r_internal.h"
static mleaf_t *r_oldviewleaf;
static set_t *solid;
void
R_MarkLeaves (mleaf_t *viewleaf, int *node_visframes, int *leaf_visframes,
int *face_visframes)
R_MarkLeaves (visstate_t *visstate, const mleaf_t *viewleaf)
{
set_t *vis;
int c;
mleaf_t *leaf;
msurface_t **mark;
mod_brush_t *brush = &r_refdef.worldmodel->brush;
auto node_visframes = visstate->node_visframes;
auto leaf_visframes = visstate->leaf_visframes;
auto face_visframes = visstate->face_visframes;
auto brush = visstate->brush;
if (r_oldviewleaf == viewleaf && !r_novis)
if (visstate->viewleaf == viewleaf && !r_novis)
return;
r_visframecount++;
r_oldviewleaf = viewleaf;
int visframecount = ++visstate->visframecount;
visstate->viewleaf = viewleaf;
if (!viewleaf)
return;
if (r_novis) {
r_oldviewleaf = 0; // so vis will be recalcualted when novis gets
// turned off
// so vis will be recalculated when novis gets turned off
visstate->viewleaf = 0;
if (!solid) {
solid = set_new ();
set_everything (solid);
}
vis = solid;
} else
} else {
vis = Mod_LeafPVS (viewleaf, brush);
}
for (unsigned i = 0; i < brush->visleafs; i++) {
if (set_is_member (vis, i)) {
@ -81,16 +83,16 @@ R_MarkLeaves (mleaf_t *viewleaf, int *node_visframes, int *leaf_visframes,
if ((c = leaf->nummarksurfaces)) {
mark = brush->marksurfaces + leaf->firstmarksurface;
do {
face_visframes[*mark - brush->surfaces] = r_visframecount;
face_visframes[*mark - brush->surfaces] = visframecount;
mark++;
} while (--c);
}
leaf_visframes[i + 1] = r_visframecount;
leaf_visframes[i + 1] = visframecount;
int node_id = brush->leaf_parents[leaf - brush->leafs];
while (node_id >= 0) {
if (node_visframes[node_id] == r_visframecount)
if (node_visframes[node_id] == visframecount)
break;
node_visframes[node_id] = r_visframecount;
node_visframes[node_id] = visframecount;
node_id = brush->node_parents[node_id];
}
}

View file

@ -261,10 +261,13 @@ loc0:
static void
R_MarkLights (vec4f_t lightorigin, dlight_t *light, int lightnum,
model_t *model)
const visstate_t *visstate)
{
mod_brush_t *brush = &model->brush;
mleaf_t *pvsleaf = Mod_PointInLeaf (lightorigin, brush);
const auto leaf_visframes = visstate->leaf_visframes;
const auto face_visframes = visstate->face_visframes;
const auto visframecount = visstate->visframecount;
const auto brush = visstate->brush;
const auto pvsleaf = Mod_PointInLeaf (lightorigin, brush);
if (!pvsleaf->compressed_vis) {
int node_id = brush->hulls[0].firstclipnode;
@ -294,7 +297,7 @@ R_MarkLights (vec4f_t lightorigin, dlight_t *light, int lightnum,
mleaf_t *leaf = &brush->leafs[leafnum + 1];
if (!(vis_bits & b))
continue;
if (r_leaf_visframes[leafnum + 1] != r_visframecount)
if (leaf_visframes[leafnum + 1] != visframecount)
continue;
if (leaf->mins[0] > maxs[0] || leaf->maxs[0] < mins[0]
|| leaf->mins[1] > maxs[1] || leaf->maxs[1] < mins[1]
@ -304,7 +307,7 @@ R_MarkLights (vec4f_t lightorigin, dlight_t *light, int lightnum,
for (m = 0; m < leaf->nummarksurfaces; m++) {
msurface_t *surf = *msurf++;
int surf_id = surf - brush->surfaces;
if (r_face_visframes[surf_id] != r_visframecount)
if (face_visframes[surf_id] != visframecount)
continue;
mark_surfaces (surf, lightorigin, light, lightnum);
}
@ -314,7 +317,7 @@ R_MarkLights (vec4f_t lightorigin, dlight_t *light, int lightnum,
}
void
R_PushDlights (const vec3_t entorigin)
R_PushDlights (const vec3_t entorigin, const visstate_t *visstate)
{
unsigned int i;
dlight_t *l;
@ -332,7 +335,7 @@ R_PushDlights (const vec3_t entorigin)
vec4f_t lightorigin;
VectorSubtract (l->origin, entorigin, lightorigin);
lightorigin[3] = 1;
R_MarkLights (lightorigin, l, i, r_refdef.worldmodel);
R_MarkLights (lightorigin, l, i, visstate);
}
}

View file

@ -56,7 +56,6 @@ int r_lineadj;
bool r_active;
int r_init;
int r_visframecount; // bumped when going to a new PVS
int r_framecount = 1; // so frame counts initialized to 0 don't match
vec3_t modelorg; // modelorg is the viewpoint relative to

View file

@ -60,9 +60,8 @@
int scr_copytop;
byte *draw_chars; // 8*8 graphic characters FIXME location
bool r_cache_thrash; // set if surface cache is thrashing
int *r_node_visframes; //FIXME per renderer
int *r_leaf_visframes; //FIXME per renderer
int *r_face_visframes; //FIXME per renderer
visstate_t r_visstate; //FIXME per renderer
bool scr_skipupdate;
static bool scr_initialized;// ready to draw
@ -322,11 +321,10 @@ SCR_UpdateScreen (transform_t camera, double realtime, SCR_Func *scr_funcs)
if (r_waterwarp) {
r_dowarp = scr_scene->viewleaf->contents <= CONTENTS_WATER;
}
R_MarkLeaves (scr_scene->viewleaf, r_node_visframes, r_leaf_visframes,
r_face_visframes);
R_MarkLeaves (&r_visstate, scr_scene->viewleaf);
}
r_framecount++;
R_PushDlights (vec3_origin);
R_PushDlights (vec3_origin, &r_visstate);
r_funcs->UpdateScreen (camera, realtime, scr_funcs);
}
@ -495,12 +493,19 @@ SCR_NewScene (scene_t *scene)
int count = brush->numnodes + brush->modleafs
+ brush->numsurfaces;
int size = count * sizeof (int);
r_node_visframes = Hunk_AllocName (0, size, "visframes");
r_leaf_visframes = r_node_visframes + brush->numnodes;
r_face_visframes = r_leaf_visframes + brush->modleafs;
int *node_visframes = Hunk_AllocName (0, size, "visframes");
int *leaf_visframes = node_visframes + brush->numnodes;
int *face_visframes = leaf_visframes + brush->modleafs;
r_visstate = (visstate_t) {
.brush = brush,
.node_visframes = node_visframes,
.leaf_visframes = leaf_visframes,
.face_visframes = face_visframes,
};
r_funcs->set_fov (tan_fov_x, tan_fov_y);
r_funcs->R_NewScene (scene);
} else {
r_visstate = (visstate_t) {};
r_funcs->R_ClearState ();
}
}

View file

@ -232,13 +232,15 @@ R_RecursiveClipBPoly (uint32_t render_id, bedge_t *pedges, mnode_t *pnode,
// we're done with this branch if the node or leaf isn't in the PVS
if (child_id < 0) {
mleaf_t *leaf = r_refdef.worldmodel->brush.leafs + ~child_id;
if (r_leaf_visframes[~child_id] == r_visframecount
if (r_visstate.leaf_visframes[~child_id]
== r_visstate.visframecount
&& leaf->contents != CONTENTS_SOLID) {
r_currentbkey = leaf->key;
R_RenderBmodelFace (render_id, psideedges[i], psurf);
}
} else {
if (r_node_visframes[child_id] == r_visframecount) {
if (r_visstate.node_visframes[child_id]
== r_visstate.visframecount) {
R_RecursiveClipBPoly (render_id, psideedges[i], pn, psurf);
}
}
@ -383,7 +385,7 @@ visit_node (swbspctx_t *bctx, mnode_t *node, int side, int clipflags)
int surf_id = node->firstsurface;
surf = brush->surfaces + surf_id;
for (; c; c--, surf++, surf_id++) {
if (r_face_visframes[surf_id] != r_visframecount)
if (r_visstate.face_visframes[surf_id] != r_visstate.visframecount)
continue;
// side is either 0 or SURF_PLANEBACK
@ -418,7 +420,7 @@ test_node (swbspctx_t *bctx, int node_id, int *clipflags)
if (node_id < 0)
return 0;
if (r_node_visframes[node_id] != r_visframecount)
if (r_visstate.node_visframes[node_id] != r_visstate.visframecount)
return 0;
// cull the clipping planes if not trivial accept
// FIXME: the compiler is doing a lousy job of optimizing here; it could be

View file

@ -203,9 +203,6 @@ R_NewScene (scene_t *scene)
if (brush->skytexture)
R_InitSky (brush->skytexture);
// Force a vis update
R_MarkLeaves (0, 0, 0, 0);
R_ClearParticles ();
r_cnumsurfs = r_maxsurfs;

View file

@ -1147,10 +1147,10 @@ bsp_visit_world (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
bctx->main_pass.bsp_context = bctx;
bctx->main_pass.entqueue = r_ent_queue;
bctx->main_pass.position = r_refdef.frame.position;
bctx->main_pass.vis_frame = r_visframecount;
bctx->main_pass.face_frames = r_face_visframes;
bctx->main_pass.leaf_frames = r_leaf_visframes;
bctx->main_pass.node_frames = r_node_visframes;
bctx->main_pass.vis_frame = r_visstate.visframecount;
bctx->main_pass.face_frames = r_visstate.face_visframes;
bctx->main_pass.leaf_frames = r_visstate.leaf_visframes;
bctx->main_pass.node_frames = r_visstate.node_visframes;
bctx->main_pass.entid_data = bframe->entid_data;
bctx->main_pass.entid_count = 0;

View file

@ -79,9 +79,6 @@ Vulkan_NewScene (scene_t *scene, vulkan_ctx_t *ctx)
r_refdef.worldmodel = scene->worldmodel;
EntQueue_Clear (r_ent_queue);
// Force a vis update
R_MarkLeaves (0, 0, 0, 0);
R_ClearParticles ();
Vulkan_RegisterTextures (scene->models, scene->num_models, ctx);
//Vulkan_BuildLightmaps (scene->models, scene->num_models, ctx);