quakeforge/libs/video/renderer
Bill Currie 4e2d713400 [vulkan] Optionally include vertex shader in tex update
The particle renderer uses the palette texture in the vertex shader, so
updating the palette needs the vertex shader stage included in the
barrier, but I imagine not all texture updates will need it, so add a
parameter to Vulkan_UpdateTex to select inclusion.
2024-04-18 10:16:44 +09:00
..
gl Merge branch 'master' into wip-ruaspirv 2024-04-18 09:46:10 +09:00
glsl [glsl] Add support for debug callback 2024-02-25 11:12:10 +09:00
sw Merge branch 'master' into wip-ruaspirv 2024-04-18 09:46:10 +09:00
vulkan [vulkan] Optionally include vertex shader in tex update 2024-04-18 10:16:44 +09:00
crosshair.c [renderer] Make cross hair data easier to see in code 2022-11-18 11:11:38 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vulkan] Remove the iqm fragment shaders 2024-01-23 14:45:50 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_billboard.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
r_bsp.c [renderer] Add a comment about the start map issue 2023-08-06 02:32:11 +09:00
r_cvar.c [renderer] Reset fov when fisheye disabled 2023-12-21 13:28:52 +09:00
r_draw.c [console] Flush any pending draw data 2024-01-19 15:45:04 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_ent.c [sound] Remove a pile of unwanted sound.h includes 2022-06-03 15:43:53 +09:00
r_fog.c [renderer] Set default fog density to 0 2024-02-01 11:31:28 +09:00
r_graph.c [renderer] Improve time graph display 2022-12-02 10:52:16 +09:00
r_init.c [renderer] Allow render config to be specified 2024-01-30 23:13:16 +09:00
r_iqm.c Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
r_light.c [renderer] Merge light setup code from glsl and sw 2024-01-20 14:35:02 +09:00
r_main.c [renderer] Use 16 bits for d_lightstylevalue 2024-01-28 09:00:01 +09:00
r_part.c [renderer] Get trails rendering again 2023-11-23 13:58:44 +09:00
r_progs.c [render] Add tracy zones to render progs 2024-02-08 13:56:59 +09:00
r_scrap.c [glsl] Be more null-safe for free/destroy functions 2023-03-06 18:21:13 +09:00
r_screen.c [ecs] Implement hierarchies as components 2024-01-02 16:38:01 +09:00
r_sprite.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_trails.c [ecs] Pass the registry in to the component destroy function 2024-01-03 12:39:54 +09:00
vid_common.c [ui] Convert view_t to an ECS entity 2022-11-01 00:40:52 +09:00
vid_render_gl.c [skin] Fix up dynamic library issues 2024-01-15 15:26:09 +09:00
vid_render_glsl.c [skin] Fix up dynamic library issues 2024-01-15 15:26:09 +09:00
vid_render_sw.c [skin] Fix up dynamic library issues 2024-01-15 15:26:09 +09:00
vid_render_vulkan.c [vulkan] Use provided config property list 2024-02-01 22:07:40 +09:00