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[renderer] Add a comment about the start map issue
I spent way too long tracking down the easy teleporter disappearing only to realize it might be the watervised map. After moving it out of the way and using id's maps, it works just fine.
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@ -51,6 +51,10 @@ R_MarkLeavesPVS (visstate_t *visstate, const set_t *pvs)
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auto node_visframes = visstate->node_visframes;
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auto leaf_visframes = visstate->leaf_visframes;
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auto face_visframes = visstate->face_visframes;
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// If you're looking for the bug with the easy teleporter in the start map,
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// you're looking in the wrong place: it's in either qfvis or qfbsp when
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// doing water vis (though not specific to water vis, it's either the
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// portal generation or the vising of the map).
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for (auto li = set_first (pvs); li; li = set_next (li)) {
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unsigned i = li->element;
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auto leaf = &brush->leafs[i + 1];
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