quakeforge/libs
Bill Currie 4e2d713400 [vulkan] Optionally include vertex shader in tex update
The particle renderer uses the palette texture in the vertex shader, so
updating the palette needs the vertex shader stage included in the
barrier, but I imagine not all texture updates will need it, so add a
parameter to Vulkan_UpdateTex to select inclusion.
2024-04-18 10:16:44 +09:00
..
audio [sound] Flush sfx hash table on gamedir change 2024-01-13 01:03:23 +09:00
client [scene] Add more entity component helper functions 2024-01-19 15:45:04 +09:00
console [console] Make quake encoding optional 2024-01-30 23:13:16 +09:00
ecs [sys] Move terminal color escapes to sys.h 2024-01-30 23:13:16 +09:00
gamecode [gamecode] Add a handle view 2024-02-21 22:41:08 +09:00
gib Merge branch 'master' into wip-ruaspirv 2024-04-18 09:46:10 +09:00
image [image] Ensure tex fields are all initialized 2024-01-15 14:59:11 +09:00
input [input] Fully initialize the focus event 2024-02-20 16:46:02 +09:00
models Merge branch 'master' into wip-ruaspirv 2024-04-18 09:46:10 +09:00
net Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [build] Add an option to enable ubsan 2024-02-21 22:41:08 +09:00
scene [scene] Add support for a scene camera 2024-02-01 11:20:36 +09:00
ui [sys] Move terminal color escapes to sys.h 2024-01-30 23:13:16 +09:00
util Merge branch 'master' into wip-ruaspirv 2024-04-18 09:46:10 +09:00
video [vulkan] Optionally include vertex shader in tex update 2024-04-18 10:16:44 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00