quakeforge/include
Bill Currie 24a9b48127 rewrite bspfile.[ch] so they work off an object rather than global data.
The direct filesystem access is also removed. Fix up qfvis and qflight to
compile with the new bspfile. qfvis seems to work, qflight probably doesn't
2002-09-19 05:35:17 +00:00
..
QF rewrite bspfile.[ch] so they work off an object rather than global data. 2002-09-19 05:35:17 +00:00
win32
.gitignore
adivtab.h
alsa_funcs_list.h
anorm_dots.h
anorms.h
asm_draw.h
asm_i386.h
block8.h
block16.h
buildnum.h
compat.h
context_x11.h
d_iface.h Use ramps for spark showers, so they fade in color as well as alpha. 2002-09-17 02:14:58 +00:00
d_ifacea.h
d_local.h
dga_check.h
exp.h
fbset.h
getopt.h
gl_warp_sin.h
in_win.h
logos.h
Makefile.am
menu.h
old_keys.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
ops.h Fixed the GIB math evaluator to handle unary operators properly, made 2002-08-23 21:18:00 +00:00
qstring.h various msvc fixes thanks to muzzy (hope he doesn't give up:) 2002-08-20 19:16:11 +00:00
quakeasm.h
r_cvar.h Kill dead gl_occlusion cvar. 2002-08-23 21:55:59 +00:00
r_dynamic.h Missed in last commit. Eeek... 2002-09-12 22:52:16 +00:00
r_local.h
r_shared.h
sbar.h Use function pointers for DeathmatchOverlay, instead of a ridiculous if/else tangle. Bulkier, but considerably faster. 2002-08-15 09:38:23 +00:00
skin_stencil.h
varrays.h
vgamodes.h
view.h
vregset.h
winquake.h
world.h