mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 08:50:58 +00:00
43702580f5
It was properly cleared after drawing water chains and sky chains, but I had missed normal surfaces. It took the use of the same texture for both normal surfaces and water surfaces to trigger the bug. Thanks go to Simon 'Sock' O'Callaghan and his In The Shadows mod.
1427 lines
37 KiB
C
1427 lines
37 KiB
C
/*
|
|
glsl_bsp.c
|
|
|
|
GLSL bsps
|
|
|
|
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
|
|
|
|
Author: Bill Currie <bill@taniwha.org>
|
|
Date: 2012/1/7
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#define NH_DEFINE
|
|
#include "namehack.h"
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
#include <stdlib.h>
|
|
|
|
#include "QF/cvar.h"
|
|
#include "QF/dstring.h"
|
|
#include "QF/image.h"
|
|
#include "QF/render.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/va.h"
|
|
#include "QF/vrect.h"
|
|
|
|
#include "QF/GLSL/defines.h"
|
|
#include "QF/GLSL/funcs.h"
|
|
#include "QF/GLSL/qf_bsp.h"
|
|
#include "QF/GLSL/qf_lightmap.h"
|
|
#include "QF/GLSL/qf_textures.h"
|
|
#include "QF/GLSL/qf_vid.h"
|
|
|
|
#include "r_internal.h"
|
|
|
|
typedef struct {
|
|
GLushort count;
|
|
GLushort indices[1];
|
|
} glslpoly_t;
|
|
|
|
#define ALLOC_CHUNK 64
|
|
|
|
static instsurf_t *waterchain = NULL;
|
|
static instsurf_t **waterchain_tail = &waterchain;
|
|
static instsurf_t *sky_chain;
|
|
static instsurf_t **sky_chain_tail = &sky_chain;
|
|
|
|
static texture_t **r_texture_chains;
|
|
static int r_num_texture_chains;
|
|
static int max_texture_chains;
|
|
|
|
// for world and non-instance models
|
|
static instsurf_t *static_instsurfs;
|
|
static instsurf_t **static_instsurfs_tail = &static_instsurfs;
|
|
static instsurf_t *free_static_instsurfs;
|
|
|
|
// for instance models
|
|
static elechain_t *elechains;
|
|
static elechain_t **elechains_tail = &elechains;
|
|
static elechain_t *free_elechains;
|
|
static elements_t *elementss;
|
|
static elements_t **elementss_tail = &elementss;
|
|
static elements_t *free_elementss;
|
|
static instsurf_t *instsurfs;
|
|
static instsurf_t **instsurfs_tail = &instsurfs;
|
|
static instsurf_t *free_instsurfs;
|
|
|
|
static GLuint bsp_vbo;
|
|
static mat4_t bsp_vp;
|
|
|
|
static GLuint skybox_tex;
|
|
static qboolean skybox_loaded;
|
|
static quat_t sky_rotation[2];
|
|
static quat_t sky_velocity;
|
|
static quat_t sky_fix;
|
|
static double sky_time;
|
|
|
|
static quat_t default_color = { 1, 1, 1, 1 };
|
|
static quat_t last_color;
|
|
|
|
static const char quakebsp_vert[] =
|
|
#include "quakebsp.vc"
|
|
;
|
|
|
|
static const char quakebsp_frag[] =
|
|
#include "quakebsp.fc"
|
|
;
|
|
|
|
static const char quaketurb_frag[] =
|
|
#include "quaketrb.fc"
|
|
;
|
|
|
|
static const char quakesky_vert[] =
|
|
#include "quakesky.vc"
|
|
;
|
|
|
|
static const char quakeskyid_frag[] =
|
|
#include "quakeski.fc"
|
|
;
|
|
|
|
static const char quakeskybox_frag[] =
|
|
#include "quakeskb.fc"
|
|
;
|
|
|
|
static struct {
|
|
int program;
|
|
shaderparam_t mvp_matrix;
|
|
shaderparam_t tlst;
|
|
shaderparam_t vertex;
|
|
shaderparam_t colormap;
|
|
shaderparam_t texture;
|
|
shaderparam_t lightmap;
|
|
shaderparam_t color;
|
|
shaderparam_t fog;
|
|
} quake_bsp = {
|
|
0,
|
|
{"mvp_mat", 1},
|
|
{"tlst", 0},
|
|
{"vertex", 0},
|
|
{"colormap", 1},
|
|
{"texture", 1},
|
|
{"lightmap", 1},
|
|
{"vcolor", 0},
|
|
{"fog", 1},
|
|
};
|
|
|
|
static struct {
|
|
int program;
|
|
shaderparam_t mvp_matrix;
|
|
shaderparam_t tlst;
|
|
shaderparam_t vertex;
|
|
shaderparam_t palette;
|
|
shaderparam_t texture;
|
|
shaderparam_t realtime;
|
|
shaderparam_t color;
|
|
shaderparam_t fog;
|
|
} quake_turb = {
|
|
0,
|
|
{"mvp_mat", 1},
|
|
{"tlst", 0},
|
|
{"vertex", 0},
|
|
{"palette", 1},
|
|
{"texture", 1},
|
|
{"realtime", 1},
|
|
{"vcolor", 0},
|
|
{"fog", 1},
|
|
};
|
|
|
|
static struct {
|
|
int program;
|
|
shaderparam_t mvp_matrix;
|
|
shaderparam_t sky_matrix;
|
|
shaderparam_t vertex;
|
|
shaderparam_t palette;
|
|
shaderparam_t solid;
|
|
shaderparam_t trans;
|
|
shaderparam_t realtime;
|
|
shaderparam_t fog;
|
|
} quake_skyid = {
|
|
0,
|
|
{"mvp_mat", 1},
|
|
{"sky_mat", 1},
|
|
{"vertex", 0},
|
|
{"palette", 1},
|
|
{"solid", 1},
|
|
{"trans", 1},
|
|
{"realtime", 1},
|
|
{"fog", 1},
|
|
};
|
|
|
|
static struct {
|
|
int program;
|
|
shaderparam_t mvp_matrix;
|
|
shaderparam_t sky_matrix;
|
|
shaderparam_t vertex;
|
|
shaderparam_t sky;
|
|
shaderparam_t fog;
|
|
} quake_skybox = {
|
|
0,
|
|
{"mvp_mat", 1},
|
|
{"sky_mat", 1},
|
|
{"vertex", 0},
|
|
{"sky", 1},
|
|
{"fog", 1},
|
|
};
|
|
|
|
static struct {
|
|
shaderparam_t *mvp_matrix;
|
|
shaderparam_t *sky_matrix;
|
|
shaderparam_t *vertex;
|
|
shaderparam_t *fog;
|
|
} sky_params;
|
|
|
|
#define CHAIN_SURF_F2B(surf,chain) \
|
|
do { \
|
|
instsurf_t *inst = (surf)->instsurf; \
|
|
if (__builtin_expect(!inst, 1)) \
|
|
(surf)->tinst = inst = get_instsurf (); \
|
|
inst->surface = (surf); \
|
|
*(chain##_tail) = inst; \
|
|
(chain##_tail) = &inst->tex_chain; \
|
|
*(chain##_tail) = 0; \
|
|
} while (0)
|
|
|
|
#define CHAIN_SURF_B2F(surf,chain) \
|
|
do { \
|
|
instsurf_t *inst = (surf)->instsurf; \
|
|
if (__builtin_expect(!inst, 1)) \
|
|
(surf)->tinst = inst = get_instsurf (); \
|
|
inst->surface = (surf); \
|
|
inst->tex_chain = (chain); \
|
|
(chain) = inst; \
|
|
} while (0)
|
|
|
|
#define GET_RELEASE(type,name) \
|
|
static inline type * \
|
|
get_##name (void) \
|
|
{ \
|
|
type *ele; \
|
|
if (!free_##name##s) { \
|
|
int i; \
|
|
free_##name##s = calloc (ALLOC_CHUNK, sizeof (type)); \
|
|
for (i = 0; i < ALLOC_CHUNK - 1; i++) \
|
|
free_##name##s[i]._next = &free_##name##s[i + 1]; \
|
|
} \
|
|
ele = free_##name##s; \
|
|
free_##name##s = ele->_next; \
|
|
ele->_next = 0; \
|
|
*name##s_tail = ele; \
|
|
name##s_tail = &ele->_next; \
|
|
return ele; \
|
|
} \
|
|
static inline void \
|
|
release_##name##s (void) \
|
|
{ \
|
|
if (name##s) { \
|
|
*name##s_tail = free_##name##s; \
|
|
free_##name##s = name##s; \
|
|
name##s = 0; \
|
|
name##s_tail = &name##s; \
|
|
} \
|
|
}
|
|
|
|
GET_RELEASE (elechain_t, elechain)
|
|
GET_RELEASE (elements_t, elements)
|
|
GET_RELEASE (instsurf_t, static_instsurf)
|
|
GET_RELEASE (instsurf_t, instsurf)
|
|
|
|
void
|
|
glsl_R_AddTexture (texture_t *tex)
|
|
{
|
|
int i;
|
|
if (r_num_texture_chains == max_texture_chains) {
|
|
max_texture_chains += 64;
|
|
r_texture_chains = realloc (r_texture_chains,
|
|
max_texture_chains * sizeof (texture_t *));
|
|
for (i = r_num_texture_chains; i < max_texture_chains; i++)
|
|
r_texture_chains[i] = 0;
|
|
}
|
|
r_texture_chains[r_num_texture_chains++] = tex;
|
|
tex->tex_chain = 0;
|
|
tex->tex_chain_tail = &tex->tex_chain;
|
|
tex->elechain = 0;
|
|
tex->elechain_tail = &tex->elechain;
|
|
}
|
|
|
|
void
|
|
glsl_R_InitSurfaceChains (model_t *model)
|
|
{
|
|
int i;
|
|
|
|
release_static_instsurfs ();
|
|
release_instsurfs ();
|
|
|
|
for (i = 0; i < model->nummodelsurfaces; i++) {
|
|
model->surfaces[i].instsurf = get_static_instsurf ();
|
|
model->surfaces[i].instsurf->surface = &model->surfaces[i];
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
clear_tex_chain (texture_t *tex)
|
|
{
|
|
tex->tex_chain = 0;
|
|
tex->tex_chain_tail = &tex->tex_chain;
|
|
tex->elechain = 0;
|
|
tex->elechain_tail = &tex->elechain;
|
|
}
|
|
|
|
static void
|
|
clear_texture_chains (void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < r_num_texture_chains; i++) {
|
|
if (!r_texture_chains[i])
|
|
continue;
|
|
clear_tex_chain (r_texture_chains[i]);
|
|
}
|
|
clear_tex_chain (r_notexture_mip);
|
|
release_elechains ();
|
|
release_elementss ();
|
|
release_instsurfs ();
|
|
}
|
|
|
|
void
|
|
glsl_R_ClearElements (void)
|
|
{
|
|
release_elechains ();
|
|
release_elementss ();
|
|
}
|
|
|
|
static void
|
|
update_lightmap (msurface_t *surf)
|
|
{
|
|
int maps;
|
|
|
|
for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255; maps++)
|
|
if (d_lightstylevalue[surf->styles[maps]] != surf->cached_light[maps])
|
|
goto dynamic;
|
|
|
|
if ((surf->dlightframe == r_framecount) || surf->cached_dlight) {
|
|
dynamic:
|
|
if (r_dynamic->int_val)
|
|
glsl_R_BuildLightMap (surf);
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
chain_surface (msurface_t *surf, vec_t *transform, float *color)
|
|
{
|
|
instsurf_t *is;
|
|
|
|
if (surf->flags & SURF_DRAWSKY) {
|
|
CHAIN_SURF_F2B (surf, sky_chain);
|
|
} else if ((surf->flags & SURF_DRAWTURB) || (color && color[3] < 1.0)) {
|
|
CHAIN_SURF_B2F (surf, waterchain);
|
|
} else {
|
|
texture_t *tex;
|
|
|
|
if (!surf->texinfo->texture->anim_total)
|
|
tex = surf->texinfo->texture;
|
|
else
|
|
tex = R_TextureAnimation (surf);
|
|
CHAIN_SURF_F2B (surf, tex->tex_chain);
|
|
|
|
update_lightmap (surf);
|
|
}
|
|
if (!(is = surf->instsurf))
|
|
is = surf->tinst;
|
|
is->transform = transform;
|
|
is->color = color;
|
|
}
|
|
|
|
static void
|
|
register_textures (model_t *model)
|
|
{
|
|
int i;
|
|
texture_t *tex;
|
|
|
|
for (i = 0; i < model->numtextures; i++) {
|
|
tex = model->textures[i];
|
|
if (!tex)
|
|
continue;
|
|
glsl_R_AddTexture (tex);
|
|
}
|
|
}
|
|
|
|
void
|
|
glsl_R_ClearTextures (void)
|
|
{
|
|
r_num_texture_chains = 0;
|
|
}
|
|
|
|
void
|
|
glsl_R_RegisterTextures (model_t **models, int num_models)
|
|
{
|
|
int i;
|
|
model_t *m;
|
|
|
|
glsl_R_ClearTextures ();
|
|
glsl_R_InitSurfaceChains (r_worldentity.model);
|
|
glsl_R_AddTexture (r_notexture_mip);
|
|
register_textures (r_worldentity.model);
|
|
for (i = 0; i < num_models; i++) {
|
|
m = models[i];
|
|
if (!m)
|
|
continue;
|
|
// sub-models are done as part of the main model
|
|
if (*m->name == '*')
|
|
continue;
|
|
// world has already been done, not interested in non-brush models
|
|
if (m == r_worldentity.model || m->type != mod_brush)
|
|
continue;
|
|
m->numsubmodels = 1; // no support for submodels in non-world model
|
|
register_textures (m);
|
|
}
|
|
}
|
|
|
|
static elechain_t *
|
|
add_elechain (texture_t *tex, int ec_index)
|
|
{
|
|
elechain_t *ec;
|
|
|
|
ec = get_elechain ();
|
|
ec->elements = get_elements ();
|
|
ec->index = ec_index;
|
|
ec->transform = 0;
|
|
ec->color = 0;
|
|
*tex->elechain_tail = ec;
|
|
tex->elechain_tail = &ec->next;
|
|
return ec;
|
|
}
|
|
|
|
static void
|
|
build_surf_displist (model_t **models, msurface_t *fa, int base,
|
|
dstring_t *vert_list)
|
|
{
|
|
int numverts;
|
|
int numtris;
|
|
int numindices;
|
|
int i;
|
|
vec_t *vec;
|
|
mvertex_t *vertices;
|
|
medge_t *edges;
|
|
int *surfedges;
|
|
int index;
|
|
bspvert_t *verts;
|
|
glslpoly_t *poly;
|
|
GLushort *ind;
|
|
float s, t;
|
|
|
|
if (fa->ec_index < 0) {
|
|
vertices = models[-fa->ec_index - 1]->vertexes;
|
|
edges = models[-fa->ec_index - 1]->edges;
|
|
surfedges = models[-fa->ec_index - 1]->surfedges;
|
|
} else {
|
|
vertices = r_worldentity.model->vertexes;
|
|
edges = r_worldentity.model->edges;
|
|
surfedges = r_worldentity.model->surfedges;
|
|
}
|
|
numverts = fa->numedges;
|
|
numtris = numverts - 2;
|
|
numindices = numtris * 3;
|
|
verts = alloca (numverts * sizeof (bspvert_t));
|
|
poly = malloc (field_offset (glslpoly_t, indices[numindices]));
|
|
poly->count = numindices;
|
|
for (i = 0, ind = poly->indices; i < numtris; i++) {
|
|
*ind++ = base;
|
|
*ind++ = base + i + 1;
|
|
*ind++ = base + i + 2;
|
|
}
|
|
fa->polys = (glpoly_t *) poly;
|
|
|
|
for (i = 0; i < numverts; i++) {
|
|
index = surfedges[fa->firstedge + i];
|
|
if (index > 0)
|
|
vec = vertices[edges[index].v[0]].position;
|
|
else
|
|
vec = vertices[edges[-index].v[1]].position;
|
|
|
|
s = DotProduct (vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3];
|
|
t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
|
|
VectorCopy (vec, verts[i].vertex);
|
|
verts[i].vertex[3] = 1;
|
|
verts[i].tlst[0] = s / fa->texinfo->texture->width;
|
|
verts[i].tlst[1] = t / fa->texinfo->texture->height;
|
|
|
|
//lightmap texture coordinates
|
|
if (!fa->lightpic) {
|
|
// sky and water textures don't have lightmaps
|
|
verts[i].tlst[2] = 0;
|
|
verts[i].tlst[3] = 0;
|
|
continue;
|
|
}
|
|
s = DotProduct (vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3];
|
|
t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
|
|
s -= fa->texturemins[0];
|
|
t -= fa->texturemins[1];
|
|
s += fa->lightpic->rect->x * 16 + 8;
|
|
t += fa->lightpic->rect->y * 16 + 8;
|
|
s /= 16;
|
|
t /= 16;
|
|
verts[i].tlst[2] = s * fa->lightpic->size;
|
|
verts[i].tlst[3] = t * fa->lightpic->size;
|
|
}
|
|
dstring_append (vert_list, (char *) verts, numverts * sizeof (bspvert_t));
|
|
}
|
|
|
|
void
|
|
glsl_R_BuildDisplayLists (model_t **models, int num_models)
|
|
{
|
|
int i, j;
|
|
int vertex_index_base;
|
|
model_t *m;
|
|
dmodel_t *dm;
|
|
msurface_t *surf;
|
|
dstring_t *vertices;
|
|
|
|
QuatSet (sqrt(0.5), 0, 0, sqrt(0.5), sky_fix); // proper skies
|
|
QuatSet (1, 0, 0, 0, sky_rotation[0]);
|
|
QuatCopy (sky_rotation[0], sky_rotation[1]);
|
|
QuatSet (0, 0, 0, 0, sky_velocity);
|
|
QuatExp (sky_velocity, sky_velocity);
|
|
sky_time = vr_data.realtime;
|
|
|
|
// now run through all surfaces, chaining them to their textures, thus
|
|
// effectively sorting the surfaces by texture (without worrying about
|
|
// surface order on the same texture chain).
|
|
for (i = 0; i < num_models; i++) {
|
|
m = models[i];
|
|
if (!m)
|
|
continue;
|
|
// sub-models are done as part of the main model
|
|
if (*m->name == '*')
|
|
continue;
|
|
// non-bsp models don't have surfaces.
|
|
dm = m->submodels;
|
|
for (j = 0; j < m->numsurfaces; j++) {
|
|
texture_t *tex;
|
|
if (j == dm->firstface + dm->numfaces) {
|
|
dm++;
|
|
if (dm - m->submodels == m->numsubmodels) {
|
|
// limit the surfaces
|
|
// probably never hit
|
|
Sys_Printf ("R_BuildDisplayLists: too many surfaces\n");
|
|
m->numsurfaces = j;
|
|
break;
|
|
}
|
|
}
|
|
surf = m->surfaces + j;
|
|
surf->ec_index = dm - m->submodels;
|
|
if (!surf->ec_index && m != r_worldentity.model)
|
|
surf->ec_index = -1 - i; // instanced model
|
|
tex = surf->texinfo->texture;
|
|
CHAIN_SURF_F2B (surf, tex->tex_chain);
|
|
}
|
|
}
|
|
// All vertices from all brush models go into one giant vbo.
|
|
vertices = dstring_new ();
|
|
vertex_index_base = 0;
|
|
// All usable surfaces have been chained to the (base) texture they use.
|
|
// Run through the textures, using their chains to build display maps.
|
|
// For animated textures, if a surface is on one texture of the group, it
|
|
// will be on all.
|
|
for (i = 0; i < r_num_texture_chains; i++) {
|
|
texture_t *tex;
|
|
instsurf_t *is;
|
|
elechain_t *ec = 0;
|
|
elements_t *el = 0;
|
|
|
|
tex = r_texture_chains[i];
|
|
|
|
for (is = tex->tex_chain; is; is = is->tex_chain) {
|
|
msurface_t *surf = is->surface;
|
|
if (!tex->elechain) {
|
|
ec = add_elechain (tex, surf->ec_index);
|
|
el = ec->elements;
|
|
el->base = (byte *) vertices->size;
|
|
vertex_index_base = 0;
|
|
}
|
|
if (surf->ec_index != ec->index) { // next sub-model
|
|
ec = add_elechain (tex, surf->ec_index);
|
|
el = ec->elements;
|
|
el->base = (byte *) vertices->size;
|
|
vertex_index_base = 0;
|
|
}
|
|
if (vertex_index_base + surf->numedges > 65535) {
|
|
// elements index overflow
|
|
el->next = get_elements ();
|
|
el = el->next;
|
|
el->base = (byte *) vertices->size;
|
|
vertex_index_base = 0;
|
|
}
|
|
// we don't use it now, but pre-initializing the list won't hurt
|
|
if (!el->list)
|
|
el->list = dstring_new ();
|
|
dstring_clear (el->list);
|
|
|
|
surf->base = el->base;
|
|
build_surf_displist (models, surf, vertex_index_base, vertices);
|
|
vertex_index_base += surf->numedges;
|
|
}
|
|
}
|
|
clear_texture_chains ();
|
|
Sys_MaskPrintf (SYS_GLSL, "R_BuildDisplayLists: %ld verts total\n",
|
|
vertices->size / sizeof (bspvert_t));
|
|
if (!bsp_vbo)
|
|
qfeglGenBuffers (1, &bsp_vbo);
|
|
qfeglBindBuffer (GL_ARRAY_BUFFER, bsp_vbo);
|
|
qfeglBufferData (GL_ARRAY_BUFFER, vertices->size, vertices->str,
|
|
GL_STATIC_DRAW);
|
|
qfeglBindBuffer (GL_ARRAY_BUFFER, 0);
|
|
dstring_delete (vertices);
|
|
}
|
|
|
|
static void
|
|
R_DrawBrushModel (entity_t *e)
|
|
{
|
|
float dot, radius;
|
|
int i;
|
|
unsigned k;
|
|
model_t *model;
|
|
plane_t *plane;
|
|
msurface_t *surf;
|
|
qboolean rotated;
|
|
vec3_t mins, maxs, org;
|
|
|
|
model = e->model;
|
|
if (e->transform[0] != 1 || e->transform[5] != 1 || e->transform[10] != 1) {
|
|
rotated = true;
|
|
radius = model->radius;
|
|
if (R_CullSphere (e->origin, radius))
|
|
return;
|
|
} else {
|
|
rotated = false;
|
|
VectorAdd (e->origin, model->mins, mins);
|
|
VectorAdd (e->origin, model->maxs, maxs);
|
|
if (R_CullBox (mins, maxs))
|
|
return;
|
|
}
|
|
|
|
VectorSubtract (r_refdef.vieworg, e->origin, org);
|
|
if (rotated) {
|
|
vec3_t temp;
|
|
|
|
VectorCopy (org, temp);
|
|
org[0] = DotProduct (temp, e->transform + 0);
|
|
org[1] = DotProduct (temp, e->transform + 4);
|
|
org[2] = DotProduct (temp, e->transform + 8);
|
|
}
|
|
|
|
// calculate dynamic lighting for bmodel if it's not an instanced model
|
|
if (model->firstmodelsurface != 0 && r_dlight_lightmap->int_val) {
|
|
vec3_t lightorigin;
|
|
|
|
for (k = 0; k < r_maxdlights; k++) {
|
|
if ((r_dlights[k].die < vr_data.realtime)
|
|
|| (!r_dlights[k].radius))
|
|
continue;
|
|
|
|
VectorSubtract (r_dlights[k].origin, e->origin, lightorigin);
|
|
R_RecursiveMarkLights (lightorigin, &r_dlights[k], 1 << k,
|
|
model->nodes + model->hulls[0].firstclipnode);
|
|
}
|
|
}
|
|
|
|
surf = &model->surfaces[model->firstmodelsurface];
|
|
|
|
for (i = 0; i < model->nummodelsurfaces; i++, surf++) {
|
|
// find the node side on which we are
|
|
plane = surf->plane;
|
|
|
|
dot = PlaneDiff (org, plane);
|
|
|
|
// enqueue the polygon
|
|
if (((surf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON))
|
|
|| (!(surf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) {
|
|
chain_surface (surf, e->transform, e->colormod);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
visit_leaf (mleaf_t *leaf)
|
|
{
|
|
// deal with model fragments in this leaf
|
|
if (leaf->efrags)
|
|
R_StoreEfrags (leaf->efrags);
|
|
}
|
|
|
|
static inline int
|
|
get_side (mnode_t *node)
|
|
{
|
|
// find the node side on which we are
|
|
plane_t *plane = node->plane;
|
|
|
|
if (plane->type < 3)
|
|
return (r_origin[plane->type] - plane->dist) < 0;
|
|
return (DotProduct (r_origin, plane->normal) - plane->dist) < 0;
|
|
}
|
|
|
|
static inline void
|
|
visit_node (mnode_t *node, int side)
|
|
{
|
|
int c;
|
|
msurface_t *surf;
|
|
|
|
// sneaky hack for side = side ? SURF_PLANEBACK : 0;
|
|
side = (~side + 1) & SURF_PLANEBACK;
|
|
// draw stuff
|
|
if ((c = node->numsurfaces)) {
|
|
surf = r_worldentity.model->surfaces + node->firstsurface;
|
|
for (; c; c--, surf++) {
|
|
if (surf->visframe != r_visframecount)
|
|
continue;
|
|
|
|
// side is either 0 or SURF_PLANEBACK
|
|
if (side ^ (surf->flags & SURF_PLANEBACK))
|
|
continue; // wrong side
|
|
|
|
chain_surface (surf, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline int
|
|
test_node (mnode_t *node)
|
|
{
|
|
if (node->contents < 0)
|
|
return 0;
|
|
if (node->visframe != r_visframecount)
|
|
return 0;
|
|
if (R_CullBox (node->minmaxs, node->minmaxs + 3))
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
static void
|
|
R_VisitWorldNodes (model_t *model)
|
|
{
|
|
typedef struct {
|
|
mnode_t *node;
|
|
int side;
|
|
} rstack_t;
|
|
rstack_t *node_ptr;
|
|
rstack_t *node_stack;
|
|
mnode_t *node;
|
|
mnode_t *front;
|
|
int side;
|
|
|
|
node = model->nodes;
|
|
// +2 for paranoia
|
|
node_stack = alloca ((model->depth + 2) * sizeof (rstack_t));
|
|
node_ptr = node_stack;
|
|
|
|
while (1) {
|
|
while (test_node (node)) {
|
|
side = get_side (node);
|
|
front = node->children[side];
|
|
if (test_node (front)) {
|
|
node_ptr->node = node;
|
|
node_ptr->side = side;
|
|
node_ptr++;
|
|
node = front;
|
|
continue;
|
|
}
|
|
if (front->contents < 0 && front->contents != CONTENTS_SOLID)
|
|
visit_leaf ((mleaf_t *) front);
|
|
visit_node (node, side);
|
|
node = node->children[!side];
|
|
}
|
|
if (node->contents < 0 && node->contents != CONTENTS_SOLID)
|
|
visit_leaf ((mleaf_t *) node);
|
|
if (node_ptr != node_stack) {
|
|
node_ptr--;
|
|
node = node_ptr->node;
|
|
side = node_ptr->side;
|
|
visit_node (node, side);
|
|
node = node->children[!side];
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
if (node->contents < 0 && node->contents != CONTENTS_SOLID)
|
|
visit_leaf ((mleaf_t *) node);
|
|
}
|
|
|
|
static void
|
|
draw_elechain (elechain_t *ec, int matloc, int vertloc, int tlstloc,
|
|
int colloc)
|
|
{
|
|
mat4_t mat;
|
|
elements_t *el;
|
|
int count;
|
|
float *color;
|
|
|
|
if (colloc >= 0) {
|
|
color = ec->color;
|
|
if (!color)
|
|
color = default_color;
|
|
if (!QuatCompare (color, last_color)) {
|
|
QuatCopy (color, last_color);
|
|
qfeglVertexAttrib4fv (quake_bsp.color.location, color);
|
|
}
|
|
}
|
|
if (ec->transform) {
|
|
Mat4Mult (bsp_vp, ec->transform, mat);
|
|
qfeglUniformMatrix4fv (matloc, 1, false, mat);
|
|
} else {
|
|
qfeglUniformMatrix4fv (matloc, 1, false, bsp_vp);
|
|
}
|
|
for (el = ec->elements; el; el = el->next) {
|
|
if (!el->list->size)
|
|
continue;
|
|
count = el->list->size / sizeof (GLushort);
|
|
qfeglVertexAttribPointer (vertloc, 4, GL_FLOAT,
|
|
0, sizeof (bspvert_t),
|
|
el->base + field_offset (bspvert_t, vertex));
|
|
if (tlstloc >= 0)
|
|
qfeglVertexAttribPointer (tlstloc, 4, GL_FLOAT,
|
|
0, sizeof (bspvert_t),
|
|
el->base + field_offset (bspvert_t,tlst));
|
|
qfeglDrawElements (GL_TRIANGLES, count,
|
|
GL_UNSIGNED_SHORT, el->list->str);
|
|
dstring_clear (el->list);
|
|
}
|
|
}
|
|
|
|
static void
|
|
bsp_begin (void)
|
|
{
|
|
quat_t fog;
|
|
|
|
default_color[3] = 1;
|
|
QuatCopy (default_color, last_color);
|
|
qfeglVertexAttrib4fv (quake_bsp.color.location, default_color);
|
|
|
|
Mat4Mult (glsl_projection, glsl_view, bsp_vp);
|
|
|
|
qfeglUseProgram (quake_bsp.program);
|
|
qfeglEnableVertexAttribArray (quake_bsp.vertex.location);
|
|
qfeglEnableVertexAttribArray (quake_bsp.tlst.location);
|
|
qfeglDisableVertexAttribArray (quake_bsp.color.location);
|
|
|
|
qfeglVertexAttrib4fv (quake_bsp.color.location, default_color);
|
|
|
|
VectorCopy (glsl_Fog_GetColor (), fog);
|
|
fog[3] = glsl_Fog_GetDensity () / 64.0;
|
|
qfeglUniform4fv (quake_bsp.fog.location, 1, fog);
|
|
|
|
qfeglUniform1i (quake_bsp.colormap.location, 2);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 2);
|
|
qfeglEnable (GL_TEXTURE_2D);
|
|
qfeglBindTexture (GL_TEXTURE_2D, glsl_colormap);
|
|
|
|
qfeglUniform1i (quake_bsp.lightmap.location, 1);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 1);
|
|
qfeglEnable (GL_TEXTURE_2D);
|
|
qfeglBindTexture (GL_TEXTURE_2D, glsl_R_LightmapTexture ());
|
|
|
|
qfeglUniform1i (quake_bsp.texture.location, 0);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
qfeglEnable (GL_TEXTURE_2D);
|
|
|
|
qfeglBindBuffer (GL_ARRAY_BUFFER, bsp_vbo);
|
|
}
|
|
|
|
static void
|
|
bsp_end (void)
|
|
{
|
|
qfeglDisableVertexAttribArray (quake_bsp.vertex.location);
|
|
qfeglDisableVertexAttribArray (quake_bsp.tlst.location);
|
|
|
|
qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
qfeglDisable (GL_TEXTURE_2D);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 1);
|
|
qfeglDisable (GL_TEXTURE_2D);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 2);
|
|
qfeglDisable (GL_TEXTURE_2D);
|
|
|
|
qfeglBindBuffer (GL_ARRAY_BUFFER, 0);
|
|
}
|
|
|
|
static void
|
|
turb_begin (void)
|
|
{
|
|
quat_t fog;
|
|
|
|
default_color[3] = bound (0, r_wateralpha->value, 1);
|
|
QuatCopy (default_color, last_color);
|
|
qfeglVertexAttrib4fv (quake_bsp.color.location, default_color);
|
|
|
|
Mat4Mult (glsl_projection, glsl_view, bsp_vp);
|
|
|
|
qfeglUseProgram (quake_turb.program);
|
|
qfeglEnableVertexAttribArray (quake_turb.vertex.location);
|
|
qfeglEnableVertexAttribArray (quake_turb.tlst.location);
|
|
qfeglDisableVertexAttribArray (quake_turb.color.location);
|
|
|
|
qfeglVertexAttrib4fv (quake_turb.color.location, default_color);
|
|
|
|
VectorCopy (glsl_Fog_GetColor (), fog);
|
|
fog[3] = glsl_Fog_GetDensity () / 64.0;
|
|
qfeglUniform4fv (quake_turb.fog.location, 1, fog);
|
|
|
|
qfeglUniform1i (quake_turb.palette.location, 1);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 1);
|
|
qfeglEnable (GL_TEXTURE_2D);
|
|
qfeglBindTexture (GL_TEXTURE_2D, glsl_palette);
|
|
|
|
qfeglUniform1f (quake_turb.realtime.location, vr_data.realtime);
|
|
|
|
qfeglUniform1i (quake_turb.texture.location, 0);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
qfeglEnable (GL_TEXTURE_2D);
|
|
|
|
qfeglBindBuffer (GL_ARRAY_BUFFER, bsp_vbo);
|
|
}
|
|
|
|
static void
|
|
turb_end (void)
|
|
{
|
|
qfeglDisableVertexAttribArray (quake_turb.vertex.location);
|
|
qfeglDisableVertexAttribArray (quake_turb.tlst.location);
|
|
|
|
qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
qfeglDisable (GL_TEXTURE_2D);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 1);
|
|
qfeglDisable (GL_TEXTURE_2D);
|
|
|
|
qfeglBindBuffer (GL_ARRAY_BUFFER, 0);
|
|
}
|
|
|
|
static void
|
|
spin (mat4_t mat)
|
|
{
|
|
quat_t q;
|
|
mat4_t m;
|
|
float blend;
|
|
|
|
while (vr_data.realtime - sky_time > 1) {
|
|
QuatCopy (sky_rotation[1], sky_rotation[0]);
|
|
QuatMult (sky_velocity, sky_rotation[0], sky_rotation[1]);
|
|
sky_time += 1;
|
|
}
|
|
blend = bound (0, (vr_data.realtime - sky_time), 1);
|
|
|
|
QuatBlend (sky_rotation[0], sky_rotation[1], blend, q);
|
|
QuatMult (sky_fix, q, q);
|
|
Mat4Identity (mat);
|
|
VectorNegate (r_origin, mat + 12);
|
|
QuatToMatrix (q, m, 1, 1);
|
|
Mat4Mult (m, mat, mat);
|
|
}
|
|
|
|
static void
|
|
sky_begin (void)
|
|
{
|
|
mat4_t mat;
|
|
quat_t fog;
|
|
|
|
default_color[3] = 1;
|
|
QuatCopy (default_color, last_color);
|
|
qfeglVertexAttrib4fv (quake_bsp.color.location, default_color);
|
|
|
|
Mat4Mult (glsl_projection, glsl_view, bsp_vp);
|
|
|
|
if (skybox_loaded) {
|
|
sky_params.mvp_matrix = &quake_skybox.mvp_matrix;
|
|
sky_params.vertex = &quake_skybox.vertex;
|
|
sky_params.sky_matrix = &quake_skybox.sky_matrix;
|
|
sky_params.fog = &quake_skybox.fog;
|
|
|
|
qfeglUseProgram (quake_skybox.program);
|
|
qfeglEnableVertexAttribArray (quake_skybox.vertex.location);
|
|
|
|
qfeglUniform1i (quake_skybox.sky.location, 0);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
qfeglEnable (GL_TEXTURE_CUBE_MAP);
|
|
qfeglBindTexture (GL_TEXTURE_CUBE_MAP, skybox_tex);
|
|
} else {
|
|
sky_params.mvp_matrix = &quake_skyid.mvp_matrix;
|
|
sky_params.sky_matrix = &quake_skyid.sky_matrix;
|
|
sky_params.vertex = &quake_skyid.vertex;
|
|
sky_params.fog = &quake_skyid.fog;
|
|
|
|
qfeglUseProgram (quake_skyid.program);
|
|
qfeglEnableVertexAttribArray (quake_skyid.vertex.location);
|
|
|
|
qfeglUniform1i (quake_skyid.palette.location, 2);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 2);
|
|
qfeglEnable (GL_TEXTURE_2D);
|
|
qfeglBindTexture (GL_TEXTURE_2D, glsl_palette);
|
|
|
|
qfeglUniform1f (quake_skyid.realtime.location, vr_data.realtime);
|
|
|
|
qfeglUniform1i (quake_skyid.trans.location, 0);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
qfeglEnable (GL_TEXTURE_2D);
|
|
|
|
qfeglUniform1i (quake_skyid.solid.location, 1);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 1);
|
|
qfeglEnable (GL_TEXTURE_2D);
|
|
}
|
|
|
|
VectorCopy (glsl_Fog_GetColor (), fog);
|
|
fog[3] = glsl_Fog_GetDensity () / 64.0;
|
|
qfeglUniform4fv (sky_params.fog->location, 1, fog);
|
|
|
|
spin (mat);
|
|
qfeglUniformMatrix4fv (sky_params.sky_matrix->location, 1, false, mat);
|
|
|
|
qfeglBindBuffer (GL_ARRAY_BUFFER, bsp_vbo);
|
|
}
|
|
|
|
static void
|
|
sky_end (void)
|
|
{
|
|
qfeglDisableVertexAttribArray (sky_params.vertex->location);
|
|
|
|
qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
qfeglDisable (GL_TEXTURE_2D);
|
|
qfeglDisable (GL_TEXTURE_CUBE_MAP);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 1);
|
|
qfeglDisable (GL_TEXTURE_2D);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 2);
|
|
qfeglDisable (GL_TEXTURE_2D);
|
|
|
|
qfeglBindBuffer (GL_ARRAY_BUFFER, 0);
|
|
}
|
|
|
|
static inline void
|
|
add_surf_elements (texture_t *tex, instsurf_t *is,
|
|
elechain_t **ec, elements_t **el)
|
|
{
|
|
msurface_t *surf = is->surface;
|
|
glslpoly_t *poly = (glslpoly_t *) surf->polys;
|
|
|
|
if (!tex->elechain) {
|
|
(*ec) = add_elechain (tex, surf->ec_index);
|
|
(*ec)->transform = is->transform;
|
|
(*ec)->color = is->color;
|
|
(*el) = (*ec)->elements;
|
|
(*el)->base = surf->base;
|
|
if (!(*el)->list)
|
|
(*el)->list = dstring_new ();
|
|
dstring_clear ((*el)->list);
|
|
}
|
|
if (is->transform != (*ec)->transform || is->color != (*ec)->color) {
|
|
(*ec) = add_elechain (tex, surf->ec_index);
|
|
(*ec)->transform = is->transform;
|
|
(*ec)->color = is->color;
|
|
(*el) = (*ec)->elements;
|
|
(*el)->base = surf->base;
|
|
if (!(*el)->list)
|
|
(*el)->list = dstring_new ();
|
|
dstring_clear ((*el)->list);
|
|
}
|
|
if (surf->base != (*el)->base) {
|
|
(*el)->next = get_elements ();
|
|
(*el) = (*el)->next;
|
|
(*el)->base = surf->base;
|
|
if (!(*el)->list)
|
|
(*el)->list = dstring_new ();
|
|
dstring_clear ((*el)->list);
|
|
}
|
|
dstring_append ((*el)->list, (char *) poly->indices,
|
|
poly->count * sizeof (poly->indices[0]));
|
|
}
|
|
|
|
static void
|
|
build_tex_elechain (texture_t *tex)
|
|
{
|
|
instsurf_t *is;
|
|
elechain_t *ec = 0;
|
|
elements_t *el = 0;
|
|
|
|
for (is = tex->tex_chain; is; is = is->tex_chain) {
|
|
add_surf_elements (tex, is, &ec, &el);
|
|
}
|
|
}
|
|
|
|
void
|
|
glsl_R_DrawWorld (void)
|
|
{
|
|
entity_t worldent;
|
|
int i;
|
|
|
|
clear_texture_chains (); // do this first for water and skys
|
|
|
|
memset (&worldent, 0, sizeof (worldent));
|
|
worldent.model = r_worldentity.model;
|
|
|
|
currententity = &worldent;
|
|
|
|
R_VisitWorldNodes (worldent.model);
|
|
if (r_drawentities->int_val) {
|
|
entity_t *ent;
|
|
for (ent = r_ent_queue; ent; ent = ent->next) {
|
|
if (ent->model->type != mod_brush)
|
|
continue;
|
|
currententity = ent;
|
|
|
|
R_DrawBrushModel (ent);
|
|
}
|
|
}
|
|
|
|
glsl_R_FlushLightmaps ();
|
|
bsp_begin ();
|
|
qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
for (i = 0; i < r_num_texture_chains; i++) {
|
|
texture_t *tex;
|
|
elechain_t *ec = 0;
|
|
|
|
tex = r_texture_chains[i];
|
|
|
|
build_tex_elechain (tex);
|
|
|
|
if (tex->elechain)
|
|
qfeglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
|
|
|
|
for (ec = tex->elechain; ec; ec = ec->next) {
|
|
draw_elechain (ec, quake_bsp.mvp_matrix.location,
|
|
quake_bsp.vertex.location,
|
|
quake_bsp.tlst.location,
|
|
quake_bsp.color.location);
|
|
}
|
|
tex->elechain = 0;
|
|
tex->elechain_tail = &tex->elechain;
|
|
}
|
|
bsp_end ();
|
|
}
|
|
|
|
void
|
|
glsl_R_DrawWaterSurfaces ()
|
|
{
|
|
instsurf_t *is;
|
|
msurface_t *surf;
|
|
texture_t *tex = 0;
|
|
elechain_t *ec = 0;
|
|
elements_t *el = 0;
|
|
|
|
if (!waterchain)
|
|
return;
|
|
|
|
turb_begin ();
|
|
for (is = waterchain; is; is = is->tex_chain) {
|
|
surf = is->surface;
|
|
if (tex != surf->texinfo->texture) {
|
|
if (tex) {
|
|
qfeglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
|
|
for (ec = tex->elechain; ec; ec = ec->next)
|
|
draw_elechain (ec, quake_turb.mvp_matrix.location,
|
|
quake_turb.vertex.location,
|
|
quake_turb.tlst.location,
|
|
quake_turb.color.location);
|
|
tex->elechain = 0;
|
|
tex->elechain_tail = &tex->elechain;
|
|
}
|
|
tex = surf->texinfo->texture;
|
|
}
|
|
add_surf_elements (tex, is, &ec, &el);
|
|
}
|
|
if (tex) {
|
|
qfeglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
|
|
for (ec = tex->elechain; ec; ec = ec->next)
|
|
draw_elechain (ec, quake_turb.mvp_matrix.location,
|
|
quake_turb.vertex.location,
|
|
quake_turb.tlst.location,
|
|
quake_turb.color.location);
|
|
tex->elechain = 0;
|
|
tex->elechain_tail = &tex->elechain;
|
|
}
|
|
turb_end ();
|
|
|
|
waterchain = 0;
|
|
waterchain_tail = &waterchain;
|
|
}
|
|
|
|
void
|
|
glsl_R_DrawSky (void)
|
|
{
|
|
instsurf_t *is;
|
|
msurface_t *surf;
|
|
texture_t *tex = 0;
|
|
elechain_t *ec = 0;
|
|
elements_t *el = 0;
|
|
|
|
if (!sky_chain)
|
|
return;
|
|
|
|
sky_begin ();
|
|
for (is = sky_chain; is; is = is->tex_chain) {
|
|
surf = is->surface;
|
|
if (tex != surf->texinfo->texture) {
|
|
if (tex) {
|
|
if (!skybox_loaded) {
|
|
qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
qfeglBindTexture (GL_TEXTURE_2D, tex->sky_tex[0]);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 1);
|
|
qfeglBindTexture (GL_TEXTURE_2D, tex->sky_tex[1]);
|
|
}
|
|
for (ec = tex->elechain; ec; ec = ec->next)
|
|
draw_elechain (ec, sky_params.mvp_matrix->location,
|
|
sky_params.vertex->location, -1, -1);
|
|
tex->elechain = 0;
|
|
tex->elechain_tail = &tex->elechain;
|
|
}
|
|
tex = surf->texinfo->texture;
|
|
}
|
|
add_surf_elements (tex, is, &ec, &el);
|
|
}
|
|
if (tex) {
|
|
if (!skybox_loaded) {
|
|
qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
qfeglBindTexture (GL_TEXTURE_2D, tex->sky_tex[0]);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 1);
|
|
qfeglBindTexture (GL_TEXTURE_2D, tex->sky_tex[1]);
|
|
}
|
|
for (ec = tex->elechain; ec; ec = ec->next)
|
|
draw_elechain (ec, sky_params.mvp_matrix->location,
|
|
sky_params.vertex->location, -1, -1);
|
|
tex->elechain = 0;
|
|
tex->elechain_tail = &tex->elechain;
|
|
}
|
|
sky_end ();
|
|
|
|
sky_chain = 0;
|
|
sky_chain_tail = &sky_chain;
|
|
}
|
|
|
|
void
|
|
glsl_R_InitBsp (void)
|
|
{
|
|
int vert;
|
|
int frag;
|
|
|
|
vert = GLSL_CompileShader ("quakebsp.vert", quakebsp_vert,
|
|
GL_VERTEX_SHADER);
|
|
frag = GLSL_CompileShader ("quakebsp.frag", quakebsp_frag,
|
|
GL_FRAGMENT_SHADER);
|
|
quake_bsp.program = GLSL_LinkProgram ("quakebsp", vert, frag);
|
|
GLSL_ResolveShaderParam (quake_bsp.program, &quake_bsp.mvp_matrix);
|
|
GLSL_ResolveShaderParam (quake_bsp.program, &quake_bsp.tlst);
|
|
GLSL_ResolveShaderParam (quake_bsp.program, &quake_bsp.vertex);
|
|
GLSL_ResolveShaderParam (quake_bsp.program, &quake_bsp.colormap);
|
|
GLSL_ResolveShaderParam (quake_bsp.program, &quake_bsp.texture);
|
|
GLSL_ResolveShaderParam (quake_bsp.program, &quake_bsp.lightmap);
|
|
GLSL_ResolveShaderParam (quake_bsp.program, &quake_bsp.color);
|
|
GLSL_ResolveShaderParam (quake_bsp.program, &quake_bsp.fog);
|
|
|
|
frag = GLSL_CompileShader ("quaketrb.frag", quaketurb_frag,
|
|
GL_FRAGMENT_SHADER);
|
|
quake_turb.program = GLSL_LinkProgram ("quaketrb", vert, frag);
|
|
GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.mvp_matrix);
|
|
GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.tlst);
|
|
GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.vertex);
|
|
GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.palette);
|
|
GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.texture);
|
|
GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.realtime);
|
|
GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.color);
|
|
GLSL_ResolveShaderParam (quake_turb.program, &quake_turb.fog);
|
|
|
|
vert = GLSL_CompileShader ("quakesky.vert", quakesky_vert,
|
|
GL_VERTEX_SHADER);
|
|
frag = GLSL_CompileShader ("quakeski.frag", quakeskyid_frag,
|
|
GL_FRAGMENT_SHADER);
|
|
quake_skyid.program = GLSL_LinkProgram ("quakeskyid", vert, frag);
|
|
GLSL_ResolveShaderParam (quake_skyid.program, &quake_skyid.mvp_matrix);
|
|
GLSL_ResolveShaderParam (quake_skyid.program, &quake_skyid.sky_matrix);
|
|
GLSL_ResolveShaderParam (quake_skyid.program, &quake_skyid.vertex);
|
|
GLSL_ResolveShaderParam (quake_skyid.program, &quake_skyid.palette);
|
|
GLSL_ResolveShaderParam (quake_skyid.program, &quake_skyid.solid);
|
|
GLSL_ResolveShaderParam (quake_skyid.program, &quake_skyid.trans);
|
|
GLSL_ResolveShaderParam (quake_skyid.program, &quake_skyid.realtime);
|
|
GLSL_ResolveShaderParam (quake_skyid.program, &quake_skyid.fog);
|
|
|
|
frag = GLSL_CompileShader ("quakeskb.frag", quakeskybox_frag,
|
|
GL_FRAGMENT_SHADER);
|
|
quake_skybox.program = GLSL_LinkProgram ("quakeskybox", vert, frag);
|
|
GLSL_ResolveShaderParam (quake_skybox.program, &quake_skybox.mvp_matrix);
|
|
GLSL_ResolveShaderParam (quake_skybox.program, &quake_skybox.sky_matrix);
|
|
GLSL_ResolveShaderParam (quake_skybox.program, &quake_skybox.vertex);
|
|
GLSL_ResolveShaderParam (quake_skybox.program, &quake_skybox.sky);
|
|
GLSL_ResolveShaderParam (quake_skybox.program, &quake_skybox.fog);
|
|
}
|
|
|
|
static inline int
|
|
is_pow2 (unsigned x)
|
|
{
|
|
int count;
|
|
|
|
for (count = 0; x; x >>= 1)
|
|
if (x & 1)
|
|
count++;
|
|
return count == 1;
|
|
}
|
|
|
|
// NOTE: this expects the destination tex_t to be set up: memory allocated
|
|
// and dimentions/format etc already set. the size of the rect to be copied
|
|
// is taken from dst. Also, dst->format and src->format must be the same, and
|
|
// either 3 or 4, or bad things will happen. Also, no clipping is done, so if
|
|
// x < 0 or y < 0 or x + dst->width > src->width
|
|
// or y + dst->height > src->height, bad things will happen.
|
|
static void
|
|
copy_sub_tex (tex_t *src, int x, int y, tex_t *dst)
|
|
{
|
|
int dstbytes;
|
|
int srcbytes;
|
|
int i;
|
|
|
|
srcbytes = src->width * src->format;
|
|
dstbytes = dst->width * dst->format;
|
|
|
|
x *= src->format;
|
|
for (i = 0; i < dst->height; i++)
|
|
memcpy (dst->data + i * dstbytes, src->data + (i + y) * srcbytes + x,
|
|
dstbytes);
|
|
}
|
|
|
|
void
|
|
glsl_R_LoadSkys (const char *sky)
|
|
{
|
|
const char *name;
|
|
int i;
|
|
tex_t *tex;
|
|
// NOTE: quake's world and GL's world are rotated relative to each other
|
|
// quake has x right, y in, z up. gl has x right, y up, z out
|
|
// quake order: +x -x +z -z +y -y
|
|
// gl order: +x -x +y -y +z -z
|
|
// fizquake orger: -y +y +z -z +x -x
|
|
// to get from quake order to fitzquake order, all that's needed is
|
|
// a -90 degree rotation on the (quake) z-axis. This is taken care of in
|
|
// the sky_matrix setup code.
|
|
// However, from the player's perspective, skymaps have lf and rt
|
|
// swapped, but everythink makes sense if looking at the cube from outside
|
|
// along the positive y axis, with the front of the cube being the nearest
|
|
// face. This matches nicely with Blender's default cube in front (num-1)
|
|
// view.
|
|
static const char *sky_suffix[] = { "ft", "bk", "up", "dn", "rt", "lf"};
|
|
static int sky_coords[][2] = {
|
|
{2, 0}, // front
|
|
{0, 0}, // back
|
|
{1, 1}, // up
|
|
{0, 1}, // down
|
|
{2, 1}, // left
|
|
{1, 0}, // right
|
|
};
|
|
|
|
if (!sky || !*sky)
|
|
sky = r_skyname->string;
|
|
|
|
if (!*sky || !strcasecmp (sky, "none")) {
|
|
skybox_loaded = false;
|
|
return;
|
|
}
|
|
|
|
if (!skybox_tex)
|
|
qfeglGenTextures (1, &skybox_tex);
|
|
|
|
qfeglBindTexture (GL_TEXTURE_CUBE_MAP, skybox_tex);
|
|
|
|
//blender envmap
|
|
// bk rt ft
|
|
// dn up lt
|
|
tex = LoadImage (name = va ("env/%s_map", sky));
|
|
if (tex && tex->format >= 3 && tex->height * 3 == tex->width * 2
|
|
&& is_pow2 (tex->height)) {
|
|
tex_t *sub;
|
|
int size = tex->height / 2;
|
|
|
|
skybox_loaded = true;
|
|
sub = malloc (field_offset (tex_t, data[size * size * tex->format]));
|
|
sub->width = size;
|
|
sub->height = size;
|
|
sub->format = tex->format;
|
|
sub->palette = tex->palette;
|
|
for (i = 0; i < 6; i++) {
|
|
int x, y;
|
|
x = sky_coords[i][0] * size;
|
|
y = sky_coords[i][1] * size;
|
|
copy_sub_tex (tex, x, y, sub);
|
|
qfeglTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0,
|
|
sub->format == 3 ? GL_RGB : GL_RGBA,
|
|
sub->width, sub->height, 0,
|
|
sub->format == 3 ? GL_RGB : GL_RGBA,
|
|
GL_UNSIGNED_BYTE, sub->data);
|
|
}
|
|
free (sub);
|
|
} else {
|
|
skybox_loaded = true;
|
|
for (i = 0; i < 6; i++) {
|
|
tex = LoadImage (name = va ("env/%s%s", sky, sky_suffix[i]));
|
|
if (!tex || tex->format < 3) { // FIXME pcx support
|
|
Sys_MaskPrintf (SYS_GLSL, "Couldn't load %s\n", name);
|
|
// also look in gfx/env, where Darkplaces looks for skies
|
|
tex = LoadImage (name = va ("gfx/env/%s%s", sky,
|
|
sky_suffix[i]));
|
|
if (!tex || tex->format < 3) { // FIXME pcx support
|
|
Sys_MaskPrintf (SYS_GLSL, "Couldn't load %s\n", name);
|
|
skybox_loaded = false;
|
|
continue;
|
|
}
|
|
}
|
|
Sys_MaskPrintf (SYS_GLSL, "Loaded %s\n", name);
|
|
qfeglTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0,
|
|
tex->format == 3 ? GL_RGB : GL_RGBA,
|
|
tex->width, tex->height, 0,
|
|
tex->format == 3 ? GL_RGB : GL_RGBA,
|
|
GL_UNSIGNED_BYTE, tex->data);
|
|
}
|
|
}
|
|
qfeglTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,
|
|
GL_CLAMP_TO_EDGE);
|
|
qfeglTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,
|
|
GL_CLAMP_TO_EDGE);
|
|
qfeglTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
qfeglTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
qfeglGenerateMipmap (GL_TEXTURE_CUBE_MAP);
|
|
}
|