quakeforge/libs
Bill Currie 43702580f5 Clear the texture element chain after drawing.
It was properly cleared after drawing water chains and sky chains, but I
had missed normal surfaces. It took the use of the same texture for both
normal surfaces and water surfaces to trigger the bug. Thanks go to Simon
'Sock' O'Callaghan and his In The Shadows mod.
2013-01-06 20:05:59 +09:00
..
audio Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
client Make nq and qw use the new entity state struct. 2012-07-05 09:39:16 +09:00
console Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
gamecode Fix some signed/unsigned comparison warnings. 2013-01-05 17:52:48 +09:00
gib Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
image Use pkg-config for zlib. 2012-08-18 21:41:33 +09:00
models Fixup extended bsp when loading the file. 2012-12-30 13:29:24 +09:00
net Fix a couple of warnings found by the mxe gcc. 2012-12-14 17:07:53 +09:00
qw Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
ruamoko Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
util Implement MH's version of Sys_DoubleTime for windows. 2013-01-05 17:52:54 +09:00
video Clear the texture element chain after drawing. 2013-01-06 20:05:59 +09:00
Makefile.am Avoid building unneeded libs. 2012-08-20 14:12:20 +09:00