quakeforge/libs/video/renderer
Bill Currie 43702580f5 Clear the texture element chain after drawing.
It was properly cleared after drawing water chains and sky chains, but I
had missed normal surfaces. It took the use of the same texture for both
normal surfaces and water surfaces to trigger the bug. Thanks go to Simon
'Sock' O'Callaghan and his In The Shadows mod.
2013-01-06 20:05:59 +09:00
..
gl Remove the hard-coded bsp maximum depths. 2012-11-28 21:29:03 +09:00
glsl Clear the texture element chain after drawing. 2013-01-06 20:05:59 +09:00
sw Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
sw32 Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
Makefile.am Implement R_IQMGetLerpedFrames(). 2012-05-15 21:08:46 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_bsp.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_cvar.c Force a refdef update when nearclip or farclip change. 2012-08-29 09:55:17 +09:00
r_dyn_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_efrag.c Allow iqm models when storing efrags. 2012-05-15 21:08:45 +09:00
r_ent.c Do not try to lerp entities when their model changes. 2012-04-25 10:09:23 +09:00
r_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_init.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_iqm.c Support static iqm models. 2012-05-19 21:26:11 +09:00
r_light.c First step for BSP2 support. DOES NOT WORK! 2012-09-07 16:09:24 +09:00
r_main.c Call R_SetFrustum in all renderers. 2012-07-03 15:57:33 +09:00
r_part.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_progs.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
r_screen.c Mostly "merge" cl_screen.c. 2012-06-15 22:02:17 +09:00
vid_common.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
vid_render_gl.c Enable loading of iqm models in gl. 2012-05-17 15:55:38 +09:00
vid_render_glsl.c Finally, load textures for iqm :) 2012-05-15 21:08:47 +09:00
vid_render_sw.c Load iqm models in the sw renderers. 2012-05-17 21:17:48 +09:00
vid_render_sw32.c Load iqm models in the sw renderers. 2012-05-17 21:17:48 +09:00