mirror of
https://git.code.sf.net/p/quake/quakeforge
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6ea4e6617a
Or mostly so, anyway. sw32 is actually putting stuff on the screen.
124 lines
2.8 KiB
C
124 lines
2.8 KiB
C
/*
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qfglsl.c
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QuakeForge OpenGL extension interface definitions
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Copyright (C) 2000 Jeff Teunissen <deek@dusknet.dhs.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_DLFCN_H
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# include <dlfcn.h>
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#endif
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#ifndef RTLD_LAZY
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# ifdef DL_LAZY
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# define RTLD_LAZY DL_LAZY
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# else
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# define RTLD_LAZY 0
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# endif
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#endif
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#ifdef _WIN32
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// must be BEFORE include gl/gl.h
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# include "winquake.h"
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cvar.h"
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#include "QF/qtypes.h"
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#include "QF/sys.h"
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#include "QF/GLSL/funcs.h"
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#include "r_internal.h"
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void *
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QFEGL_ProcAddress (void *handle, const char *name, qboolean crit)
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{
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void *glfunc = NULL;
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Sys_MaskPrintf (SYS_VID, "DEBUG: Finding symbol %s ... ", name);
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glfunc = vr_data.vid->get_proc_address (handle, name);
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if (glfunc) {
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Sys_MaskPrintf (SYS_VID, "found [%p]\n", glfunc);
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return glfunc;
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}
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Sys_MaskPrintf (SYS_VID, "not found\n");
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if (crit) {
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if (strncmp ("fxMesa", name, 6) == 0) {
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Sys_Printf ("This target requires a special version of Mesa with "
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"support for Glide and SVGAlib.\n");
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Sys_Printf ("If you are in X, try using a GLX or SGL target.\n");
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}
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Sys_Error ("Couldn't load critical OpenGL function %s, exiting...",
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name);
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}
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return NULL;
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}
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// First we need to get all the function pointers declared.
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#define QFGL_WANT(ret, name, args) \
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ret (GLAPIENTRY * qfe##name) args;
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#define QFGL_NEED(ret, name, args) \
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ret (GLAPIENTRY * qfe##name) args;
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#include "QF/GLSL/qf_funcs_list.h"
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#undef QFGL_NEED
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#undef QFGL_WANT
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static void *libgl_handle;
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// Then we need to open the libGL and set all the symbols.
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qboolean
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EGLF_Init (void)
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{
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libgl_handle = vr_data.vid->load_library ();
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return true;
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}
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qboolean
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EGLF_FindFunctions (void)
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{
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#define QFGL_WANT(ret, name, args) \
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qfe##name = QFEGL_ProcAddress (libgl_handle, #name, false);
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#define QFGL_NEED(ret, name, args) \
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qfe##name = QFEGL_ProcAddress (libgl_handle, #name, true);
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#include "QF/GLSL/qf_funcs_list.h"
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#undef QFGL_NEED
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#undef QFGL_WANT
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return true;
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}
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