/* qfglsl.c QuakeForge OpenGL extension interface definitions Copyright (C) 2000 Jeff Teunissen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #ifdef HAVE_DLFCN_H # include #endif #ifndef RTLD_LAZY # ifdef DL_LAZY # define RTLD_LAZY DL_LAZY # else # define RTLD_LAZY 0 # endif #endif #ifdef _WIN32 // must be BEFORE include gl/gl.h # include "winquake.h" #endif #ifdef HAVE_WINDOWS_H # include #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cvar.h" #include "QF/qtypes.h" #include "QF/sys.h" #include "QF/GLSL/funcs.h" #include "r_internal.h" void * QFEGL_ProcAddress (void *handle, const char *name, qboolean crit) { void *glfunc = NULL; Sys_MaskPrintf (SYS_VID, "DEBUG: Finding symbol %s ... ", name); glfunc = vr_data.vid->get_proc_address (handle, name); if (glfunc) { Sys_MaskPrintf (SYS_VID, "found [%p]\n", glfunc); return glfunc; } Sys_MaskPrintf (SYS_VID, "not found\n"); if (crit) { if (strncmp ("fxMesa", name, 6) == 0) { Sys_Printf ("This target requires a special version of Mesa with " "support for Glide and SVGAlib.\n"); Sys_Printf ("If you are in X, try using a GLX or SGL target.\n"); } Sys_Error ("Couldn't load critical OpenGL function %s, exiting...", name); } return NULL; } // First we need to get all the function pointers declared. #define QFGL_WANT(ret, name, args) \ ret (GLAPIENTRY * qfe##name) args; #define QFGL_NEED(ret, name, args) \ ret (GLAPIENTRY * qfe##name) args; #include "QF/GLSL/qf_funcs_list.h" #undef QFGL_NEED #undef QFGL_WANT static void *libgl_handle; // Then we need to open the libGL and set all the symbols. qboolean EGLF_Init (void) { libgl_handle = vr_data.vid->load_library (); return true; } qboolean EGLF_FindFunctions (void) { #define QFGL_WANT(ret, name, args) \ qfe##name = QFEGL_ProcAddress (libgl_handle, #name, false); #define QFGL_NEED(ret, name, args) \ qfe##name = QFEGL_ProcAddress (libgl_handle, #name, true); #include "QF/GLSL/qf_funcs_list.h" #undef QFGL_NEED #undef QFGL_WANT return true; }