quakeforge/libs/video/renderer/gl
2012-02-06 19:32:30 +09:00
..
gl_draw.c Add Draw_Picf to allow smooth placement on low-res consoles. 2012-02-06 19:32:30 +09:00
gl_dyn_lights.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
gl_dyn_part.c Zap some magic numbers. 2012-01-19 10:36:10 +09:00
gl_dyn_textures.c Make the dynamic textures more readily available. 2012-01-21 19:13:01 +09:00
gl_fog.c The beginnings of fog support. 2010-12-10 17:17:30 +09:00
gl_graph.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
gl_lightmap.c Merge brush model with world model rendering. 2011-12-18 08:09:55 +09:00
gl_mod_alias.c Gut most of the old skin code. 2012-01-23 16:16:30 +09:00
gl_mod_sprite.c Move the entity transform setup into the clients. 2011-12-15 17:09:01 +09:00
gl_rmain.c Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
gl_rmisc.c Make the init process more dependency based. 2012-02-01 21:52:47 +09:00
gl_rsurf.c Merge branch 'master' into glsl 2012-01-29 22:36:35 +09:00
gl_screen.c Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
gl_sky.c Rename some headers to fix doxygen warnings. 2011-07-23 15:58:45 +09:00
gl_sky_clip.c Fix a gl matrix stack overflow. 2012-01-24 12:10:37 +09:00
gl_textures.c Do some more const correctness. 2012-02-01 17:44:55 +09:00
gl_warp.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
Makefile.am Gut most of the old skin code. 2012-01-23 16:16:30 +09:00