quakeforge/libs
Bill Currie 08c8b8d51b [vulkan] Add entity labels to command queues
Brush models looked a little too tricky due to the very different style
of command queue, so that's left for now, but alias, iqm and sprite
entities are now labeled. The labels are made up of the lower 5 hex
digits of the entity address, the position, and colored by the
normalized position vector. Not sure that's the best choice as it does
mean the color changes as the entity moves, and can be quite subtle
between nearby entities, but it still helps identify the entities in the
command buffer.

And, as I suspected, I've got multiple draw calls for the one ogre. Now
to find out why.
2022-05-07 15:45:11 +09:00
..
audio [cvar] Clean up most misinterpreted cvar types 2022-04-24 20:04:06 +09:00
client [client] Clean up light loading 2022-05-05 23:49:31 +09:00
console [console] Fix missed changes to console line exec control 2022-04-24 20:46:06 +09:00
gamecode [gamecode] Fail gracefully on invalid entity strings 2022-05-05 23:49:30 +09:00
gib [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00
image [image] Set texture type for no-load tga images 2022-05-04 13:50:55 +09:00
input [input] Fix up some mistranslated cvars 2022-04-24 19:15:22 +09:00
models [vulkan] Get IQM rendering working 2022-05-07 10:14:22 +09:00
net Merge branch 'master' into wip-rua_scene 2022-04-25 08:13:35 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Clear efrags when destroying an entity 2022-05-07 09:53:26 +09:00
scene [scene] Zero freshly allocated entity memory 2022-05-07 00:51:44 +09:00
ui [build] Fix some make distcheck issues 2022-05-06 15:50:13 +09:00
util [plist] Report line-relative character position in errors 2022-05-06 20:10:41 +09:00
video [vulkan] Add entity labels to command queues 2022-05-07 15:45:11 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00