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08c8b8d51b
Brush models looked a little too tricky due to the very different style of command queue, so that's left for now, but alias, iqm and sprite entities are now labeled. The labels are made up of the lower 5 hex digits of the entity address, the position, and colored by the normalized position vector. Not sure that's the best choice as it does mean the color changes as the entity moves, and can be quite subtle between nearby entities, but it still helps identify the entities in the command buffer. And, as I suspected, I've got multiple draw calls for the one ogre. Now to find out why. |
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Makemodule.am |