Bill Currie
1a1d461f0c
"debounce" (Despair's term:) focus handling in X. Seems multiple focusout
...
events can arrive when switching workplaces, but only one focusin when
returning. Not good...
2005-03-06 08:22:15 +00:00
Ragnvald Maartmann-Moe IV
b209e8607e
*grmbl*
2005-01-13 15:11:55 +00:00
Ragnvald Maartmann-Moe IV
b72a8755ca
Move pr_keys.c to console, fixes missing Key_Progs_Init symbol for dynamic
...
builds with automake 1.9.
2005-01-13 15:10:42 +00:00
Ragnvald Maartmann-Moe IV
ea2ff1070b
Whitespace, plus remove unused key_progs_init from keys.c
2005-01-13 14:44:57 +00:00
Bill Currie
23f71485d1
more tree recovering. This includes Despair's anisotropy support work.
2005-01-02 14:23:20 +00:00
Bill Currie
0bfac8dd88
win32 compile fixes
...
This is an imperfect revision of history.
2004-11-06 02:21:00 +00:00
Bill Currie
cefc6df98c
grievre's patch to trade (minor) frame rate for frame (non-)latency
2004-07-10 02:32:30 +00:00
Bill Currie
f2d7d97319
Grievre's fix for his weirdness when toggling fullscren. Thanks Grievre
2004-05-10 01:17:55 +00:00
Bill Currie
4f71b39827
it seems glGetProcAddressARB is obsolete so check for glGetProcAddress first
2004-05-06 07:13:18 +00:00
Bill Currie
fc4211c257
the rest of Grievre's lighting tweaks
2004-05-02 21:21:00 +00:00
Bill Currie
1c0735d0c9
* taniwha mutters about end-runs (sorry, Grievre)
2004-04-28 04:07:50 +00:00
Bill Currie
785307fd9a
Grievre's lighting tweeks
2004-04-27 22:18:23 +00:00
Bill Currie
dd989c18ff
fix a braino
2004-04-16 04:21:16 +00:00
Bill Currie
45c304ffc0
add a -novideo option to allow for headless operation
2004-04-13 02:13:35 +00:00
Bill Currie
969cf7ac66
make sure the mouse input updates properly when going from fullscreen to
...
windowed
2004-03-22 03:23:59 +00:00
Bill Currie
23e8ef1dd8
do the viewport forcing in configure_notify. fixes Grievre's uncentered
...
viewport
2004-03-22 02:16:41 +00:00
Bill Currie
4b33ba547a
don't know why the expose event was being waited for. doesn't seem to be
...
needed (now, anyway) when going windowed and causes lockup when starting
fullscreen
2004-03-21 20:21:57 +00:00
Bill Currie
7feaa3d631
Want for the mouse to move when going fullscreen before moving the
...
viewport. This should fix the uncetnered viewport when going fullscreen.
Also discard mouse events caused by fullscreen toggling to avoid chaning
orientation.
2004-03-21 05:21:27 +00:00
Bill Currie
0b808b0c49
so that's why you would want to use XMaskEvent... don't lose the FocusIn
...
and EnterNotify events when starting fullscreened
2004-03-21 00:34:24 +00:00
Bill Currie
60ca9854aa
dead code removal
2004-03-19 21:12:12 +00:00
Bill Currie
78fd6d2513
minor cleanup of window position handling. hopefully no more window off
...
screen issues (wait for ConfigureNotify instead of MapNotify on window
creation (ConfigureNotify gives us our window position)).
2004-03-19 20:24:26 +00:00
Bill Currie
9099baeb6d
minor cleanups preparing for an overhaul
2004-03-18 06:05:59 +00:00
Bill Currie
e24cbd75e0
M_BUTTON6 and M_BUTTON7. nuff said :)
2004-03-16 04:12:28 +00:00
Ragnvald Maartmann-Moe IV
6c6047ccb8
Fix from Grievre.
2004-03-15 21:44:56 +00:00
Ragnvald Maartmann-Moe IV
29502c8f5a
Lots of optimizations, particularly for GL state changes, and tweak lighting a
...
bit more.
Also a cleanup from Grievre: Use VectorIsZero in two places in gl_mod_alias.c.
2004-03-15 21:32:19 +00:00
Ragnvald Maartmann-Moe IV
1fe06c326b
More of my experimental GL lighting tweaks.
2004-03-11 01:03:51 +00:00
Ragnvald Maartmann-Moe IV
9cd16b8dfd
Grievre's lighting patch, plus some of my own changes.
...
My changes:
Emit normals if truform is enabled.
Attempt to avoid 0,0,0 normals (makes lighting & tesselation unhappy).
Fix some (ancient) apparent bugs in GetAliasFrameVerts16().
Clamp minlight, instead of adding it.
Apply colormod as glColor, rather than adding it to emission, to prevent QSG2
issues with fullbrights.
Rearrange init code, and don't go quite as wild with responsiveness to lights.
Material & lightmode settings will need tweaking & testing to work well on all
cards. Feedback needed there.
2004-03-10 08:14:38 +00:00
Ragnvald Maartmann-Moe IV
b7df0b5278
Remove gl_doublebright, remove fractional overbrights, clean up init a bit,
...
uglify init a bit. Stuff for taniwha to look at. Nothing to see here, move
along.
2004-03-07 23:51:29 +00:00
Ragnvald Maartmann-Moe IV
58d67f9a75
Lighting init fixes.
2004-02-29 04:50:01 +00:00
Ragnvald Maartmann-Moe IV
fde6e5bf61
Reduce ifs a bit, clean up init a bit. Minor problem with gl_doublebright. LIH.
2004-02-29 01:49:41 +00:00
Ragnvald Maartmann-Moe IV
28fda91e8c
If (!var) checking for a cvar setup. Can't believe that one slipped by for so
...
long... Also set a few globals static.
2004-02-27 20:40:26 +00:00
Ragnvald Maartmann-Moe IV
44c89c1904
Optimize fullbright testing for brushes, assorted other cleanups, test for
...
functions built into current GL drivers, as well as the old extensions, and
add incorrectly rendering BGRA support.
Whee!
2004-02-24 20:50:55 +00:00
Ragnvald Maartmann-Moe IV
872498a1f0
Reorder a lot of code, removing tons of ifs. multitexture paths are a bit more
...
sane now. Also optimize QSG2 color handling, and fix some QSG2 bugs. Not that
anyone cares, nobody uses it anyways.
Should be faster, but isn't here. *grmbl*
2004-02-22 06:00:15 +00:00
Chris Ison
ca6112767c
Grievres' water HOM and mtex FB only rendering FB texture fix
2004-02-21 09:04:52 +00:00
Ragnvald Maartmann-Moe IV
5157f668ad
Fix a bunch of state leaks that made multitextured fullbrights smear the world.
...
Now just have one (known) issue with bmodels with fullbright textures not
rendering their base texture. Floating fullbrights are nifty!
Also a number of optimizations, which need wider performance testing.
2004-02-21 05:36:19 +00:00
Chris Ison
6642686e33
removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated.
2004-02-15 03:40:50 +00:00
Ragnvald Maartmann-Moe IV
fef9b30bd7
QF, now complete with underbrights, thanks to Grievre.
...
Play with gl_overbright and gl_doublebright. That's an order.
2004-02-15 00:02:04 +00:00
Bill Currie
64c156653f
should fix the seg on ^C early in the startup
2004-02-14 07:53:49 +00:00
Bill Currie
85a268c62f
Grievre's lightmap/fullbright multitexture patch (fbs not tested due to
...
lack of drivers supporting 3 tmus)
2004-02-14 05:10:29 +00:00
Ragnvald Maartmann-Moe IV
372b763704
Inconsequential changes.
2004-02-09 04:11:13 +00:00
Ragnvald Maartmann-Moe IV
654cc35482
Mysteriously uncommitted. Fixed.
2004-02-09 04:02:08 +00:00
Bill Currie
a45981bc6a
don't look up the gl functions until after the context has been setup, just
...
incase it affects which functions glGetProcAddress actually returns.
2004-02-06 00:58:35 +00:00
Ragnvald Maartmann-Moe IV
0e6681a069
Add QFGL_WANT, and ability to handle non-required extensions.
2004-01-28 02:49:57 +00:00
Ragnvald Maartmann-Moe IV
31aca31d17
Warn users if their system doesn't support GL_ATI_pn_triangles.
2004-01-26 03:58:19 +00:00
Ragnvald Maartmann-Moe IV
767b0c61db
Fix help for gl_tessellate cvar.
2004-01-26 00:40:31 +00:00
Ragnvald Maartmann-Moe IV
e1146a541c
TruForm support. Controlled by gl_tessellate
2004-01-26 00:13:47 +00:00
Bill Currie
283d49bd8e
first chunk of Mike Gorchak's <mike@malva.ua> QNX patches
2004-01-20 05:57:39 +00:00
Bill Currie
e154c9add5
be consistent with WIN32 and _WIN32 (now all _WIN32)
2004-01-20 03:47:27 +00:00
Bill Currie
e0567f75cc
it seems ATI's libGL needs to be loaded with global symbols in order to
...
work properly.
2004-01-09 23:37:04 +00:00
Bill Currie
acd54afff7
move to using a hash table for builtin number -> builtin lookup so sparse
...
ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)
use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Ragnvald Maartmann-Moe IV
a87fc16d12
Whitespace.
2004-01-06 03:38:48 +00:00
Ragnvald Maartmann-Moe IV
067080296c
Futureproofing.
2004-01-06 03:38:16 +00:00
Bill Currie
e53967b346
--disable-static now works (thanks for the heads-up, raorn)
2003-12-22 20:51:08 +00:00
Bill Currie
069ee8657f
fix a typo that prevented the asm lib getting the correct flags
2003-12-22 19:59:33 +00:00
Bill Currie
3a8cfb050e
fix alpha blending in 2d mode when 3d has never been rendered
2003-09-05 06:48:03 +00:00
Bill Currie
6b036d14ed
in_mouse_accel patch from qize@gmx.net
2003-09-04 22:29:40 +00:00
Bill Currie
93327cb618
try to fix segfault caused by VID_Shutdown getting called before VID_Init
...
(error conditions).
2003-08-27 22:50:39 +00:00
Bill Currie
33a57c5a14
win32 compile fixes
2003-08-13 18:17:30 +00:00
Bill Currie
6f88e4e343
break out some duplicated code into a function and get the window coords
...
"properly" (for this mess I'm not sure I'm willing to call code:)
2003-08-04 01:28:30 +00:00
Bill Currie
556a6eae8f
fix a misplaced _
2003-07-27 20:47:36 +00:00
Ragnvald Maartmann-Moe IV
351033e8d8
Move vid_conwidth to con_width, and vid_conheight to con_height.
2003-07-27 20:20:20 +00:00
Bill Currie
855fc53709
handle alloca properly
2003-07-09 06:28:09 +00:00
Chris Ison
64f74731c5
added vid_fullscreen cvar as a CVAR_ROM. This will change once the renderer is setup to reload textures.
...
removed -window, -mode, and internal mode table and functions that strictly delt with them.
Rewrote the mode selection part of VID_Init
Altered VID_SetMode and associated functions to use data obtained from VID_Init instead of mode tables.
Also tidied up a little.
2003-06-21 00:17:32 +00:00
Chris Ison
bff8a24d12
added -conheight checking
2003-06-21 00:07:59 +00:00
Bill Currie
862e9d89c5
mindhog's fix for 32bpp x11
2003-06-17 03:11:24 +00:00
Chris Ison
d720efe1e6
fixed misplacement of menu
2003-06-16 12:31:52 +00:00
Bill Currie
6a8469df14
start working on VA support for borked GL libs
2003-05-21 21:53:21 +00:00
Bill Currie
460c8f7f0f
mindHog's qfpython patch. GIB info string event callbacks and a compile fix
...
for broken x11 headers.
2003-05-16 16:17:24 +00:00
Bill Currie
dc9d2c89da
fix various sizing issues
2003-05-07 07:10:15 +00:00
Bill Currie
e732cf591d
remove all references to OFS_* from the C code. only the macros in progs.h
...
use them now
2003-04-22 18:20:15 +00:00
Bill Currie
9a40bf2956
get the fix right
2003-04-17 00:25:55 +00:00
Bill Currie
5cb8429f04
bah, cleanup for flex versions :P
2003-04-17 00:14:13 +00:00
Bill Currie
eb099ae0d3
make qf gcc 3.3 clean
2003-04-17 00:01:48 +00:00
Brian Koropoff
e707e9bb89
Moved gib_*.h into include/ and moved the necessary declarations and struct
...
definitions to QF/gib.h to interface with libQFgib.
2003-04-13 22:07:58 +00:00
Bill Currie
ff577f1175
add a \n to the grab failed message
2003-04-09 16:38:17 +00:00
Bill Currie
d3b6fcbd61
revert the inappropriately complicated event code for the simpler version.
...
even that's not likely to be final
2003-04-08 19:20:48 +00:00
Bill Currie
255a7522bd
merge IN_SendKeyEvents and IN_Commands into IN_ProcessEvents
2003-04-08 18:45:12 +00:00
Bill Currie
35eb866603
kill VID_HandlePause and IN_HandlePause as they never did anything and
...
IN_ModeChanged as it's a dead prototype
2003-04-08 17:55:32 +00:00
Bill Currie
fcc069d216
more unused files
2003-04-08 17:47:43 +00:00
Bill Currie
40a73ea5c1
don't need this
2003-04-08 17:32:55 +00:00
Ragnvald Maartmann-Moe IV
6c7701a38b
Prevent bad gl_max_size settings from causing buggy drivers to freak out.
2003-03-24 20:21:24 +00:00
Ragnvald Maartmann-Moe IV
88c2735d9c
Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet).
2003-03-20 19:58:18 +00:00
Bill Currie
aa345faf12
use the window size for the fullscreen view
2003-03-17 05:39:10 +00:00
Bill Currie
a8a8792a76
support vid_conwidth cvar (for -conwidth). while present in all targets, it
...
will only work in gl
2003-03-17 05:17:58 +00:00
Bill Currie
a8c989969d
hopefully better input grabbing state tracking
2003-03-07 22:30:15 +00:00
Bill Currie
c731afa957
hopefully fix the input grabbing (and evem more hopefully, without driving
...
Despair to ... um... ;)
2003-03-07 03:55:51 +00:00
Ragnvald Maartmann-Moe IV
f57eb911cc
Another little FIXME. (Cleanup I'll do soon, hopefully)
2003-03-03 19:32:56 +00:00
Bill Currie
be728c7b7c
Initialize p_mouse_x and p_mouse_y from the EnterNotify event so that the
...
first mouse move of the game doesn't screw up your view. Also does resonable
behaviour when entering and leaving the window.
2003-02-25 17:19:47 +00:00
Ragnvald Maartmann-Moe IV
1201f615ee
Move a test inside function, rather than repeated all over the place.
2003-02-25 06:04:42 +00:00
Ragnvald Maartmann-Moe IV
d9ed34a5fb
More video mode selection robustness improvements.
2003-02-23 20:21:06 +00:00
Bill Currie
851d203916
work towards a more secure qfs
2003-02-14 22:36:10 +00:00
Bill Currie
6a687f5e45
rename all the globals in quakefs.[ch] to be QFS_* or qfs_*
2003-02-14 19:46:07 +00:00
Brian Koropoff
3c522a83bc
Various cleanups and bugfixes. Added proper line number reporting to
...
errors. A few new builtin functions, such as slice::find and thread::list.
2003-02-14 08:06:01 +00:00
Ragnvald Maartmann-Moe IV
646f875a34
Add return value checking for in_grab. Also some dead code removal, dangling comment and white space cleanup.
2003-02-13 19:03:48 +00:00
Bill Currie
53d3252792
don't adjust the system gamma unless the window has focus. also quench an
...
internal warning (the event system can't handle shm events (doesn't seem to
need to anyway)).
2003-02-13 18:24:30 +00:00
Bill Currie
d86b431860
fix a couple of warnings
2003-02-10 03:19:54 +00:00
Ragnvald Maartmann-Moe IV
76eb7917a7
More whitespace.
2003-02-09 10:18:43 +00:00
Ragnvald Maartmann-Moe IV
5466f33dff
Whitespace, while I'm in the area...
2003-02-09 10:17:20 +00:00
Ragnvald Maartmann-Moe IV
22641c40fc
Make -sgl video mode selection much more robust. Particularly needs testing with voodoo 1 & 2, and on windows.
...
If you have problems with input grabbing, try `+set vid_fullscreen 1` or `+set in_grab 1` on the command line.
2003-02-09 10:15:20 +00:00
Bill Currie
3ab4eb6545
Arkadi's mach64 patch
2003-02-06 21:47:33 +00:00