Commit graph

12834 commits

Author SHA1 Message Date
Bill Currie
6514e09e7c [gamecode] Use an explicit size for the null page
It's currently only 4 (or even 3 for v6) words, but this fixes false
positives when checking for null pointers in Ruamoko progs due to
pr_return pointing to the return buffer and thus outside the progs
memory map resulting in an impossible to exceed value.
2022-02-01 16:43:29 +09:00
Bill Currie
c84fb3e6d3 [qfcc] Use a hidden local variable for pascal functions
This gets gcd.pas working nicely with the Ruamoko ISA, and keeps things
reasonably nice vor v6p (it will likely do better with global CSE).
2022-02-01 16:08:58 +09:00
Bill Currie
fc56d1c6e2 [qfcc] Use dynamic addressing for Ruamoko move source
This fixes the incorrect pointer being used in movep instructions in
Ruamoko progs, as well as 3 of the test cases.
2022-02-01 14:57:16 +09:00
Bill Currie
e0c5c475ea [qfcc] Modify the modulo tests to be compatible with Ruamoko ISA
Surprisingly, it passes (I didn't expect it to due to the doubles). I'll
look into to it further later on.
2022-02-01 14:57:16 +09:00
Bill Currie
64c8c02eac [qfcc] Add pragma to control optimization
And force a couple of tests to be built with optimization. I'll probably
add it to most, if not all, but for now I'm clearing up tests as I go.
2022-02-01 14:57:16 +09:00
Bill Currie
f714b6fbea [qwaq] Up qwaq progs heap to 2MB
or 512kW (kilowatts? :P). Barely enough for vkgen to run (it runs out if
auto release is run during scan_types, probably due to fragmentation). I
imagine I need to look into better memory management schemes, especially
since I want to make zone allocations 64-byte aligned (instead of the
current 8). And it doesn't help that 16 words per allocation are
dedicated to the zone management.

Anyway, with this, vgken runs and produces sufficiently correct results
for the rest of QF to build, so long as qfcc is not optimizing.
2022-02-01 14:57:16 +09:00
Bill Currie
bea1155e9e [qwaq] Give qwaq progs a stack of 64kB
16kW should be enough as a default (when I get around to making it
configurable). Stops vkgen from trashing its heap with the stack.
2022-02-01 14:57:16 +09:00
Bill Currie
2fcec6e5cb [zone] Move heap check to Z_TagMalloc
Since Z_Malloc uses Z_TagMalloc to do the work, this ensures the check
is always run.

Also, add the check to Z_Realloc when it needs to adjust an existing
block.
2022-02-01 14:56:47 +09:00
Bill Currie
b8c2b7f856 [ruamoko] Make a common sprintf wrapper function
This takes care of converting from progs varargs to what PR_Sprintf
expects. I got tired of modifying the wrappers when I found a third one.
2022-02-01 09:27:03 +09:00
Bill Currie
5d41e90cc7 [gamecode] Remove pushregs and popregs specs
They have been redundant since the operations were moved into with.
2022-01-31 23:47:47 +09:00
Bill Currie
e7ac637687 [ruamoko] Wrap hash table callbacks with push/pop frame
Builtins that call progs with parameters now must always wrap the call
to PR_ExecuteProgram so that the data stack is properly preserved across
the call.

I need to do an audit of all the calls to PR_ExecuteProgram.
2022-01-31 23:47:02 +09:00
Bill Currie
175cc408d8 [qwaq] Update bi_printf to work with Ruamoko's va_list
Same deal as for test_bi in qfcc's test harness.  I really need to
consolidate all these little functions.
2022-01-31 23:44:09 +09:00
Bill Currie
e3f88b2b9c [qwaq] Align progs memory to 64 bytes
It doesn't do much good for dynamic progs memory because zone currently
aligns to 8 bytes (oops, forgot to fix that), but at least the stack and
globals are properly aligned.
2022-01-31 23:40:21 +09:00
Bill Currie
98215b46ad [ruamoko] Cast autoreleaseIMP to avoid ...
The ABI for the Ruamoko ISA set currently puts va_list into the
parameter stream whenever a varargs function is called. Unfortunately,
IMP is declared with ... and thus cannot be used directly unless all
methods become varargs, but I think that would cause even more
headaches.
2022-01-31 23:37:03 +09:00
Bill Currie
712d800491 [gamecode] Save return ptr for chained calls
It turns out the return pointer still needs to be saved even when a
builtin sets up a chain call to progs, but rather than the pointer being
simply restored, it needs to be saved in the call stack exactly as if
the function was called directly by progs. This fixes the invalid self
issue quite thoroughly: parameter state seems to be correct across all
calls now.

I should set up an automated test now that I know and understand the
situation.
2022-01-31 23:35:56 +09:00
Bill Currie
92711e778c [ruamoko] Set params in obj_msgSend_super only for v6p progs
In Ruamoko ISA progs, the param pointers point to the stack and
generally must most be manipulated by builtins, and there is no need
anyway as Ruamoko doesn't have RCALL. Fixes the mangling of .super.
2022-01-31 19:04:18 +09:00
Bill Currie
cabb53e693 [gamecode] Skip return ptr restore if depth changed
When calling a builtin, normally the return pointer needs to be
restored, but if the builtin changes the call depth (usually by
effecting "return foo()" as in support for objects, but possibly
setjmp/longjmp when they are implemented), then the return pointer must
not be restored. This gets vkgen past object allocation, but it dies
when trying to send messages to super. This appears to be a compiler
bug.
2022-01-31 16:51:46 +09:00
Bill Currie
c5ae1ae13c [ruamoko] Check self is within progs memory
Changes a segfault to a runtime error, which beats the risk of self
pointing somewhere that doesn't segrault.
2022-01-31 14:03:36 +09:00
Bill Currie
edf7a781fd [qfcc] Map uint to int for some intructions
Many math instructions don't care about the difference between signed
and unsigned operands and are thus specified using int, but need to be
usable with uint. div is NOT mapped because there is a difference:
0x8000 / 2 (16-bit) is 0x4000 unsigned but 0xc000 signed, and 0x8000 /
0xfffe is 0 unsigned and 0x4000 signed. This means I'll need to add some
more instructions. Not sure what to do about % and %% though as that's a
lot of instructions (12).
2022-01-30 22:47:57 +09:00
Bill Currie
8dc4a0ea80 [qfcc] Change v6p's jumpb opname to jump
More ease of searching, since the operand types help greatly.
2022-01-30 22:39:21 +09:00
Bill Currie
7971bcd91c [gamecode] Sort out shr's opname for easier searching
Since the operand types sort out the difference between asr and shr, no
need to give them different opnames. Means qfcc doesn't need to worry
about which one it's searching for.
2022-01-30 22:37:03 +09:00
Bill Currie
766bf758ab [gamecode] Redesign jump's B addressing
Yet another redundant addressing mode (since ptr + 0 can be used), so
replace it with a variable-indexed array (same as in v6p). Was forced
into noticing the problem when trying to compile Machine.r.
2022-01-30 22:34:40 +09:00
Bill Currie
b8df11b2cb [qfcc] Really get vecaddr.r working on both ISAs
Deliberately defeating an optimiser is not so easy (but I really needed
that variable to be set).
2022-01-30 20:01:32 +09:00
Bill Currie
e1a0c31e3f [qfcc] Encode the new vector types
Thanks to the size of the type encoding being explicit in the encoding,
anything that tries to read the encodings without expecting the width
will simply skip over the width, as it is placed after the ev type in
the encoding.

Any code that needs to read both the old encodings and the new can check
the size of the basic encodings to see if the width field is present.
2022-01-30 16:00:49 +09:00
Bill Currie
4b8fdf3696 [qfcc] Implement vector scaling for Ruamoko
With this, qfcc-tests builds (can't run yet due to unsigned not having
any tests and thus the rest the Ruamoko code in QF not building yet).
2022-01-30 14:48:49 +09:00
Bill Currie
4871717fae [gamecode] Rename v6 vector-scalar multiply to scale
Makes it easier to get Ruamoko scaling implemented if they both use the
same opname.
2022-01-30 14:47:26 +09:00
Bill Currie
d18ee8dd86 [qfcc] Make vecaddr work in both v6p and Ruamoko
It's full of evil hacks, but has always been an evil hack relying on
undefined behavior. The weird shenanigans with local variables are
because Ruamoko doesn't copy the parameters like v6p does and thus v and
z are NOT adjacent as parameters. Worse, the padding is uninitialized
and thus should not be relied upon to be any particular value. Still
does a nice job of testing dot products, though.
2022-01-30 14:22:05 +09:00
Bill Currie
09eef8a07b [qfcc] Define __RUAMOKO__ as 2 for Ruamoko ISA
and __RAUMOKO__ as well.
2022-01-30 14:22:05 +09:00
Bill Currie
d8f6a9445e [qfcc] Implement dot and cross product for Ruamoko
With explicit operators, even. While they're a tad verbose, they're at
least unambiguous and most importantly have the right precedence (or at
least adjustable precedence if I got it wrong, but vector ops having
high precedence than scalar or component seems reasonable to me).
2022-01-30 14:14:15 +09:00
Bill Currie
46ce37160b [gamecode] Correct vecops widths
I had forgotten to update the widths when I moved cross product's
position.
2022-01-30 14:11:41 +09:00
Bill Currie
e195dba626 [qfcc] Do not unalias temporary operands
I don't remember why I did this originally, but it causes the dags code
to lose the offset temp alias when accessing fields on structural temps
(known to be the case for vectors (temp-component.r), and I seem to
remember having problems with structs).
2022-01-30 14:02:13 +09:00
Bill Currie
218481764b [qfcc] Add failing test for temp.component
While it specifically checks vectors, I'm pretty sure it applies to
structs, too. Also, it's a little redundant with vecaddr.r, but is much
more specific and far less evil in what it does (no horrible pointer
shenanigans): just something that is fairly common practice.
2022-01-30 13:57:41 +09:00
Bill Currie
3f389b602a [qfcc] Add support for horizontal vector ops
And reimplement vector comparison for Ruamoko.
2022-01-30 10:56:15 +09:00
Bill Currie
feb3be4e6b [qfcc] Add types for ivec3/4 and vec3/4
Needed to get quaternions and vectors going. I'll add more later.
2022-01-30 10:54:07 +09:00
Bill Currie
c467217b4b [simd] Use inttypes.h for long vector formats
Much nicer than cluttering up the headers with word-size checks.
2022-01-30 10:50:14 +09:00
Bill Currie
728c42e921 [gamecode] Use pr_type_names for debug views
I abandoned the reason for doing it (adding a pile of vector types), but
I liked the cleanup. All the implementations are hand-written still, but
at least the boilerplate stuff is automated.
2022-01-30 10:49:33 +09:00
Bill Currie
5ba6bf02e8 [qfcc] Cast functions to ints for comparison
Yet more (non-)wasted instructions.
2022-01-29 18:59:38 +09:00
Bill Currie
61727941fd [qfcc] Prepend state epxression instead of just linking
This fixes an expression loop ICE when building for Ruamoko (not that
there actually was a loop, but the test is rather simplistic).
2022-01-29 18:57:48 +09:00
Bill Currie
49395b3ba1 [gamecode] Correct state's types for double time
It takes int for the frame rather than float.
2022-01-29 18:48:05 +09:00
Bill Currie
fbaf1456fe [qfcc] Use auxiliary operands for move instructions
Since Ruamoko progs must use lea to get the address of a local variable,
add use/def/kill references to the move instruction in order to inform
flow analysis of the variable since it is otherwise lost via the
resulting pointer (not an issue when direct var reference move can be
used).

The test and digging for the def can probably do with being more
aggressive, but this did nicely as a proof of concept.
2022-01-29 18:26:54 +09:00
Bill Currie
f853a449b8 [qfcc] Cast pointers to ints for comparison
Ruamoko doesn't wast instructions on otherwise compatible low-level
types.
2022-01-29 18:23:07 +09:00
Bill Currie
501dd7db76 [qfcc] Use != nil for unary ! for Ruamoko progs
Ruamoko has no explicit ! instruction.
2022-01-29 18:22:41 +09:00
Bill Currie
7e9cf76cfe [qfcc] Change ne to cmp for v6 string inequality check
Since it's really strcmp in disguise (makes the instruction consistent
across all targets).
2022-01-29 18:18:33 +09:00
Bill Currie
baca7cbb4c [qfcc] Do not reverse function args in ruamoko call
It messed up the later check for calls to i[super dealloc].
2022-01-29 17:07:19 +09:00
Bill Currie
d61e906cb9 [qfcc] Don't use v6p store for assinging to entity.field
Ruamoko has a native addressing mode just for entities.
2022-01-29 17:05:50 +09:00
Bill Currie
10843fe340 [gamecode] Correct memset opname and types 2022-01-29 17:05:10 +09:00
Bill Currie
54e079ab75 [qfcc] Fold int constants more aggressively
This code now reaches into one level of the expression tree and
rearranges the nodes to allow the constant folder to do its things, but
only for ints, and only when the folding is trivially correct (* and *,
+/- and +/-). There may be more opportunities, but these cover what I
needed for now and anything more will need code generation or smarter
tree manipulation as things are getting out of hand.
2022-01-29 15:38:39 +09:00
Bill Currie
284fcd312d [qfcc] Rewrite assignment destination addressing
It now addressing_mode cleaning up store instructions to use ptr+offset
instead of lea;store ptr...

Entity.field addressing has been impelmented as well.

Move instructions still generate sub-optimal code in that they use an
add instruction instead of lea.
2022-01-28 15:50:46 +09:00
Bill Currie
d3764c108a [qfcc] Rewrite expr_deref to use addressing_mode
This cleans up the generation of load instructions such that they use
ptr+offset addressing instead of lea;load ptr.
2022-01-28 15:42:06 +09:00
Bill Currie
e298f0d993 [qfcc] Break out pointer addressing
This allows the code handling simple pointer dereferences to recurse
along an alias chain that resulted from casting between different
pointer types (such chains could probably be eliminated by replacing the
type in the original pointer expression, but it wasn't worth it at this
stage).
2022-01-28 15:37:08 +09:00