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[gamecode] Use an explicit size for the null page
It's currently only 4 (or even 3 for v6) words, but this fixes false positives when checking for null pointers in Ruamoko progs due to pr_return pointing to the return buffer and thus outside the progs memory map resulting in an impossible to exceed value.
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3 changed files with 4 additions and 2 deletions
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@ -1942,7 +1942,8 @@ struct progs_s {
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pr_def_t *pr_fielddefs;
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dstatement_t *pr_statements;
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pr_type_t *pr_globals;
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unsigned globals_size;
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pr_uint_t globals_size;
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pr_uint_t null_size; ///< size of block considered null page
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pr_uivec4_t pr_bases; ///< base registers (index in opcode)
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///@}
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@ -351,7 +351,7 @@ PR_LeaveFunction (progs_t *pr, int to_engine)
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VISIBLE void
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PR_BoundsCheckSize (progs_t *pr, pr_ptr_t addr, unsigned size)
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{
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if (addr < (pr_ptr_t) (pr->pr_return - pr->pr_globals))
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if (addr < pr->null_size)
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PR_RunError (pr, "null pointer access");
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if (addr >= pr->globals_size
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|| size > (unsigned) (pr->globals_size - addr))
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@ -142,6 +142,7 @@ PR_ResolveGlobals (progs_t *pr)
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goto error;
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pr->pr_param_alignment = G_INT (pr, def->ofs);
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}
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pr->null_size = pr->pr_return - pr->pr_globals;
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memcpy (pr->pr_real_params, pr->pr_params, sizeof (pr->pr_params));
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if (!pr->globals.ftime) {//FIXME double time
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if ((def = PR_FindGlobal (pr, "time")))
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