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[gamecode] Rename v6 vector-scalar multiply to scale
Makes it easier to get Ruamoko scaling implemented if they both use the same opname.
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1 changed files with 2 additions and 2 deletions
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@ -89,11 +89,11 @@ VISIBLE const v6p_opcode_t pr_v6p_opcodes[] = {
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ev_vector, ev_vector, ev_float,
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PROG_ID_VERSION,
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},
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[OP_MUL_FV_v6p] = {"mul", "mul.fv",
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[OP_MUL_FV_v6p] = {"scale", "mul.fv",
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ev_float, ev_vector, ev_vector,
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PROG_ID_VERSION,
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},
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[OP_MUL_VF_v6p] = {"mul", "mul.vf",
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[OP_MUL_VF_v6p] = {"scale", "mul.vf",
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ev_vector, ev_float, ev_vector,
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PROG_ID_VERSION,
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},
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