Commit graph

12285 commits

Author SHA1 Message Date
Bill Currie
9e4ecc14e9 [qfcc] Fix error in handling argc in test-harness
There was an out-by-one where attempting to run a program with only one
argument would result in the argument not being passed to the program
(two worked). This is actually the source of the error fixed in
9347e4f901 because test-harness.c was the
basis for qwaq's main.c
2022-01-22 15:31:26 +09:00
Bill Currie
68d87de251 [gamecode] Clarify docs for PR_CallFunction
I found the docs in PR_ExecuteProgram and PR_CallFunction to be a little
confusing, so making it explicit that PR_ExecuteProgram calls
PR_CallFunction and that PR_CallFunction should be called only in a
builtin seemed like a good idea.
2022-01-22 11:38:26 +09:00
Bill Currie
06b1ea6837 [gamecode] Tweak some docs and macro names
And fix an incorrect definition for RETURN_QUAT.

Prefixed MAX_STACK_DEPTH and LOCALSTACK_SIZE (and LOCALSTACK_SIZE got an
extra _).

The rest is just edits to documentation comments.
2022-01-22 11:38:14 +09:00
Bill Currie
e6fbe9fdbc [qfcc] Create .stack for Ruamoko progs
It's rather necessary :)
2022-01-21 20:47:35 +09:00
Bill Currie
2a89a678ec [qfcc] Don't allocate local defs for Ruamoko progs
They don't need the defs thanks to the stack.
2022-01-21 20:46:26 +09:00
Bill Currie
0a5101f88c [qfcc] Specify base register index for local defs
While all base registers can be used for any purpose at any time (this
is why the with instruction has hard-absolute modes: you can never get
permanently lost), qfcc currently uses the convention of register 0 for
globals and register 1 for stack locals (params, locals, function args).
The register used to access a def is stored in the def and that is used
to set the register bits in the instruction opcode.

The def code actually doesn't know anything about any conventions: it
assumes all defs are global for non-temp defs (the function code updates
the defs before emitting code) and the current function provides the
register to use for any temp defs allocated while emitting code.

Seems to work well, but debug is utterly messed up (not surprised, that
will be tricky).
2022-01-21 20:34:43 +09:00
Bill Currie
7a5ee6a55a [gamecode] Initialize .stack if it's available
And implement bounds checks for adjstk.
2022-01-21 20:33:15 +09:00
Bill Currie
9199a0ee54 [gamecode] Don't check v6p progs for Ruamoko progs
It doesn't end well. For now, the Ruamoko check is just a stub, but I do
plan on doing similar checks.
2022-01-21 20:31:49 +09:00
Bill Currie
79bd4dd724 [qfcc] Set up the function stack frame
Still need to get the base register index into the instructions, but I
think this is it for basic code generation. I should be able to start
testing Ruamoko properly fairly soon :)
2022-01-21 20:00:38 +09:00
Bill Currie
3df46d197f [gamecode] Add instructions for stack adjust, nop, and ldconst
ldconst isn't implemented yet but the plan is to load various constants
(eg, 0, 1, 2, pi, e, ...).

Stack adjust is useful for adding an offset to the stack pointer without
having to worry about finding it (and it checks for alignment).

nop is just that :)
2022-01-21 20:00:38 +09:00
Bill Currie
616a52efb5 [qfcc] Implement flow analysis for Ruamoko calls
Thanks to the use/def/kill lists attached to statements for pseudo-ops,
it turned out to be a lot easier to implement flow analysis (and thus
dags processing) than I expected. I suspect I should go back and make
the old call code use them too, and probably several other places, as
that will greatly simplify the edge setting.
2022-01-21 17:14:10 +09:00
Bill Currie
c53127707b [qfcc] Set the return of Ruamoko calls
Of course, I had the width of opc wrong :P. But with this, it seems that
unoptimized calls should work once I get the stack frame working.
2022-01-21 13:50:21 +09:00
Bill Currie
33a3f92503 [qfcc] Move .return handling into statements.c
The means that the actual call expression is not in the statement lint
of the enclosing block expression, but just its result, whether the call
is void or not. This actually simplifies several things, but most
importantly will make Ruamoko calls easier to implement.

The test is because I had some trouble with double-calls, and is how I
found the return-postop issue :P
2022-01-21 13:09:23 +09:00
Bill Currie
64da1b603a [qfcc] Add failing test for return of postop
Commit 76b3bedb72 broke more than just the
swap test, but at least I know I need to get an edge in the dag.
Currently, the following code is generated: return and add are reversed.

    ../tools/qfcc/test/return-postop.r:8:   return counter++;
    0001 store.i counter, .tmp0
    0002 return .tmp0
    0003 add.i .tmp0, (1), counter

However, I don't want to deal with it right now, so it's marked XFAIL.
2022-01-21 12:40:59 +09:00
Bill Currie
7bc1396358 [qfcc] Split the function defspace into three spaces
Since Ruamoko now uses the stack for parameters and locals, parameters
need to come after locals in the address space (instead of before, as in
v6 progs). Thus use separate spaces for parameters and locals regardless
of the target, then stitch them together appropriately for the target.
The third space is used for allocating stack space for arguments to
called functions. It us not used for v6 progs, and comes before locals
in Ruamoko progs.

Other than the return value, and optimization (ice, not implemented)
calls in Ruamoko look like they'll work.
2022-01-21 10:20:02 +09:00
Bill Currie
a19349b242 [qfcc] Allow 0 sized highwater allocations in defspaces
This turned out to be needed for functions with no parameters (or no
locals).
2022-01-21 10:16:54 +09:00
Bill Currie
479ec07fd4 [qfcc] Implement ruamoko conversion instructions
Thanks to me having done something right 20 years ago, that was pretty
easy :). The two boolean types aren't supported yet because I haven't
decided on just how to represent their types in qfcc.
2022-01-21 10:14:14 +09:00
Bill Currie
16a203c643 [gamecode] Partially implement conversion code debug
The code is simply printed in octal for now, but it's better than
breaking the rest of the format string.
2022-01-21 10:12:50 +09:00
Bill Currie
578314c5a3 [gamecode] Use a buffer for discarded return values
Due to how OP_RETURN works, a destination is required for any function
returning data, but the caller may not have allocated any space for the
value. Thus the VM maintains a buffer into which the data can be put and
ignored. It also makes a good place for return values when the engine
calls Ruamoko code as trusting progs code with return sizes seems like a
recipe for disaster, especially if the return location is on the C
stack.
2022-01-21 10:09:02 +09:00
Bill Currie
4b87d24737 [gamecode] Correct call's operator types 2022-01-21 10:07:35 +09:00
Bill Currie
792e4982e4 [qwaq] Send app focus event on startup
Terminal apps effectively always have focus (unless I find a way to know
when an xterm loses/gains focus). Fixes input-app not updating on evdev
events.
2022-01-21 00:46:17 +09:00
Bill Currie
ac785ca752 [qwaq] Send app focus event on startup
Terminal apps effectively always have focus (unless I find a way to know
when an xterm loses/gains focus). Fixes input-app not updating on evdev
events.
2022-01-21 00:44:04 +09:00
Bill Currie
b8b47aaf54 [qfcc] Give finish_function the finishing blow
It's been twitching for over ten years, time to put it out of its
misery.
2022-01-21 00:23:40 +09:00
Bill Currie
17dfd1492f [qfcc] Make virtual defspaces useful for highwater allocation
This seems to be the most reasonable approach to allocating space for
function call parameters without using push and pop (or adding to the
stack pointer), though it's probably good even when using push and pop
to help keep things aligned.
2022-01-20 20:54:12 +09:00
Bill Currie
2b7a8387e7 [qfcc] Get void return statements working
My little test program now builds with the Ruamoko ISA :)

    void cp (int *dst, int *src, int count)
    {
	while (count--) {
	    *dst++ = *src++;
	}
    }

Calls are broken (unimplemented), and non-void returns are not likely to
work either (only partially implemented).
2022-01-20 18:40:55 +09:00
Bill Currie
6487fe7ea7 [qfcc] Allow -1 width to match with 0
I initially wanted them to be separate, but return (and other
instructions where width is encoded in one of the operands) made that
difficult.
2022-01-20 18:39:06 +09:00
Bill Currie
5f66bfe887 [gamecode] Update printed opcode width
Opcodes now need 3 hex digits (hexits?) to print.
2022-01-20 18:37:28 +09:00
Bill Currie
c39558efaa [gamecode] Audit the widths of rest of the instructions
I can't test them properly until I get qfcc up and running with basic
ruamoko code, but they are at least more correct than they were.
2022-01-20 17:27:56 +09:00
Bill Currie
54d776f243 [qfcc] Take operand width into account
Operand width is encoded in the instruction opcode, so the width needs
to be accounted for in order to select the correct instruction. With
this, my little test generates correct code for the ruamoko ISA (except
for return, still fails).
2022-01-20 16:49:07 +09:00
Bill Currie
854e45485a [gamecode] Correct the widths for load, store and lea
The different addressing modes complicate the width calculations, and
lea is particularly fun in that it doesn't care what the width of value
is.
2022-01-20 16:33:04 +09:00
Bill Currie
b2ddae46b2 [qfcc] Show raw opcode when dumping instructions
Allows checking the correct instruction has been selected (it's not:
getting 4-component instructions instead of 1)
2022-01-20 15:34:43 +09:00
Bill Currie
74d00d0a3c [qfcc] Update store statements for change in B mode
Ruamoko store instructions are now always indexed and thus need a 0 for
unindexed references, but v6 stores still have no-index addressing.
2022-01-20 15:34:16 +09:00
Bill Currie
e20aed5c5a [gamecode] Change address mode B to entity.field
It turned out that address mode B was redundant as C with 0 offset
(immediate) was the same (except for the underlying C code of course,
but adding st->b is very cheap). This allowed B to be used for
entity.field for all transfer operations. Thus instructions 0-3 are now
free as load E became load B, and other than the specifics of format
codes for statement printing, transfers+lea are unified.
2022-01-20 14:55:29 +09:00
Bill Currie
6ae9daf4b7 [gamecode] Clean out dead any/all/none data
The instructions are gone as hor/hand/hnor take care of them.
2022-01-20 14:52:59 +09:00
Bill Currie
a5a8017220 [qfcc] Switch internal statement format to ruamoko
For the most part, it wasn't too bad as it's just a rotation of the
operands for some instructions (store, assign, branch), but dealing with
all the direct accesses to specific operands was a small pain. I am very
glad I made all those automated tests :)
2022-01-20 13:08:05 +09:00
Bill Currie
875d4dc7cf [gamecode] Correct some ruamoko instruction meta data
There were some errors in instruction names and operand types resulting
in unsearchable instructions.
2022-01-20 13:08:05 +09:00
Bill Currie
19baae6969 [qfcc] Dump emitted statements when verbosity >= 2
I wish I had done this years (decades, even!) ago. It makes checking the
output so much easier.
2022-01-20 13:08:05 +09:00
Bill Currie
a4ebd6aa58 [gamecode] Fix a few missed opcode renames
if and ifnot became ifnz and ifz, and return_v lost its tail (it was
always redundant, except in dags, and that's fixed with a pointer check).
2022-01-20 13:07:57 +09:00
Bill Currie
143030fec4 [gamecode] Use text for all v6p opcode names
This makes the v6p instruction table consistent with the ruamoko
instruction table, and clears up some of the ugliness with the load,
store, and assign instructions (. .= and = are now spelled out). I think
I'd still prefer an enum code (faster) but at least this is more
readable.
2022-01-20 09:26:01 +09:00
Bill Currie
30008aeb13 [qfcc] Fix a missed address expression conversion
Found while testing operator renaming.
2022-01-20 00:42:29 +09:00
Bill Currie
105d57f5e7 [qfcc] Improve handling of type names as variables
This is allowed in C so long as the scopes are different.
2022-01-19 23:17:49 +09:00
Bill Currie
4ae9474396 [ruamoko] Use pr_type_names for type sizes
short and ushort are "wrong" (1 instead of 0, because qfcc currently
uses int for short), but now the array will always be in sync with the
enum.
2022-01-19 21:26:44 +09:00
Bill Currie
07c4d28638 [qfcc] Handle bare "short"
Missed this case in duplicate_type. Allows "short foo" and
"sizeof(short)" (even though qfcc and the engine have two ideas of the
size: I expect trouble later).
2022-01-19 21:23:11 +09:00
Bill Currie
9f42cf726b [qfcc] Clean up duplicate specifier check code
I don't like the name, but having two identical copies of code is never
a good thing, especially something that big.
2022-01-19 21:20:31 +09:00
Bill Currie
df890432b7 [qfcc] Add support for unsigned, long, etc
long is ignored for double, and v6p progs are stuck with 32 bits for
longs (don't feel like extending v6p any further), but the basics are
there for Ruamoko.

short is ignored for ints because the minimum size is 32, and signed is
just noise for ints anyway (and no chars, so...).

unsigned, however, is finally implemented properly (or at least seems to
be working correctly: tests pass after getting things compiling again,
and lt.u is used where it should be :)
2022-01-19 18:08:58 +09:00
Bill Currie
e11fa77a34 [qfcc] Use pr_type_names to generate is_TYPE
This means basic types will always have a check function automatically.
2022-01-19 18:07:54 +09:00
Bill Currie
380cb3ba7f [qfcc] Clean up the type tables for binary expressions
More index labels and remove the null entries since they're not needed
with the labels.
2022-01-19 10:52:07 +09:00
Bill Currie
17add5e00f [qfcc] Use pr_type_names to create basic type defs
This takes care of the type structs and the ev_* to type map.
2022-01-18 22:59:53 +09:00
Bill Currie
8d20997b2b [gamecode] Move pr_void_t to pr_comp.h
I think I had decided to put it there but forgot before committing the
size change, but I wound up needing it for qfcc.
2022-01-18 22:58:26 +09:00
Bill Currie
57fe669099 [qfcc] Shorten type_function and type_pointer names
To type_func and type_ptr to match the ev type names.
2022-01-18 22:34:52 +09:00