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[gamecode] Update printed opcode width
Opcodes now need 3 hex digits (hexits?) to print.
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@ -1586,7 +1586,7 @@ PR_PrintStatement (progs_t *pr, dstatement_t *s, int contents)
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dasprintf (res->line, "%04x ", addr);
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if (pr_debug->int_val > 2) {
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dasprintf (res->line,
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"%02x %04x(%8s)[%d] %04x(%8s)[%d] %04x(%8s)[%d]\t",
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"%03x %04x(%8s)[%d] %04x(%8s)[%d] %04x(%8s)[%d]\t",
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s->op,
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s->a, pr_type_name[op_type[0]], op_width[0],
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s->b, pr_type_name[op_type[1]], op_width[1],
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