Bill Currie
f343776b5a
mark some jobs done, correct a typo and sort them by done, in progress, planned
2001-08-11 22:07:03 +00:00
Bill Currie
79ce6c56ca
fix assignops with entity fields by cloning e1 rather than just re-using it
2001-08-11 22:02:59 +00:00
Bill Currie
248de6858d
hopefully take care of freebsd
2001-08-11 21:46:02 +00:00
Bill Currie
c2d3d8f3ab
temp def expressions and ?:
...
seems to work :)
2001-08-11 21:15:24 +00:00
Bill Currie
3d30361595
show_ping and show_pl. pretty much like show_fps.
2001-08-11 04:14:58 +00:00
Bill Currie
a8e858f77d
fix a bug where every 2nd(?) arg was being skipped when setting up a function
...
call
2001-08-10 21:31:48 +00:00
Bill Currie
11381ce593
the usual
2001-08-10 21:19:36 +00:00
Adam Olsen
caeb31e6ca
start of the support for chained function calls. Actually, they
...
should work fine now, there's just some extra temp vars we want to
remove before we can consider it "done" :)
2001-08-10 20:35:42 +00:00
Bill Currie
b44fd6ab91
move a var
2001-08-10 18:42:13 +00:00
Bill Currie
4388bf0519
good bye, old parser
2001-08-10 18:35:55 +00:00
Bill Currie
9e46265046
fix a silly error causing integer constants to not be re-used
2001-08-10 17:41:08 +00:00
Bill Currie
a33c834a39
move SHL and SHR down in expr
2001-08-10 17:00:53 +00:00
Adam Olsen
6414897dae
got a few new operators for qc :)
...
<< >> % which all act like their C counterparts
+= -= *= /= &= ^= |= <<= >>= %= which just expand into the obvious,
also like the C versions.
2001-08-10 16:17:00 +00:00
Ragnvald Maartmann-Moe IV
ca4d4791c9
Fix a severe braino, and get less excessively parenthetical in one spot.
2001-08-10 03:07:34 +00:00
Bill Currie
753928bd39
/me grumbles about some versions of gcc
2001-08-10 02:50:05 +00:00
Bill Currie
a2ef36e7ba
get the scaling on v_blend right for the change from 0-255 to 0-1
2001-08-10 02:42:34 +00:00
Ragnvald Maartmann-Moe IV
b868a09661
Kill off gl_view.c and sw_view.c. Renderer merge is more or less complete now. Software and gl renderers now calculate color shifts the same way, and sw looks a bit different now. Powerups don't shift enough in sw right now, IMO.
2001-08-10 00:28:57 +00:00
Bill Currie
ac9dace768
add focus loss/gain events and fix a silly bug in IE_Set_Focus
2001-08-09 23:43:13 +00:00
Bill Currie
dfc74deff7
put in instructions for building from cvs (and coping with autoconf)
2001-08-09 23:34:35 +00:00
Bill Currie
bc34529a80
code for the input event system
2001-08-09 23:16:54 +00:00
Bill Currie
c96a092f4e
header for an event based input system
2001-08-09 22:35:41 +00:00
Bill Currie
27ccfa67c5
fix the efficiency of unary expressions as args to a function
2001-08-09 17:05:30 +00:00
Bill Currie
2774260898
test ^
2001-08-09 16:39:08 +00:00
Bill Currie
081d8f3c47
^ and ~ operators for qc (^ from Rhamphoryncus) and clean up the punctuation
...
line in qc-lex.l (why didn't I think to do that in the first place?!?)
2001-08-09 16:34:46 +00:00
Bill Currie
998c3405e1
make the server module's console output line buffered when curses isn't being
...
used
2001-08-09 15:33:44 +00:00
Adam Olsen
4cd037f025
Make the console line-bufered. woot.
2001-08-09 12:19:15 +00:00
Adam Olsen
0c63c11b4b
diff noise reduction. mostly just "progs_t * pr" to "progs_t *pr".
...
Only code change is copying qw's variable-size PF_VarString in place
of nq's 256 char "I wanna be a buffer-overflow exploit!" version.
2001-08-09 06:05:43 +00:00
Bill Currie
06946d6ab4
memset doesn't use bits 8+
2001-08-08 23:32:09 +00:00
Bill Currie
3047a6a4ba
this seems to fix the flickering dlights problem. surface visibility was
...
calculated too late for light marking.
2001-08-08 22:20:57 +00:00
Bill Currie
b66a69617e
this is a little more useful here than in the cvs logs
2001-08-08 20:31:20 +00:00
Bill Currie
fb42199637
change all the SVFIELD calls to SVtype. this should make the code a little
...
easier to read.
2001-08-08 20:28:53 +00:00
Bill Currie
cd522a6f97
should now handle any size of model. also modify the mesh file format slightly
...
(version and commands+verts sum for checking) and change the mesh extention to
.qfms
2001-08-08 08:52:55 +00:00
Ragnvald Maartmann-Moe IV
a4ea8d088a
Header sort.
2001-08-07 21:35:54 +00:00
Bill Currie
0cba1b0f62
pre-calculate blended alias frame verteces and don't bother doing any
...
blended calculations for single pose frames/models
2001-08-07 21:18:49 +00:00
Ragnvald Maartmann-Moe IV
2ccebbfd5c
Exit early on common case, rather than go through all checks. Minor speedup, but measurable on higher framerate demos.
2001-08-07 18:53:22 +00:00
Bill Currie
b3d20d834a
fix for compiling under freebsd. thank's, stu
2001-08-07 17:43:49 +00:00
Bill Currie
a81828fe38
port over gl's lighting improvements. only gives ~4.6% improvement on my c600
...
but that's better than nothing. (34.41 to 36.00)
2001-08-07 17:29:21 +00:00
Bill Currie
c64c31b2e9
white space
2001-08-07 17:27:28 +00:00
Bill Currie
b341529fce
more --id support
2001-08-07 16:50:22 +00:00
Zephaniah E. Hull
6a59ac6c51
The end of in_dga_mouseaccel, the birth of in_pre_sensitivity.
...
As the ONLY ways that in_dga_mouseaccel differed from sensitivity was
that it worked before m_filter, and that it was DGA only, it had to go.
Now in_pre_sensitivity works with all targets and is applied just before
m_filter.
2001-08-06 05:01:31 +00:00
Bill Currie
9ac148dd69
freaking out by one error :/ I'm suprised previous runs worked at all, but
...
with this correction I am finally seeing the expected speed boost (12% on my
c450 using my null GL lib).
2001-08-06 04:13:41 +00:00
Bill Currie
014e36dece
viewangles in the client doesn't seem to get updated for the client, so
...
use cl.viewangles instead.
2001-08-06 00:27:41 +00:00
Zephaniah E. Hull
ebb03c1c65
Fixed the sdl and sgl targets to work a bit better.
2001-08-06 00:16:48 +00:00
Bill Currie
ece21540f7
almost working. just need to figure out why vis info isn't doing the right
...
thing (I suspect a bug in my deconpression)
2001-08-05 23:17:55 +00:00
Bill Currie
899d8385a9
fix a subtle bug with the lava hall to e3 in start
2001-08-05 06:10:27 +00:00
Adam Olsen
9f00601b82
change checkfunction and getfunction to checkbuiltin and getbuiltin
2001-08-05 06:02:33 +00:00
Bill Currie
dcc6a76313
make SURF_LIGHTBOTHSIDES work and fix a bug in Mod_PointInLeaf that was
...
preventing grenades from lighting up surfaces when using the vis lighting
2001-08-05 05:59:15 +00:00
Bill Currie
8883bbb369
some lighting fixes. not quite there yet
2001-08-05 05:07:49 +00:00
Bill Currie
647d38fa40
Make R_MarkLights use the vis info to speed things up. Oddly, even though
...
R_MarkLights is now about 3% instead of about 15%, I've lost 8 fps on my
null GL speed test. However, R_AddDynamicLights has jumped up a bit, so I'm
wording if maybe more surfaces are being lit.
2001-08-05 04:01:45 +00:00
Bill Currie
874a2c6716
don't include malloc.h
2001-08-05 03:13:08 +00:00