Commit Graph

77 Commits

Author SHA1 Message Date
Bill Currie 7cb6245efa link libQFutil.so against libz so the clients (and tools) don't need to worry
about it
2001-03-31 03:51:25 +00:00
Bill Currie e939ccc40a cvars now sport a callback function that gets called whenever the cvar changes
or on initial get.
2001-03-31 01:02:52 +00:00
Bill Currie ad9142ff3c move Con_Printf, Con_DPrintf and Con_Print (weak) into libs/util/console.c.
Except for the cmd and cvar callbacks, libQFutil.so is now standalone.
2001-03-31 00:08:21 +00:00
Bill Currie 1e2e2f44c3 move the developer cvar into cvar.c 2001-03-30 23:35:48 +00:00
Bill Currie 99535102d7 bare bones sys stuff moved into libQFutil. unix stuff seems to work just fine,
but win32 is probably borked atm
2001-03-30 23:24:57 +00:00
Bill Currie 9145d45937 totally redundant 2001-03-30 05:03:52 +00:00
Bill Currie 4f2e22bfb8 merge and move quakefs.c into libQFutil where it belongs. at long last 2001-03-30 00:44:35 +00:00
Bill Currie b432d0ea17 pull the game specific stuff out of quakefs.c in preparation for merging it 2001-03-30 00:30:38 +00:00
Bill Currie 80ee9eb8d1 merge and move quakeio.c into libQFutil 2001-03-29 21:16:16 +00:00
Bill Currie dd3d2a073d make -fbdev build again AND make nq-fbdev a new target.
moved fbset.h from qw/include to include so it can be shared by nq. it's in
include instead of include/QF because I don't see any need to isntall it.
2001-03-29 17:31:15 +00:00
Jeff Teunissen 277c17cfd8 Shared library support. The util and gamecode libraries are now shared,
and this clears the way for an external API for utilities and
such. And yes, this means libtool is now used.
2001-03-29 09:07:44 +00:00
Bill Currie cb5c262ffc qtypes.h:
remove includes of qdefs.h and compat.h
pr_comp.h:
	merge pr_comp.h from quake and qfcc, removing the copy in qfcc
cmdlib.[ch]:
	nuke the endian code.
qendian.c:
	initialise the LittleLong etc pointers at compile time rather than run
	time
com.c (both nq and qw):
	nuke the LittleLong etc init code
everything else:
	fix up after the qtypes.h cleanup
2001-03-28 17:17:56 +00:00
Bill Currie 5a48f987a5 scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
Chris Ison b6f6f959b9 fixed vid_3dfxsvga.c includes to match current tree 2001-03-27 23:29:31 +00:00
Adam Olsen 26d5b1ac67 Forgot these. 2001-03-27 22:42:23 +00:00
Bill Currie 067db089a2 make edict pruning, field parsing and the builtins part of progs_t like they
should have been
2001-03-27 22:39:21 +00:00
Adam Olsen 31295c1f63 Bring qw and nq snd_*.c files into sync. Should be able to move them
into a common dir now.
Also fix some #include path changes.
2001-03-27 22:30:25 +00:00
Bill Currie 82b533e1ef forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
Bill Currie f78b973978 move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.

Also move ver_check into libqfutils
2001-03-27 20:33:07 +00:00
Bill Currie f6073d756f better progs access error checking and cleanups resulting from it. Fixes
mega2k and nq.
2001-03-27 03:57:17 +00:00
Ragnvald Maartmann-Moe IV 3217faa319 Fix white sbars in -sgl.
(Thanks to super_ice for the patch)
2001-03-11 21:37:32 +00:00
Bill Currie b4538150bc fix a type access error 2001-03-11 02:14:40 +00:00
Joseph Carter 3ac2bc72aa The quakefs similarization.. Essentially, we're now using qw's quakefs in
nq, with the exception that some things were removed and others added.  I
could have merged this, but I don't feel the system's ready for merging at
the moment.  The quakefs code needs a bit of a cleanup and a tuneup before
it goes common.  Like so many other things, that's dependant on other bits
of the puzzle being completed first.
2001-03-09 07:58:10 +00:00
Joseph Carter ddd4c279fa The standard_quake qboolean now lives here, but Game_Init is now an empty
function.  There's probably some use for it later on anyway (probably for
metadata defaults or something), but the -hipnotic and -rogue checks are
now in quakefs.c.
2001-03-09 07:53:04 +00:00
Joseph Carter 1d04bc223d Commented out rogue/hipnotic sbar elements. Didn't outright delete them
so they can be used in building the scripted HUDs for those trees.  This
commit removes all need for the hipnotic and rogue qbooleans.
2001-03-09 07:50:45 +00:00
Bill Currie 645a791315 add pr_checkextentions as promised 2001-03-08 00:27:35 +00:00
Bill Currie 53c9732303 add PF_checkextension for later use. The pr_checkextension cvar will come
when I've had some sleep.
2001-03-07 10:22:51 +00:00
Bill Currie e370eb3ce6 this should fix the abyss protocol compatability problems 2001-03-06 16:41:17 +00:00
Joseph Carter 4c3676b9ac Forgot to commit this removal. Mr. Menu, get the hell outta my tree! 2001-03-05 10:06:39 +00:00
Bill Currie ff2828d82d thought something was wrong with the previous checkin. I keep forgetting .S
files don't get dependencies in automake :(
2001-03-05 02:18:03 +00:00
Bill Currie 09b58f7e5f merge math code into utils 2001-03-05 02:06:05 +00:00
Joseph Carter 3ab3941c81 NQ's menu is gone too, menu.c is laying around till I add more info to the
TODO file, then it dies too.
2001-03-04 07:43:27 +00:00
Bill Currie cf3629b3b3 merge in my progs work off the `taniwha' branch. This prigs us a few nice
thinks:
  o Full progs modularity
  o CSQC should now be just a matter of creating the builtin functions and
    loading the code.
  o total independence from progs globals, functions and entity field layouts
    on the conditoin that their definitions have not been stripped from the
    progs file.
  o optional (though currently forced on) type checking on access to progs
    entity fields from C
  o the progs engine is fully shared between nq and qw.
2001-03-04 06:30:30 +00:00
Bill Currie 4137fbabb5 nq seems to like the new progs setup (got to e2m2 in medium without problems) 2001-03-04 05:27:29 +00:00
Joseph Carter fe26a1c565 This should not be here yet, reverting 2001-03-03 10:01:49 +00:00
Joseph Carter c057c27d9a Menu has been killed completely from qw. It's dead. I doubt anybody will
even notice, given that QW's menu was crippled to the point that it was
completely useless anyway.
2001-03-03 09:42:35 +00:00
Bill Currie 8e52f7dc39 more nq fixes, not there yet 2001-03-03 09:09:39 +00:00
Bill Currie baa5ce01a1 more independence cleanups and nq is closer to running 2001-03-03 08:59:55 +00:00
Bill Currie 6d6c34320f nq compiles with the new progs setup, but doesn't have a hope of running yet.
None of the globals etc structs are filled in and there will be a lot of type
errors in SVFIELD usage.
2001-03-03 08:31:58 +00:00
Joseph Carter 168d47402a Mostly whitespace, these files are now identical and COULD be merged, if
they weren't about to get a rewrite first.
2001-03-03 06:51:18 +00:00
Joseph Carter 1094e146da COM_SkipPath now uses strrchr, it's much more readable now. 2001-03-01 07:42:28 +00:00
Joseph Carter b2a53d4b46 The download bar is now seperate from Con_DrawConsole. This is currently
not really for the best, but it will be soon.
2001-03-01 02:51:51 +00:00
Joseph Carter 9564680d58 NQ's console is now identical to QW's, except for QW's download bar, which
IMO doesn't belong there and will be moving.  Other things may be moving
too, but I'm still debating them.
2001-02-28 10:49:39 +00:00
Bill Currie dfaf767890 libqfgamecode now builds. Now for the fun part: getting qw and nq to work using
the new setup.
2001-02-28 09:12:01 +00:00
Bill Currie e5543eb0a6 next step of the progs merge done. just need to sort out interdependencies,
fix PR_SetString, and a few other things.
2001-02-28 00:56:03 +00:00
Bill Currie 7e14a0fbf3 clean up RETURN_EDICT and RETURN_STRING definitions to be both easier to read
and more correct for aliasing (and int size dependence, too:).
2001-02-27 19:05:05 +00:00
Bill Currie 8f0272c04e fix some indent braindamage.
change OP[ABC] to E_OP[ABC] and add OP[ABC] as the non-cast version.
2001-02-27 05:37:35 +00:00
Bill Currie 2367b0dc5f initial work at bringing nq's progs code up-to-snuff with qw's. Doesn't work
yet :( nq segs due to either mangled strings or mangled functions, not sure
yet.
2001-02-26 20:52:14 +00:00
Bill Currie 95e5b5e4cf all -snd* params and environment checking have been removed from the sound
subsystem in favor of Cvars. These new cvars are:
 o  snd_device  defaults to "" which selects the default device of the system
    (eg, plug:0,0 for ALSA 0.9 or /dev/dsp for OSS)
 o  snd_rate    defaults to 0 which selects the system default rate.
 o  snd_bits    defaults to 0 which selects the system default bit depth.
 o  snd_stereo  defaults to 1 (0 is mono)
2001-02-26 17:12:13 +00:00
Bill Currie 1fce1ea12e run indent over all the .c files using qw's .indent.pro. The real reason for
this is I mistakenly did so while making some other changes (which I made sure
were NOT in the checkin:)
2001-02-26 06:48:02 +00:00