Commit graph

6555 commits

Author SHA1 Message Date
Jeff Teunissen
dbab1545e5 Comment an #if 0
Looks like John Carmack was going to implement "reference" .qpr directories,
where they would contain a reference to the "real" base path, but never got
it finished. Make a note in the source to explain the "dead" code.
2010-11-28 15:31:37 +09:00
Jeff Teunissen
4d63d20663 signed/unsigned and some const-correctness 2010-11-28 15:31:37 +09:00
Bill Currie
646422d683 Get the timing right when setting the wad file in worldspawn. 2010-11-28 15:31:37 +09:00
Bill Currie
939605309f Do error checking when trying to load a wad file. 2010-11-28 15:31:37 +09:00
Bill Currie
997df6c310 Char buffer audit.
Get rid of most static char buffers. The few remaining are either in file
structs or messy code that needs further analysis.
2010-11-28 15:31:37 +09:00
Bill Currie
1b7be81f11 Do a const-correct run. 2010-11-28 15:31:37 +09:00
Bill Currie
62c73b300e Fix the tangled mess of entity connections.
What was the person who wrote valueForQKey thinking? Make the function
const-correct and bubble the changes through the code.
2010-11-28 15:31:37 +09:00
Bill Currie
3574668fe3 Connect the region filtering switch.
Region filtering now seems to work. Also added a tool tip.
2010-11-28 15:31:37 +09:00
Bill Currie
d8773fddb1 Get the entity flags switches into the right initial stage. 2010-11-28 15:31:37 +09:00
Bill Currie
68190bd431 Echo the output to stdout as well as the output box. 2010-11-28 15:31:37 +09:00
Bill Currie
1aae3c8174 Get the inspector button displaying properly. 2010-11-28 15:31:37 +09:00
Bill Currie
bb3ea99806 Fix texture names. 2010-11-28 15:31:36 +09:00
Bill Currie
dcc4187a8c Get the timing write for when to restore the rects. 2010-11-28 15:31:36 +09:00
Bill Currie
9cc66c3de1 A bit more code cleanup. 2010-11-28 15:31:36 +09:00
Bill Currie
1e6cdb4bb8 Replace PS*instance.
It's a little flakey (doesn't always do the right thing), but it's a good
start. I'd like to do much smaller rectangles, and get the timing right.
2010-11-28 15:31:36 +09:00
Bill Currie
73a82342db Get the inspector button mostly working thanks to Deek's help. 2010-11-28 15:31:36 +09:00
Bill Currie
7c3e6b8bdc Rectirect Sys_Printf's output to the command output box. 2010-11-28 15:31:36 +09:00
Bill Currie
3a6e5ea179 Fix a string comparision mistake.
This snuck in with the parser changes.
2010-11-28 15:31:36 +09:00
Bill Currie
4ed7290d9f Fix an uninitizized variable. 2010-11-28 15:31:36 +09:00
Bill Currie
cfa13f1caa Work around a method type mismatch in GNUstep. 2010-11-28 15:31:36 +09:00
Bill Currie
c1fac2cc8a Hopefully fix the flush control and second screen placement. 2010-11-28 15:31:36 +09:00
Bill Currie
ec98bb3b93 Get help working (for what it is worth). 2010-11-28 15:31:36 +09:00
Bill Currie
4b1202d6e6 Remove debugging code. 2010-11-28 15:31:36 +09:00
Bill Currie
73b89ba0b8 Do not use PS* functions. 2010-11-28 15:31:36 +09:00
Bill Currie
4dd0bf5804 Get TextureView working. 2010-11-28 15:31:35 +09:00
Bill Currie
950af620bc Get the Z checker working. 2010-11-28 15:31:35 +09:00
Bill Currie
6509a24a54 KeypairView now seems to work properly. 2010-11-28 15:31:35 +09:00
Bill Currie
c0236955f2 Don't change the font size when scaling the views.
This keeps the displayed size of the text constant (text size is independent of bounds/frame scaling)
2010-11-28 15:31:35 +09:00
Bill Currie
6be1f516f6 Get the keyboard controls working. 2010-11-28 15:31:35 +09:00
Bill Currie
27fdf21120 Modernize the camera eye glyph drawing. 2010-11-28 15:31:35 +09:00
Bill Currie
91751d9fbb Get scaling working in the Z view as well. 2010-11-28 15:31:35 +09:00
Bill Currie
a0201728d9 Finally have the scaling working perfectly(?).
I had to hack around problems in GNUstep's bounds implementation (I don't
know if they're bugs or design limitations), but the fix was just a matter
of making sure the bounds matrix was correct: force the scale to 1 before
adjusting bounds, and then make sure the translation is scaled afterwards.
2010-11-28 15:31:35 +09:00
Bill Currie
e2f8490f9a Get scale changes halfway working.
Translation is still wrong, but changing scale to (eg) 200% and back to
100% works correctly.
2010-11-28 15:31:35 +09:00
Bill Currie
7f5a68023b slow progress in getting things to work 2010-11-28 15:31:35 +09:00
Bill Currie
a229f20525 Get textures sortof displaying. 2010-11-28 15:31:35 +09:00
Bill Currie
e15b963279 Correct alert panel handling. 2010-11-28 15:31:35 +09:00
Bill Currie
0d5bd775cb Get the textureView connection right. 2010-11-28 15:31:35 +09:00
Bill Currie
752ff7d879 Don't segfault when unable to open a file. 2010-11-28 15:31:35 +09:00
Bill Currie
43d2d9645d Get the sizes of the inspectors reasonable.
The inspector popup button is funky (need to select the desirned inspector
twice), but it can be made to work.
2010-11-28 15:31:35 +09:00
Bill Currie
0de8e3806d Get the inspectors showing.
Still can't change them via the pop-up menu, though.
2010-11-28 15:31:34 +09:00
Bill Currie
3193374257 Accidently commited a failed experiment. 2010-11-28 15:31:34 +09:00
Bill Currie
7d5af7c341 Finish the gorm file, for certain values of finished. 2010-11-28 15:31:34 +09:00
Bill Currie
b215a5e856 Camera view seems to work moderately well. 2010-11-28 15:31:34 +09:00
Bill Currie
f8ce05d862 Entity loading from maps seems to work. 2010-11-28 15:31:34 +09:00
Bill Currie
f6ebcd45ac Use QF's wadfile support.
Still fragile, but it can load wad files.
2010-11-28 15:31:34 +09:00
Bill Currie
972e98ec09 Get QUAKED comments working. 2010-11-28 15:31:34 +09:00
Bill Currie
c820735dd3 Get progs source scanning working.
Of course, this is if the environment is set up just right, but it's
another step towards something to fix.
2010-11-28 15:31:34 +09:00
Bill Currie
a2ab1c81ce A little more progress: loading a map does not seg. 2010-11-28 15:31:34 +09:00
Bill Currie
0e4259361c Get map loading sort-of working.
Segfaults, but the Map class can now be instantiated.
2010-11-28 15:31:34 +09:00
Bill Currie
4fdc34ea86 Get some screen updates happening. 2010-11-28 15:31:34 +09:00