Get the timing right when setting the wad file in worldspawn.

This commit is contained in:
Bill Currie 2010-09-28 22:17:31 +09:00
parent 939605309f
commit 646422d683

View file

@ -260,8 +260,6 @@ readMapFile
free (dat);
[self setCurrentEntity: [self objectAtIndex:0]];
[self addSelected];
// load the apropriate texture wad
@ -274,6 +272,8 @@ readMapFile
[project_i setTextureWad:wad];
}
}
[self setCurrentEntity: [self objectAtIndex:0]];
// center the camera and XY view on the playerstart
c =[self count];
for (i = 1; i < c; i++) {
@ -455,10 +455,14 @@ to intervening world brushes
}
[bestbrush setSelected:YES];
Sys_Printf ("selected entity %i brush %i face %i\n", (int)[self indexOfObject: bestent], (int)[bestent indexOfObject:bestbrush], bestface);
Sys_Printf ("selected entity %i brush %i face %i\n",
(int)[self indexOfObject: bestent],
(int)[bestent indexOfObject:bestbrush], bestface);
} else {
[bestbrush setSelected:NO];
Sys_Printf ("deselected entity %i brush %i face %i\n", (int)[self indexOfObject: bestent], (int)[bestent indexOfObject:bestbrush], bestface);
Sys_Printf ("deselected entity %i brush %i face %i\n",
(int)[self indexOfObject: bestent],
(int)[bestent indexOfObject:bestbrush], bestface);
}
[quakeed_i enableFlushWindow];