Commit Graph

131 Commits

Author SHA1 Message Date
Bill Currie 3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie 10232acdfe make droptofloor continue the trace if it starts solid. fixes the ceiling
hugging sng in e1m7.
2005-04-24 13:31:47 +00:00
Bill Currie 0bfac8dd88 win32 compile fixes
This is an imperfect revision of history.
2004-11-06 02:21:00 +00:00
Bill Currie 2cb81b37f9 move the *_RecursiveHullCheck functions from pmovetst.c and world.c to MOD_TraceLine in libs/models/trace.c, at the same time rewriting the code to work itteratively rather than recursively.
This is an imperfect revision of history.
2004-11-02 08:40:00 +00:00
Bill Currie 986dae9ec9 as discussed with fuh, hide the endian dependency of the checksum calcs
(evil way of using md4, but oh well).
2004-05-16 23:17:51 +00:00
Bill Currie beb22957db do some sanity checking on the header lumps in case of truncated file 2004-02-29 04:24:42 +00:00
Bill Currie f9b95cee92 some micro-optimisations 2004-02-23 07:17:41 +00:00
Ragnvald Maartmann-Moe IV c4402e07bd Working towards merging q2 model, sprite, and map support. Check back in a few
years, might be finished. ;)
2004-02-08 02:49:38 +00:00
Bill Currie 77b2942982 several libs can now get built as dlls in windows: console, gamecode,
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie 7ba6756810 temporary hack to avoid crashing when s_explod.mdl isn't precached but
explosions are requested
2004-01-17 07:14:42 +00:00
Bill Currie 629e22aa61 fix a buffer overflow and an underflow 2004-01-17 05:11:34 +00:00
Ragnvald Maartmann-Moe IV 4597b44334 /, not // in paths. textures//foo.png is ugly. ;) 2004-01-08 03:33:45 +00:00
Ragnvald Maartmann-Moe IV 043c1ce466 Check for %s_luma as well as %s_glow. Also a bit of whitespace. 2004-01-04 01:20:20 +00:00
Bill Currie 40b8974c33 better external skin handling from Grievre 2003-12-28 05:25:06 +00:00
Ragnvald Maartmann-Moe IV 1be98dcf08 gl_external_textures -> gl_textures_external, plus whitespace & codingstyle. 2003-12-23 20:05:52 +00:00
Bill Currie 4b6b5135ac more texture tweeks from Griever: gl_external_textures 2003-12-23 08:38:33 +00:00
Bill Currie 9f76665963 luma tweak (redundant code removal) from Grievre 2003-12-23 07:22:04 +00:00
Ragnvald Maartmann-Moe IV 12d3a137a1 Luma texture support for brush models (From Fuh, by way of Grievre). 2003-12-21 08:02:03 +00:00
Bill Currie 2b5a3753ca nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie 39ed540979 LoadImage is now used for all external textures giving almost transparent
.png and .tga support.
2003-09-04 18:46:59 +00:00
Bill Currie ff43d61f81 use the correct bytes per pixel count 2003-09-04 16:26:14 +00:00
Bill Currie 4d1313d0c1 don't seg when using 1 component lightmaps 2003-08-30 22:39:27 +00:00
Bill Currie 7ead5a91f8 don't let gcc automaticly inline functions but make gcc inline bigger
functions when told to. also make gcc warn if it can't inline a function.

Explicitly inline several functions (including moving VectorNormalize to
mathlib.h so it /can/ be) resulting in a 5.5% speedup for spam2 (88 to 92
fps)
2003-08-11 06:05:07 +00:00
Bill Currie 6a94607d9d rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie 0cf0f710b7 remove some unneeded code 2003-07-09 15:34:58 +00:00
Bill Currie 4f66e1e9da fix a bunch of the previous FIXMEs. needs a bit more work for win32
compiling
2003-07-08 22:39:45 +00:00
Bill Currie 5f3573143a the beginnings of a jihad against buffer overflows 2003-05-08 23:24:02 +00:00
Bill Currie eb099ae0d3 make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
Bill Currie 01bff9c79e WildCode's alias model VA prepatory patch 2003-04-08 04:13:49 +00:00
Ragnvald Maartmann-Moe IV 88c2735d9c Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
Bill Currie c186266f06 whitespace 2003-03-12 02:21:51 +00:00
Bill Currie bb5f5e0a0c fix a couple of gcc 2.95 warnings 2003-02-19 21:41:37 +00:00
Ragnvald Maartmann-Moe IV e3ea39e67b QuakeForge now supports map specific textures in `textures/mapname/`. 2003-02-19 17:41:16 +00:00
Bill Currie 851d203916 work towards a more secure qfs 2003-02-14 22:36:10 +00:00
Bill Currie 6a687f5e45 rename all the globals in quakefs.[ch] to be QFS_* or qfs_* 2003-02-14 19:46:07 +00:00
Bill Currie 761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie 71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie ca4b3acd6c big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Bill Currie d7e7b7de7d cause the model to load into a calloced buffer rather than the hunk temp
region to avoid the data getting corrupted by cache shufflings. This
/should/ fix the bad extents bug (Closes: #37)
2002-10-11 02:54:02 +00:00
Bill Currie 75c7119cd8 gamma correct the loaded lightmaps so swgamma works better (MUCH better:) 2002-09-15 05:04:14 +00:00
Bill Currie f7b4dffcc0 get larger player skins working in gl 2002-09-13 05:32:28 +00:00
Ragnvald Maartmann-Moe IV cb241c50bf Replace * with # in map names, rather than _. Seems to be the "standard" for replacement textures. 2002-09-10 23:40:13 +00:00
Ragnvald Maartmann-Moe IV b7c2f5efa3 Allow loading textures from `textures` directory, as well as from maps. 2002-09-06 21:52:11 +00:00
Ragnvald Maartmann-Moe IV c4609f5195 Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards. 2002-09-06 21:37:22 +00:00
Ragnvald Maartmann-Moe IV 92db391e7c Optimize model rendering a hair. WildCode spotted that minimum shade was only being applied to the view model (why do we set it up for other stuff if it's not going to be used?). While looking at that, I noticed we could do the divide by 200 in model setup. 2002-09-01 23:45:22 +00:00
Bill Currie f473a4fa17 more thorough reporting on bad surface extents 2002-08-27 16:01:51 +00:00
Bill Currie ec47e08e1c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
Ragnvald Maartmann-Moe IV e2e605841f Code in variable declarations. Yuck. *thwaps taniwha* 2002-08-25 16:51:30 +00:00
Ragnvald Maartmann-Moe IV ddb90e1acd More whitespace. Eek. 2002-08-25 16:35:22 +00:00
Ragnvald Maartmann-Moe IV 19315a399f Whitespace, comment cleanups. 2002-08-25 14:25:38 +00:00