quakeforge/libs/models
2002-09-13 05:32:28 +00:00
..
alias get larger player skins working in gl 2002-09-13 05:32:28 +00:00
brush Replace * with # in map names, rather than _. Seems to be the "standard" for replacement textures. 2002-09-10 23:40:13 +00:00
sprite go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
.gitignore model loading code merge. dragged in smoe merges and cleanups of d_iface.h, 2001-05-10 06:01:11 +00:00
clip_hull.c More whitespace. Eek. 2002-08-25 16:35:22 +00:00
gl_model_fullbright.c Whitespace, comment cleanups. 2002-08-25 14:25:38 +00:00
Makefile.am we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+). 2002-08-01 19:49:10 +00:00
model.c Optimize model rendering a hair. WildCode spotted that minimum shade was only being applied to the view model (why do we set it up for other stuff if it's not going to be used?). While looking at that, I noticed we could do the divide by 200 in model setup. 2002-09-01 23:45:22 +00:00