Bill Currie
ec6ba8a03c
Make key_dest private to keys.c
...
This has the bonus feature of making nq pause the game when input focus is
lost (same conditions as dropping the console or bringing up the menu).
2013-01-16 19:48:54 +09:00
Bill Currie
0bfe387ce4
Split up Sbar_Draw.
...
The view visibility setting and drawing needs to be separated so the
drawing happens every frame (for fps counter etc).
2013-01-13 20:08:01 +09:00
Bill Currie
bc7cd457e3
Force a status bar update if scr_copyeverything is true.
...
This fixes the flickering status bar for those renderers that use
scr_copyeverything correctly. sw and sw32. glsl flukes out by not touching
scr_copyeverything and gl is wrong by always clearing it to 0 and never
setting it later.
2013-01-13 17:10:11 +09:00
Bill Currie
b0b2b02725
Separate the drawing of the sbar from the console.
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Now sbar stuff gets cshifted, but the console stuff does not.
2013-01-08 21:36:28 +09:00
Bill Currie
1aa2c22169
Nuke MAX_SCOREBOARDNAME from qw.
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It was different from nq's MAX_SCOREBOARDNAME, and not really necessary,
what with being able to uuse info_key_t caches.
2012-06-15 22:02:13 +09:00
Bill Currie
bc1b483525
Nuke the rcsid stuff.
...
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
8e91fb7bc1
Get the basics linking.
...
Still, nothing will work: no plugins are loaded and they're all broken
anyway.
glx, sgl, glslx etc are going away, just the basics will be built: fbdev
(probably go away eventually), sdl, x11 and hopefully someday win. That's
actually the only reason anything links.
2012-04-11 14:58:53 +09:00
Bill Currie
ce6ab908a5
Don't include the specific plugin headers in plugin.h.
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This lets files that use plugins not depend on plugins they don't use.
2012-02-13 22:02:07 +09:00
Bill Currie
c3d41326b3
Do key dest changing properly.
...
key_demo wasn't so well thought out. This seems to be much better (and nq
is known to be working nicely).
2011-12-10 16:14:25 +09:00
Bill Currie
16c8b2a18d
Use the new demo imt.
...
There are some problems with menus and the console messing up the key_dest
state (they assume console/menu or game, nothing else), but otherwise
things seem to work.
2011-12-10 15:18:50 +09:00
Bill Currie
73d11aedca
Do a lot of diff reduction.
2011-09-04 09:58:11 +09:00
Bill Currie
0f7390dd60
Clean up all the "set but not used" warnings.
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gcc on my system is failing to treat this specific warning as an error :/
2011-06-19 10:48:02 +09:00
Bill Currie
a51e888a1b
Nuke MAX_OSPATH and clean up the mess.
2010-08-25 13:31:08 +09:00
Bill Currie
5d15c70a0d
progress in cleaning up the screen size mess
2009-12-22 06:02:53 +00:00
Bill Currie
b14fcccd8f
get qf compiling with gcc 4.4
2009-12-19 10:54:23 +00:00
Bill Currie
ce2ba56c47
gcc 4.2 clean
2007-05-31 05:58:33 +00:00
Bill Currie
7925e16d73
audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application.
2007-04-09 00:22:17 +00:00
Bill Currie
3fb03fc2be
hah, should have been using __attribute__((used)) all that time (rather
...
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
501180aaac
gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
2005-06-08 06:35:48 +00:00
Bill Currie
a409ea4a74
spawn code complete
2005-05-08 08:04:50 +00:00
Bill Currie
37024a4419
final (?) cleanup of center printing. turns out there's no reason to keep
...
it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00
Bill Currie
39fc0fe721
more centerprint cleanup.
2004-03-02 00:58:13 +00:00
Bill Currie
2955fac550
first step of centerprint/finale cleanup. fixes the misplaced text for
...
end-of-episode text
2004-03-01 23:47:39 +00:00
Bill Currie
96f052a5e9
fix misplaced [ ] in teamplay mode
2003-09-24 02:24:30 +00:00
Bill Currie
ada828bdc9
remove a whole swath of potential buffer overflows by removing the buffer.
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Also audit a few of the "FIXME: overflow" tags
2003-08-05 01:45:52 +00:00
Ragnvald Maartmann-Moe IV
0a7b56f003
show_fps -> hud_fps, show_ping -> hud_ping, show_pl -> hud_pl,
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show_time -> hud_time, show_scoresuid -> hud_scoreboard_uid
2003-07-27 23:20:11 +00:00
Bill Currie
797dc5ccae
oops, stuff_view 1 cell too narrow
2003-07-27 22:51:31 +00:00
Bill Currie
830fab2a39
show_fps now updates every 0.2 seconds and displays 10ths of an fps
2003-07-27 22:25:45 +00:00
Bill Currie
6063fb75d9
make the console run at full speed no matter what demo_speed is at. what a
...
lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie
4f66e1e9da
fix a bunch of the previous FIXMEs. needs a bit more work for win32
...
compiling
2003-07-08 22:39:45 +00:00
Bill Currie
dddf045221
put "FIXME: overflow" on all the char arrays I could find that weren't
...
obviously safe
2003-07-08 20:11:10 +00:00
Brian Koropoff
a4bc588947
Draw PL on the scoreboard in the correct spot.
2003-05-26 01:41:58 +00:00
Bill Currie
c2c3a62956
nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
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cache the value.
don't call Qopen directly in the engine. instead call QFS_Open (generic) or
QFS_WOpen (write only, zip flag).
rework QFS_NextFilename to use a dstring (avoiding a potential buffer
overflow), support 10000 files and work from the top-level fs_userpath
directory. adjust QFS_WriteFile and QFS_WriteBuffers etc to suit.
make sw32 screenshots actually get written.
hopefully everything gets written to the right places :)
2003-05-23 17:17:01 +00:00
Bill Currie
9b9c435e47
don't draw the shotgun icon in hud mode if it won't fit and crop the lg
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icon
2003-05-10 04:20:21 +00:00
Bill Currie
31db390df5
rename cl_overlay_gravity to cl_scoreboard_gravity, rename the hud/sbar,
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stuff from cl_* to hud_*, add hud_scoreboard_gravity to nq.
2003-05-09 20:30:50 +00:00
Bill Currie
4bb1095951
stock sbar and hud seem to be working in nq (fps back, too:)
2003-05-08 21:22:33 +00:00
Bill Currie
c81b1b549d
make the fps etc display move with changing viewsize
2003-05-08 15:12:46 +00:00
Bill Currie
6e103fe928
add cl_overlay_gravity cvar to control the placement of the scoreboard
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overlay
2003-05-08 06:29:53 +00:00
Bill Currie
0a5f3c31eb
ping/pl/fps/time now stays put and is now in the client rather than the
...
renderer (so nq is currently missing it)
2003-05-08 05:49:57 +00:00
Bill Currie
878c1c59ba
hud works again
2003-05-08 04:13:42 +00:00
Bill Currie
5fb3b4e547
fix a warning and correct some vid.height usages
2003-05-07 21:10:37 +00:00
Bill Currie
e03ad81425
reduce the code duplication in the deathmatch overlay code
2003-05-07 21:03:58 +00:00
Bill Currie
52f96e2e3b
whitespace
2003-05-07 19:53:08 +00:00
Bill Currie
5e56e01790
qw now has centered scoreboard :)
2003-05-07 17:23:18 +00:00
Bill Currie
1fcf04b0ae
get the score overlays working again (not `viewed' yet)
2003-05-07 16:35:54 +00:00
Bill Currie
c939351276
non-hud status bar now using the view api. hud version currently not
...
working but that should be fixed soon :)
2003-05-07 15:58:15 +00:00
Bill Currie
eb099ae0d3
make qf gcc 3.3 clean
2003-04-17 00:01:48 +00:00
Ragnvald Maartmann-Moe IV
5fb8aa07f3
Code style, people. Love it or leave it!
2003-03-21 21:25:44 +00:00
Bill Currie
4bd1718475
re-arrange viewsize handling to fix the hud bug in glx
2003-02-11 21:24:27 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
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autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00