Commit graph

3610 commits

Author SHA1 Message Date
Bill Currie
aae378c0a2 delete temporary .qfo files for (eg) qfcc -o test.dat test.qc 2002-09-11 18:17:45 +00:00
Bill Currie
324b89696a create new_*_expr functions for all basic expression types except ex_poitner
and use them instead of new_expr and setting the fields each time. Serious
code cleanup :)
2002-09-11 16:21:26 +00:00
Ragnvald Maartmann-Moe IV
cb241c50bf Replace * with # in map names, rather than _. Seems to be the "standard" for replacement textures. 2002-09-10 23:40:13 +00:00
Bill Currie
32dcda114d add cd_linux to quakeforge-common 2002-09-10 17:11:42 +00:00
Bill Currie
5f80d65f78 correct the alsa 0.9 example 2002-09-10 16:57:32 +00:00
Bill Currie
e5227076e0 put in some error checking on the Qopen calls 2002-09-10 15:46:50 +00:00
Bill Currie
867f964740 * taniwha salutes while taps is played 2002-09-10 15:36:32 +00:00
Bill Currie
899ad6bebe use the correct palette when writing out screen shots 2002-09-10 15:13:12 +00:00
Bill Currie
ecdd537183 beat sw gamma handling till GL works. after a fasion. it /looks/ like it was
beaten on.
2002-09-10 06:35:32 +00:00
Brian Koropoff
ab9e37654b Forgot to remove a line. 2002-09-10 06:33:01 +00:00
Bill Currie
05d437a3c1 make @extern and @static available to v6 progs 2002-09-10 04:07:34 +00:00
Bill Currie
9f6f50699d remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
Brian Koropoff
232aca8fcb New version of GIB docs. 2002-09-10 03:31:05 +00:00
Brian Koropoff
11293819a5 Comments are now stripped out when a script is loaded instead of during
execution.
2002-09-10 01:26:02 +00:00
Brian Koropoff
d7671d3363 Added information about GIB. 2002-09-10 01:13:46 +00:00
Bill Currie
f6ab24e6bc min-clamp ambientcolor instead of shadecolor. should make for more visible
players
2002-09-09 23:06:08 +00:00
Bill Currie
bbcd6caef5 start working on our changes 2002-09-09 22:03:19 +00:00
Ragnvald Maartmann-Moe IV
ceb264ce87 Make nq lightning handling match qw, which also gets some cleanups. 2002-09-09 20:02:52 +00:00
Bill Currie
20922dd408 rename basic bindings to movement bindings and move the two weopon related
bindings from the movement menu to the weapon menu. now the movment menu
/just/ fits on a 320x200 screen.
2002-09-09 17:28:19 +00:00
Bill Currie
4001d2574b be sure to use the correct key for allocating effects dlights on players 2002-09-09 16:26:39 +00:00
Bill Currie
82b2f30a20 actually check that the entities match before returning the overridden beam 2002-09-09 15:56:29 +00:00
Bill Currie
cc6c82007c clear validsequence on disconnect so we don't do prediction before we get a
world model when reconnecting
2002-09-09 04:20:15 +00:00
Chris Ison
d68c4f7700 clear cl.worldmodel on disconnect. 2002-09-08 03:36:34 +00:00
Chris Ison
460ce5c0e6 clear cl.worldmodel on disconnect. make sure we don't parse server messages when we are disconnected 2002-09-08 03:21:53 +00:00
Bill Currie
bf53f43e13 make PR_break do a backtrace instead of crashing the server 2002-09-07 06:48:15 +00:00
Bill Currie
656b0e3bb2 add line-number dumping 2002-09-07 06:47:16 +00:00
Bill Currie
f6cdbdf63c make sure an initialized def has the correct source file and line info 2002-09-07 06:45:51 +00:00
Bill Currie
2cd6b68669 fix a redefined #define 2002-09-06 21:59:02 +00:00
Ragnvald Maartmann-Moe IV
b7c2f5efa3 Allow loading textures from textures directory, as well as from maps. 2002-09-06 21:52:11 +00:00
Ragnvald Maartmann-Moe IV
c4609f5195 Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards. 2002-09-06 21:37:22 +00:00
Bill Currie
2ba3585d06 fix a braino with ~float const 2002-09-05 17:40:14 +00:00
Bill Currie
27b0314e2e don't do the ObjQC types if --traditional is used 2002-09-04 21:47:27 +00:00
Bill Currie
67b01ca5ba cleanup the output of connectionless prints a bit 2002-09-04 19:13:45 +00:00
Bill Currie
5597dc2408 make maplist work over rcon 2002-09-04 18:56:53 +00:00
Bill Currie
4373e4b4de just bail from SV_Map_f if the requested map doesn't exist so play doesn't
get interupted.
2002-09-04 18:26:34 +00:00
Bill Currie
1d35f4dd9e make ~ work for v6 progs by implementing ~x as -1 - x (will give bogus
results if x has fractional bits, but it's better than it was:)
2002-09-04 16:18:52 +00:00
Bill Currie
7af8e2952e zinx' klik mod makes heavy use of makestatic and that was causing the
singon buffer to overflow. call SV_FlushSignon before writing the static
entity data.
2002-09-04 15:12:05 +00:00
Ragnvald Maartmann-Moe IV
92db391e7c Optimize model rendering a hair. WildCode spotted that minimum shade was only being applied to the view model (why do we set it up for other stuff if it's not going to be used?). While looking at that, I noticed we could do the divide by 200 in model setup. 2002-09-01 23:45:22 +00:00
Ragnvald Maartmann-Moe IV
2e3d4a603f Add a --disable-vorbis hack, for people with broken ogg vorbis installs (bleh, just fix it you silly people *grmbl*) 2002-09-01 20:02:12 +00:00
Bill Currie
882d0f25ce the code memory block can move around so take the address of a statement
after statments have been emitted, not before.
2002-08-30 05:33:34 +00:00
Bill Currie
ea7576286a diff-- 2002-08-30 02:18:53 +00:00
Brian Koropoff
4a645da3d1 Removed sensitivity.gib in favor of the more general ln.gib. 2002-08-30 01:23:06 +00:00
Brian Koropoff
976edc87fd Checked in my CustomTF class builder GIB script and two example support
files.
2002-08-30 00:25:31 +00:00
Brian Koropoff
1c52bc404d Checked GIB documentation in CVS. 2002-08-30 00:02:20 +00:00
Brian Koropoff
f981dbbdab Moved zoom.gib into doc/config/gib and removed useless scripts. 2002-08-29 23:14:54 +00:00
Brian Koropoff
b32173db96 GIB: White space at the start of a list in a for loop is ignored. The
line where an error occurs in a cbuf is now printed.
2002-08-29 22:12:51 +00:00
Bill Currie
9a577c2233 make the old keyname message a little clearer 2002-08-29 18:56:55 +00:00
Bill Currie
f6729e35e5 use MAX_CLIENTS instead of 32 for MAX_PHYSENTS 2002-08-29 17:42:41 +00:00
Bill Currie
d8c1c735a6 up MAX_PHYSENTS from 32 to (32 + MAX_PACKET_ENTITIES) (ie, 96). While this
will potentially slow down both client and server, player collision physics
will be more accurate as more entities will be clipped against (and the
client should never complain about physent overflow again).
2002-08-29 17:32:16 +00:00
Ragnvald Maartmann-Moe IV
92f3e230af Physics bugfix. 2002-08-29 15:42:37 +00:00