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2002-09-10 15:36:32 +00:00
debian Debian updates. 2002-08-14 05:02:25 +00:00
doc Forgot to remove a line. 2002-09-10 06:33:01 +00:00
include beat sw gamma handling till GL works. after a fasion. it /looks/ like it was 2002-09-10 06:35:32 +00:00
libs use the correct palette when writing out screen shots 2002-09-10 15:13:12 +00:00
nq remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
qw remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
RPM we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+). 2002-08-01 19:49:10 +00:00
ruamoko rename basic bindings to movement bindings and move the two weopon related 2002-09-09 17:28:19 +00:00
tools * taniwha salutes while taps is played 2002-09-10 15:36:32 +00:00
.gitignore
acinclude.m4 put *sys_sdl.c into a lib so it doesn't get compiled more than once and do 2002-08-07 18:20:23 +00:00
bootstrap Make bootstrap deal with automake versions ending in -p[something] 2002-08-04 04:21:52 +00:00
configure.ac Add a --disable-vorbis hack, for people with broken ogg vorbis installs (bleh, just fix it you silly people *grmbl*) 2002-09-01 20:02:12 +00:00
COPYING
INSTALL INSTALL: 2001-10-08 03:41:23 +00:00
Makefile.am make ChangeLog is little easier to read 2002-08-19 03:30:27 +00:00
NEWS Added information about GIB. 2002-09-10 01:13:46 +00:00
quakeforge-config.in
quakeforge.lsm.in
README.cygwin
TODO fix -x11 screenshots and remove some dead code 2002-08-21 04:58:47 +00:00

NOTE: this method was determined in windows98, if it doesn't work for your
system, let us know.

Also lets us know if it does.

email: quake-user@lists.sourceforge.net
IRC: irc.openprojects.net #quakeforge
==========================================================================

WARNING: QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) quakeforge bins you will need to download and build
libtools and SDL sources, in that order.

You will also need 3 headers from the Microsoft Directx SDK.
ddraw.h dinput.h dsound.h
Put them in your /usr/include/w32api dir
 
Obtain libtool source from www.gnu.org (good place to get to know), and when
you configure libtool please ensure you use --prefix=/usr otherwise you will
have problems.

Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it
is just a bunch of docs and test source. 

Once both are built and installed, then you can start.

in quakeforge run
./bootstrap
./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror
make
make install

goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

NOTE: due to bugs in the Directx8 SDK header files you will need 
--disable-Werror on the configure command line. This may also be the case with
earlier Directx SDK's but it hasn't been tested. 

Let us know how you go.


Chris Ison (WildCode) for Quakeforge