Bill Currie
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02c41feabc
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make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
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2007-03-24 10:13:10 +00:00 |
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Bill Currie
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b8c11cc7ec
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bah, that line was needed after all. still don't know why (it shouldn't be)
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2007-03-23 14:41:53 +00:00 |
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Bill Currie
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4ccb6675a6
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fix the "Cache_Release: already released!" error
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2007-03-23 12:33:04 +00:00 |
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Bill Currie
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9d165f317f
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fix lost channels (fixes both running out of channels and non-stop loops)
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2007-03-22 08:27:54 +00:00 |
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Bill Currie
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04639c7ab8
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remove some stuff I forgot about
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2007-03-21 14:37:16 +00:00 |
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Bill Currie
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5a1c57fd87
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better channel selection: don't bother. having problems with looped sounds that can't be stopped and getting the wrong sfx at times.
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2007-03-21 12:56:43 +00:00 |
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Bill Currie
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988898ca4a
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fix segfault when setting ambient_level to 0
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2007-03-20 13:29:10 +00:00 |
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Bill Currie
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0f1cd876b2
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cleaner sfx handling in dynamic sounds
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2007-03-18 13:29:58 +00:00 |
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Bill Currie
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d9b7ccd5e3
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seems to fix going from start to e1m1 in nq
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2007-03-18 13:07:20 +00:00 |
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Bill Currie
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d67cbeae7f
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bring cd_file in line with the new sound api
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2007-03-18 12:54:59 +00:00 |
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Bill Currie
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bbdca8428a
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channel leak plugged
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2007-03-18 11:20:47 +00:00 |
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Bill Currie
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1315d4178f
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found the missing retain
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2007-03-18 10:45:29 +00:00 |
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Bill Currie
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5a0e2460a3
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whee, lockless channel management. still have a problem with unbalanced retain/release, though.
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2007-03-18 10:32:01 +00:00 |
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Bill Currie
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973cf9acce
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forgot to add these
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2007-03-17 03:14:41 +00:00 |
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