Bill Currie
a128d7121b
install the gui headers properly
2004-02-04 05:45:17 +00:00
Bill Currie
892e80938b
that made a royal mess :(
2004-02-04 04:49:46 +00:00
Bill Currie
b2474a2b97
better auto-conversion of function parameters (ugh, this is getting messy
...
:( )
2004-02-04 04:33:08 +00:00
Bill Currie
237027d1ff
moving towards object-ized menus :)
2004-02-04 02:35:57 +00:00
Bill Currie
fb9c3e6125
Object error doesn't return anything...
2004-02-04 00:56:33 +00:00
Bill Currie
c74adc29b0
all slider indicators now use Slider. nuke draw_perc_bar
2004-02-03 13:35:10 +00:00
Bill Currie
0e0f3704c5
correct the math for calculating the position of the slider indicator
2004-02-03 13:33:16 +00:00
Bill Currie
ec26083228
start working on a gui lib with a Slider class. use the slider class for
...
the volume settings. doesn't /quite/ work properly yet
2004-02-03 08:31:26 +00:00
Bill Currie
888ff5f571
make the math functions Grievre provided available
2004-02-03 06:24:43 +00:00
Bill Currie
a4bcf2dab6
hopefully better library arrangement
2004-02-03 06:00:16 +00:00
Bill Currie
1542268d40
use casts rather than ftoi and itof
2004-02-03 05:59:51 +00:00
Bill Currie
73b226b4b7
fix the key bindings menus (invalid strings) and add a music volume knob
2004-01-22 01:33:27 +00:00
Bill Currie
b3f76e1e48
add some string builtins (only the basics for now, but enough to deal with
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temporary strings) and fix the game load/save menus.
2004-01-07 07:36:17 +00:00
Bill Currie
9c92a916ff
change the dict and array add functions to return true/false and add some
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more docs
2004-01-07 06:19:11 +00:00
Bill Currie
380e397d5b
set all of our static builtin extentions to 0x000fxxxx. fixes the invalid
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builtin crash in menus
2004-01-07 00:04:07 +00:00
Bill Currie
6f1dd54e99
quick and dirty fix to get menus loading again. libr.a really needs to be
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cleaned up: most of the stuff in it should /not/ be in the standard library
2004-01-05 09:06:06 +00:00
Bill Currie
8593c1bc53
show_* -> hud_*. Thanks for the headsup, IrcMonkey
2003-09-23 21:49:34 +00:00
Brian Koropoff
687a0845b6
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
...
and probably has enough bugs to leave the Orkin man scratching his head,
but it works and allows you to do neat things like write classes in GIB
(amazing!) and subclass builtin classes (which are Object and Thread at the
moment, Hash should be coming soon as a replacement for stem and leaf
variables).
2003-09-11 06:03:13 +00:00
Bill Currie
8b36ae6c00
bunch of bug fixes. rather important part of the bot fixes (oops:)
2003-09-03 01:27:57 +00:00
Bill Currie
7ff9f32706
uncomment some functions that may or may not get implemented
2003-08-23 06:12:10 +00:00
Bill Currie
a48b2dd103
fix some errors picked up by the recent changes to qfcc
2003-08-22 06:34:09 +00:00
Bill Currie
ac330a32c2
remove @extern from definitions
2003-08-20 22:36:35 +00:00
Bill Currie
054d2b61e8
correct the vertical position of the lanconfig menu
2003-08-20 05:43:24 +00:00
Bill Currie
27306a9a2b
correct the prototypes for the hash functions (oops:)
2003-08-19 21:10:19 +00:00
Bill Currie
5a944f4098
add Stack.h
2003-08-03 19:10:12 +00:00
Bill Currie
dd9ab1e050
get unsigned mostly working
2003-08-01 21:20:04 +00:00
Bill Currie
fd15377532
unsigned is partially implemented...
2003-08-01 17:38:52 +00:00
Bill Currie
908a3dab29
fix a bunch of FIXMEs now that qfcc has been fixed for these items
2003-08-01 16:37:44 +00:00
Bill Currie
6ecb707257
revamp the struct system so "struct foo;" does the right thing (ala C)
2003-07-30 04:11:45 +00:00
Bill Currie
da86367824
update for recent changes to Object
2003-07-29 19:55:41 +00:00
Jeff Teunissen
d05f17cdae
Re-add -autorelease to the Object protocol.
2003-07-29 18:23:44 +00:00
Jeff Teunissen
7713a539ca
Okay, y'all...the Ruamoko root class, Object, has been replaced with another
...
class with the same name. This will break things. To support it, there are
three new classes, one of which is incomplete (AutoreleasePool). It'll get
finished soonish, but the rest of the class lib will need some updating to
work.
2003-07-29 18:02:03 +00:00
Bill Currie
f2ad4dea7b
add removeItemAtHead and removeItemAtTail
2003-07-29 17:43:42 +00:00
Bill Currie
ef1b68e697
add a List class
2003-07-29 16:01:35 +00:00
Bill Currie
673f6ba643
add itterators and make -free actually free the Array object
2003-07-24 20:50:40 +00:00
Bill Currie
ba19ee1120
clear the current menu so going to console via the menus doesn't screw
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things up
2003-06-06 18:57:56 +00:00
Bill Currie
54e8cb1cb2
make dist fix (again:/)
2003-06-04 20:32:10 +00:00
Bill Currie
0c42b0f644
make dist fix
2003-06-04 18:50:54 +00:00
Bill Currie
e8c28cc3f3
fix some incompatable pointer types
2003-05-23 20:12:38 +00:00
Brian Koropoff
c5be2fb501
OK, I think I need caffeine. This time, the Array class is really switched
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over to using ids.
2003-05-23 04:38:08 +00:00
Brian Koropoff
3205f0f672
Added the HUDAnimation class and GIB bindings to use it, as well as other
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enhancements and cleanups to the scriptable HUD system.
2003-05-23 04:29:01 +00:00
Brian Koropoff
f9ff908157
Changed the Array class to use object ids instead of null pointers for easy
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and safe freeing of elements when an Array is disposed.
2003-05-23 04:27:30 +00:00
Brian Koropoff
dcf1bcf141
HUD interface leak fixes and enhancements. Something is still leaking
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memory, though.
2003-05-15 06:49:10 +00:00
Bill Currie
dedb2fa6bf
get [super ...] working correctly
2003-05-15 05:58:31 +00:00
Brian Koropoff
e160ead563
Added the scriptable HUD interface between the engine, Rua, and GIB.
2003-05-14 21:17:32 +00:00
Brian Koropoff
fe5a62b75a
Fixed an incorrect builtin definition.
2003-05-14 21:12:18 +00:00
Brian Koropoff
cc3f98e99c
Added a removeItem method to the Array Ruamoko class.
2003-05-14 21:11:23 +00:00
Bill Currie
dd39fde9cf
remove a debug print
2003-05-13 19:18:25 +00:00
Bill Currie
8eced18ab2
make dist fix
2003-05-12 15:04:04 +00:00
Bill Currie
508fb4fb5c
new view stuff mostly working. just a few visual bugs to iron out
2003-05-06 02:19:13 +00:00