set all of our static builtin extentions to 0x000fxxxx. fixes the invalid

builtin crash in menus
This commit is contained in:
Bill Currie 2004-01-07 00:04:07 +00:00
parent 802aacfaf4
commit 380e397d5b
8 changed files with 24 additions and 24 deletions

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@ -1,8 +1,8 @@
#include "crudefile.h"
float (string path, string mode) cfopen = #103;
void (float desc) cfclose = #104;
string (float desc) cfread = #105;
float (float desc, string buf) cfwrite = #106;
float (float desc) cfeof = #107;
float () cfquota = #108;
float (string path, string mode) cfopen = #0x000f0000 + 103;
void (float desc) cfclose = #0x000f0000 + 104;
string (float desc) cfread = #0x000f0000 + 105;
float (float desc, string buf) cfwrite = #0x000f0000 + 106;
float (float desc) cfeof = #0x000f0000 + 107;
float () cfquota = #0x000f0000 + 108;

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@ -1,4 +1,4 @@
#include "infokey.h"
string (entity e, string key) infokey = #80;
void (entity ent, string key, string value) setinfokey = #102;
void (entity ent, string key, string value) setinfokey = #0x000f0000 + 102;

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@ -3,8 +3,8 @@
vector v_forward, v_up, v_right;
float () random = #7;
integer (float f) ftoi = #110;
float (integer i) itof = #111;
integer (float f) ftoi = #0x000f0000 + 110;
float (integer i) itof = #0x000f0000 + 111;
vector (vector v) normalize = #9;
float (vector v) vlen = #12;
float (vector v) vectoyaw = #13;

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@ -22,8 +22,8 @@ float (vector v) pointcontents = #41;
vector (entity e, float speed) aim = #44;
void () ChangeYaw = #49;
void (float step) movetogoal = #67;
integer (entity ent, vector point) hullpointcontents = #93;
vector (integer hull, integer max) getboxbounds = #94;
integer () getboxhull = #95;
void (integer hull) freeboxhull = #96;
void (integer hull, vector right, vector forward, vector up, vector mins, vector maxs) rotate_bbox = #97;
integer (entity ent, vector point) hullpointcontents = #0x000f0000 + 93;
vector (integer hull, integer max) getboxbounds = #0x000f0000 + 94;
integer () getboxhull = #0x000f0000 + 95;
void (integer hull) freeboxhull = #0x000f0000 + 96;
void (integer hull, vector right, vector forward, vector up, vector mins, vector maxs) rotate_bbox = #0x000f0000 + 97;

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@ -1,4 +1,4 @@
#include "qw_physics.h"
entity (entity ent) testentitypos = #92;
void (vector start, vector mins, vector maxs, vector end, float type, entity passent) checkmove = #98;
entity (entity ent) testentitypos = #0x000f0000 + 92;
void (vector start, vector mins, vector maxs, vector end, float type, entity passent) checkmove = #0x000f0000 + 98;

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@ -9,4 +9,4 @@ string (string s) precache_file = #68;
string (string s) precache_model2 = #75;
string (string s) precache_sound2 = #76;
string (string s) precache_file2 = #77;
float () checkextension = #99;
float () checkextension = #0x000f0000 + 99;

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@ -3,9 +3,9 @@
string (float f) ftos = #26;
string (vector v) vtos = #27;
float (string s) stof = #81;
float (string s) strlen = #100;
float (string goal, string s) charcount = #101;
string (...) sprintf = #109;
string (integer i) itos = #112;
integer (string s) stoi = #113;
vector (string s) stov = #114;
float (string s) strlen = #0x000f0000 + 100;
float (string goal, string s) charcount = #0x000f0000 + 101;
string (...) sprintf = #0x000f0000 + 109;
string (integer i) itos = #0x000f0000 + 112;
integer (string s) stoi = #0x000f0000 + 113;
vector (string s) stov = #0x000f0000 + 114;

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@ -4,4 +4,4 @@ float time;
float (string s) cvar = #45;
void (string var, string val) cvar_set = #72;
string () gametype = #115;
string () gametype = #0x000f0000 + 115;