Bill Currie
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6ea4e6617a
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Connect up viddef properly.
Or mostly so, anyway. sw32 is actually putting stuff on the screen.
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2012-04-11 14:58:55 +09:00 |
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Bill Currie
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772af29cb3
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Move the gl cvars into gl.
That gets rid of the gl_overbrite_f clash. They were put in r_cvar for
saving to the config file, but that was before seta existed.
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2012-04-11 14:58:54 +09:00 |
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Bill Currie
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36504547a8
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Rename the public symbols for gl, glsl and sw32.
Evil hack, but it does the job.
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2012-04-11 14:58:54 +09:00 |
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Bill Currie
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8de5c9ae3f
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Do a final cleanup before doing the big rename.
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2012-04-11 14:58:54 +09:00 |
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Bill Currie
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db4a463727
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Remove VISIBLE from the files that will go into the plugins.
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2012-04-11 14:58:54 +09:00 |
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Bill Currie
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eb536dc995
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Remove D_BeginDirectRect and D_EndDirectRect from gl/glsl.
They were never really needed anyway (they're for the sw renderer).
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2012-04-11 14:58:54 +09:00 |
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Bill Currie
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e991c1fed3
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Make a bit of progress cleaning up vid for plugins.
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2012-04-11 14:58:54 +09:00 |
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Bill Currie
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96b80433d8
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Make some progress in getting static plugins to link.
Still many redefined symbols (and I expect more to come), and many
undefined symbols too.
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2012-04-11 14:58:54 +09:00 |
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