Bill Currie
eb4aa7ccec
produce better code for v6 %
2002-09-13 17:38:19 +00:00
Bill Currie
308ff7163f
emit.c:
...
implement % for v6 code. hacky, but it works :) (Closes : #29 )
expr.c:
emit the body of a block expresion before emitting its result (needed
for v6 %)
2002-09-13 17:12:26 +00:00
Bill Currie
1e5402a30a
Closes : #50
...
idstuff.c:
don't write the defs at offset 0 to progdefs.h
qfcc.c:
generate progdefs.h and the crc for v6 code when linking object files
to the progs.dat
2002-09-13 15:42:07 +00:00
Bill Currie
b8829faac4
bspfile.c:
...
start rewriting for saner code starting with making the private
functions static
cmdlib.[ch]:
win32 compile fixes (remove redundant function)
2002-09-13 15:07:48 +00:00
Bill Currie
f7b4dffcc0
get larger player skins working in gl
2002-09-13 05:32:28 +00:00
Bill Currie
e8baa18abd
correct a spelling error
2002-09-13 04:31:10 +00:00
Bill Currie
a6318a3baf
enhanced no_pogo_stick control
2002-09-13 04:30:18 +00:00
Ragnvald Maartmann-Moe IV
2a8896d4a1
Grr, what's with cvs today?
2002-09-13 01:08:21 +00:00
Bill Currie
028202ce3f
silence the MAX_PACKET_ENTITIES warning for general use
2002-09-13 00:58:42 +00:00
Ragnvald Maartmann-Moe IV
ca50e1945b
Oops.
2002-09-13 00:23:58 +00:00
Ragnvald Maartmann-Moe IV
723b1c9690
Missed in last commit. Eeek...
2002-09-12 22:52:16 +00:00
Ragnvald Maartmann-Moe IV
7bf16df448
More QSG2 work.
2002-09-12 22:09:55 +00:00
Bill Currie
beb6219072
bring in rvis' speedup. I won't pretend to understand what's going on, so
...
it's tagged :)
2002-09-12 21:11:52 +00:00
Ragnvald Maartmann-Moe IV
17a71cc151
Allow float cl_maxfps settings, clean up code a bit.
2002-09-12 20:49:40 +00:00
Bill Currie
cd05f96ac6
forgot to uncomment the code that initialized uncompressed when I got
...
portal loading working
2002-09-12 19:33:17 +00:00
Bill Currie
090e65bc09
mark allocated fields constant
2002-09-12 18:34:17 +00:00
Bill Currie
d7eea11c91
static defs are initialized too
2002-09-12 18:30:24 +00:00
Bill Currie
842a9d2eb0
linker.c:
...
don't seg on uninitialized fields
qc-parse.y:
support @extern and @static blocks (eg, @extern { ... };)
2002-09-12 17:13:19 +00:00
Bill Currie
774b0adc2b
get qfvis working, including pthreads
2002-09-12 06:48:05 +00:00
Bill Currie
c2053c4d07
whitespace
2002-09-12 05:40:46 +00:00
Brian Koropoff
0f714061c3
Added a blurb about the new timecheat protection.
2002-09-12 05:36:02 +00:00
Brian Koropoff
7f4cd09e9d
Removed the old timecheat protection and added a system that adjusts
...
time to what the server thinks is correct when too much inaccuracy
builds up. This nearly eliminates all speed cheating, both normal and
reverse, except for a brief burst before the protection kicks in. Might
need cleaning up/tweaking.
2002-09-12 04:57:40 +00:00
Bill Currie
2f98af35b8
implement non-asm versions of the bit plane mungers
2002-09-11 21:33:58 +00:00
Bill Currie
c784b4375a
bring in modelgel, quakeforgeized :) (more work needs to be done, though)
2002-09-11 20:22:17 +00:00
Bill Currie
f0c96dd15c
fix a segfault causing silly
2002-09-11 19:26:44 +00:00
Bill Currie
fc5daabb05
silly little python script for dumping models
2002-09-11 19:03:51 +00:00
Ragnvald Maartmann-Moe IV
0b47b60129
Whitespace.
2002-09-11 18:58:19 +00:00
Bill Currie
aae378c0a2
delete temporary .qfo files for (eg) qfcc -o test.dat test.qc
2002-09-11 18:17:45 +00:00
Bill Currie
324b89696a
create new_*_expr functions for all basic expression types except ex_poitner
...
and use them instead of new_expr and setting the fields each time. Serious
code cleanup :)
2002-09-11 16:21:26 +00:00
Ragnvald Maartmann-Moe IV
cb241c50bf
Replace * with # in map names, rather than _. Seems to be the "standard" for replacement textures.
2002-09-10 23:40:13 +00:00
Bill Currie
32dcda114d
add cd_linux to quakeforge-common
2002-09-10 17:11:42 +00:00
Bill Currie
5f80d65f78
correct the alsa 0.9 example
2002-09-10 16:57:32 +00:00
Bill Currie
e5227076e0
put in some error checking on the Qopen calls
2002-09-10 15:46:50 +00:00
Bill Currie
867f964740
* taniwha salutes while taps is played
2002-09-10 15:36:32 +00:00
Bill Currie
899ad6bebe
use the correct palette when writing out screen shots
2002-09-10 15:13:12 +00:00
Bill Currie
ecdd537183
beat sw gamma handling till GL works. after a fasion. it /looks/ like it was
...
beaten on.
2002-09-10 06:35:32 +00:00
Brian Koropoff
ab9e37654b
Forgot to remove a line.
2002-09-10 06:33:01 +00:00
Bill Currie
05d437a3c1
make @extern and @static available to v6 progs
2002-09-10 04:07:34 +00:00
Bill Currie
9f6f50699d
remove vid_basepal, creating vid.palette (current palette) and host_basepal
2002-09-10 03:51:10 +00:00
Brian Koropoff
232aca8fcb
New version of GIB docs.
2002-09-10 03:31:05 +00:00
Brian Koropoff
11293819a5
Comments are now stripped out when a script is loaded instead of during
...
execution.
2002-09-10 01:26:02 +00:00
Brian Koropoff
d7671d3363
Added information about GIB.
2002-09-10 01:13:46 +00:00
Bill Currie
f6ab24e6bc
min-clamp ambientcolor instead of shadecolor. should make for more visible
...
players
2002-09-09 23:06:08 +00:00
Bill Currie
bbcd6caef5
start working on our changes
2002-09-09 22:03:19 +00:00
Ragnvald Maartmann-Moe IV
ceb264ce87
Make nq lightning handling match qw, which also gets some cleanups.
2002-09-09 20:02:52 +00:00
Bill Currie
20922dd408
rename basic bindings to movement bindings and move the two weopon related
...
bindings from the movement menu to the weapon menu. now the movment menu
/just/ fits on a 320x200 screen.
2002-09-09 17:28:19 +00:00
Bill Currie
4001d2574b
be sure to use the correct key for allocating effects dlights on players
2002-09-09 16:26:39 +00:00
Bill Currie
82b2f30a20
actually check that the entities match before returning the overridden beam
2002-09-09 15:56:29 +00:00
Bill Currie
cc6c82007c
clear validsequence on disconnect so we don't do prediction before we get a
...
world model when reconnecting
2002-09-09 04:20:15 +00:00
Chris Ison
d68c4f7700
clear cl.worldmodel on disconnect.
2002-09-08 03:36:34 +00:00