Ragnvald Maartmann-Moe IV
c19c237e0e
Whitespace.
2001-11-02 06:35:32 +00:00
Bill Currie
a98c5bb4c1
fix vid_fullscreen toggling (sgl) and archiving (all)
2001-11-02 06:11:32 +00:00
Bill Currie
78a3e398d5
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
Bill Currie
b5341f0d13
we now compile and link with -fno-common. this cleans up the multiple,
...
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Bill Currie
460a270a54
fix some init order issues brought up by the new gl_funcs.c code.
2001-10-15 19:06:22 +00:00
Bill Currie
c7031b20f3
move vid_fullcreen definition from *.c to vid.c and declaration from
...
context_x11.h to vid.h and remove all extern decls from *.c
2001-09-28 16:54:31 +00:00
Bill Currie
b1f4a778f9
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
Ragnvald Maartmann-Moe IV
c6266aba36
sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
2001-08-25 02:47:11 +00:00
Bill Currie
79be73f507
we now require sdl 1.2 for sdl support
2001-08-23 20:28:41 +00:00
Bill Currie
4a9567cb8d
missed this one
2001-08-22 05:44:04 +00:00
Bill Currie
3fc566a7ee
nor does it seem to have gamma support
2001-08-22 04:16:10 +00:00
Bill Currie
a22fd5a172
sdl 1.1.5 fixes
2001-08-15 21:29:18 +00:00
Zephaniah E. Hull
ebb03c1c65
Fixed the sdl and sgl targets to work a bit better.
2001-08-06 00:16:48 +00:00
Bill Currie
b455458629
exit cleanup. Sys_Error and Sys_Quit should be used whenever possible.
2001-08-02 17:16:12 +00:00
Bill Currie
1c9e1b176f
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
Joseph Carter
fb8d04eca2
Fix -sgl's glFlush
2001-07-01 00:11:24 +00:00
Jeff Teunissen
3fbfa27fcd
Woohoo. The QFGL_* function prefixes are gone again from the tree. It
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might even work under Windows now, but don't get your hopes too high. :)
2001-06-25 06:17:07 +00:00
Joseph Carter
5184d64134
Fixed for very late OpenGL binding
2001-06-24 12:47:05 +00:00
Zephaniah E. Hull
3715430479
This is changing more then I wanted to at once, however.
...
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)
Some gl_draw cleanup.
Commented out equake alias model occlusion test stuff, very experimental.
Added the .lo and .la patterns to the .gitignore files.
Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
2001-06-24 09:25:55 +00:00
Bill Currie
323015b11a
include/QF header cleanup. including config.h (or any file from include) is
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a nono because headers in include/QF get installed, but include don't and thus
would break quakeforge-dev.
2001-05-31 05:33:13 +00:00
Bill Currie
6bf58ab1af
no header includes cvar.h now
2001-05-31 03:41:35 +00:00
Bill Currie
a87c4bbd93
vid.c:
...
Don't bother checking vid_gamma for CVAR_ROM becuase it is impossible to
get to VID_UpdateGamma when it is set except for when the cvar is
initially created, and we /want/ the code to execute in that case.
vid.h:
add initialized to viddef_t
vid_common_gl.c:
actually /use/ gammatable (it tends to help)
vid_*.c:
clean up rendundant decls of gammatable, vid_initialized (now
vid.initialized) and make sure vid.initialized gets set.
gl_view.c:
remove gammatable decls
2001-05-25 04:03:47 +00:00
Bill Currie
f83b9be0ba
remove redundant vid_gamma_avail decls
2001-05-24 23:49:28 +00:00
Bill Currie
f21ad90ba4
total nukage of brighten, brightness and contrast.
2001-05-24 16:30:25 +00:00
Bill Currie
330ff44eef
fix for older systems again :) (atleast means >= rather than > )
2001-05-07 16:31:19 +00:00
Zephaniah E. Hull
8e40444434
Compile fix for the Debian sid SDL version compile.
2001-05-02 08:52:20 +00:00
Bill Currie
df386f31f9
compile fixes for older systems
2001-04-16 15:57:43 +00:00
Bill Currie
f9c9e4fba7
everything except *-3dfx (unknown status) now builds
2001-04-16 03:55:44 +00:00
Ragnvald Maartmann-Moe IV
66fafd3e0e
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00